using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class MissionChildConfigCategory : ProtoObject, IMerge { public static MissionChildConfigCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public MissionChildConfigCategory() { Instance = this; } public void Merge(object o) { MissionChildConfigCategory s = o as MissionChildConfigCategory; this.list.AddRange(s.list); } public override void EndInit() { foreach (MissionChildConfig config in list) { config.EndInit(); this.dict.Add(config.Id, config); } this.AfterEndInit(); } public MissionChildConfig Get(int id) { this.dict.TryGetValue(id, out MissionChildConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (MissionChildConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public List GetList() { return this.list; } public MissionChildConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class MissionChildConfig: ProtoObject, IConfig { /// 编号 [ProtoMember(1)] public int Id { get; set; } /// 任务名称 [ProtoMember(2)] public string Name { get; set; } /// 前置任务 [ProtoMember(3)] public int PreMission { get; set; } /// 触发类型 [ProtoMember(4)] public int[] TriggerType { get; set; } /// 触发参数1 [ProtoMember(5)] public int TriggerConditionParameter1 { get; set; } /// 等级条件 [ProtoMember(6)] public int Lv { get; set; } /// 战力条件 [ProtoMember(7)] public int CombatCapability { get; set; } /// 其他条件 [ProtoMember(8)] public int[] Preconditions { get; set; } /// 条件参数 [ProtoMember(9)] public int[] PreconditionsParameter { get; set; } /// 任务步骤 [ProtoMember(10)] public int[] MissonStep { get; set; } /// 经验奖励 [ProtoMember(11)] public int Exp { get; set; } /// 修为奖励 [ProtoMember(12)] public int Sophisticate { get; set; } /// 银两奖励 [ProtoMember(13)] public int SilverTael { get; set; } /// 元宝奖励 [ProtoMember(14)] public int GoldIngot { get; set; } /// 物品奖励 [ProtoMember(15)] public int[] ItemReward { get; set; } /// 物品数量 [ProtoMember(16)] public int[] ItemAmount { get; set; } /// 任务简述 [ProtoMember(17)] public string MissionShortDescription { get; set; } /// 任务描述 [ProtoMember(18)] public string MissionDescription { get; set; } } }