using System; using System.Collections.Generic; using UnityEngine.Tilemaps; namespace UnityEngine.AI { class NavMeshBuilder2dWrapper { public Dictionary map; public Dictionary coliderMap; public int defaultArea; public int layerMask; public int agentID; public bool overrideByGrid; public GameObject useMeshPrefab; public bool compressBounds; public Vector3 overrideVector; public NavMeshCollectGeometry CollectGeometry; public CollectObjects2d CollectObjects; public GameObject parent; public bool hideEditorLogs; public NavMeshBuilder2dWrapper() { map = new Dictionary(); coliderMap = new Dictionary(); } public Mesh GetMesh(Sprite sprite) { Mesh mesh; if (map.ContainsKey(sprite)) { mesh = map[sprite]; } else { mesh = new Mesh(); NavMeshBuilder2d.sprite2mesh(sprite, mesh); map.Add(sprite, mesh); } return mesh; } internal Mesh GetMesh(Collider2D collider) { #if UNITY_2019_3_OR_NEWER Mesh mesh; uint hash = collider.GetShapeHash(); if (coliderMap.ContainsKey(hash)) { mesh = coliderMap[hash]; } else { mesh = collider.CreateMesh(false, false); coliderMap.Add(hash, mesh); } return mesh; #else throw new InvalidOperationException("PhysicsColliders supported in Unity 2019.3 and higher."); #endif } internal IEnumerable GetRoot() { switch (CollectObjects) { case CollectObjects2d.Children: return new[] { parent }; case CollectObjects2d.Volume: case CollectObjects2d.All: default: return new[] { GameObject.FindObjectOfType().gameObject }; } } } class NavMeshBuilder2d { internal static void CollectSources(List sources, NavMeshBuilder2dWrapper builder) { var root = builder.GetRoot(); foreach (var it in root) { CollectSources(it, sources, builder); } } private static void CollectSources(GameObject root, List sources, NavMeshBuilder2dWrapper builder) { foreach (var modifier in root.GetComponentsInChildren()) { if (((0x1 << modifier.gameObject.layer) & builder.layerMask) == 0) { continue; } if (!modifier.AffectsAgentType(builder.agentID)) { continue; } int area = builder.defaultArea; //if it is walkable if (builder.defaultArea != 1 && !modifier.ignoreFromBuild) { var tilemap = modifier.GetComponent(); if (tilemap != null) { if (builder.compressBounds) { tilemap.CompressBounds(); } if (!builder.hideEditorLogs) Debug.Log($"Walkable Bounds [{tilemap.name}]: {tilemap.localBounds}"); var box = BoxBoundSource(NavMeshSurface2d.GetWorldBounds(tilemap.transform.localToWorldMatrix, tilemap.localBounds)); box.area = builder.defaultArea; sources.Add(box); } } if (modifier.overrideArea) { area = modifier.area; } if (!modifier.ignoreFromBuild) { if (builder.CollectGeometry == NavMeshCollectGeometry.PhysicsColliders) { CollectSources(sources, modifier, area, builder); } else { var tilemap = modifier.GetComponent(); if (tilemap != null) { CollectTileSources(sources, tilemap, area, builder); } var sprite = modifier.GetComponent(); if (sprite != null) { CollectSources(sources, sprite, area, builder); } } } } if (!builder.hideEditorLogs) Debug.Log("Sources " + sources.Count); } private static void CollectSources(List sources, SpriteRenderer sprite, int area, NavMeshBuilder2dWrapper builder) { if (sprite == null) { return; } var src = new NavMeshBuildSource(); src.shape = NavMeshBuildSourceShape.Mesh; src.area = area; Mesh mesh; mesh = builder.GetMesh(sprite.sprite); if (mesh == null) { if (!builder.hideEditorLogs) Debug.Log($"{sprite.name} mesh is null"); return; } src.transform = Matrix4x4.TRS(Vector3.Scale(sprite.transform.position, builder.overrideVector), sprite.transform.rotation, sprite.transform.lossyScale); src.sourceObject = mesh; sources.Add(src); } private static void CollectSources(List sources, NavMeshModifier modifier, int area, NavMeshBuilder2dWrapper builder) { var collider = modifier.GetComponent(); if (collider == null) { return; } if (collider.usedByComposite) { collider = collider.GetComponent(); } var src = new NavMeshBuildSource(); src.shape = NavMeshBuildSourceShape.Mesh; src.area = area; Mesh mesh; mesh = builder.GetMesh(collider); if (mesh == null) { if (!builder.hideEditorLogs) Debug.Log($"{collider.name} mesh is null"); return; } if (collider.attachedRigidbody) { src.transform = Matrix4x4.TRS(Vector3.Scale(collider.attachedRigidbody.transform.position, builder.overrideVector), collider.attachedRigidbody.transform.rotation, Vector3.one); } else { src.transform = Matrix4x4.identity; } src.sourceObject = mesh; sources.Add(src); } static private void CollectTileSources(List sources, Tilemap tilemap, int area, NavMeshBuilder2dWrapper builder) { var bound = tilemap.cellBounds; var vec3int = new Vector3Int(0, 0, 0); var size = new Vector3(tilemap.layoutGrid.cellSize.x, tilemap.layoutGrid.cellSize.y, 0); Mesh sharedMesh = null; Quaternion rot = default; var src = new NavMeshBuildSource(); src.shape = NavMeshBuildSourceShape.Mesh; src.area = area; Mesh mesh; if (builder.useMeshPrefab != null) { sharedMesh = builder.useMeshPrefab.GetComponent().sharedMesh; size = builder.useMeshPrefab.transform.localScale; rot = builder.useMeshPrefab.transform.rotation; } for (int i = bound.xMin; i < bound.xMax; i++) { for (int j = bound.yMin; j < bound.yMax; j++) { vec3int.x = i; vec3int.y = j; if (!tilemap.HasTile(vec3int)) { continue; } if (!builder.overrideByGrid && tilemap.GetColliderType(vec3int) == Tile.ColliderType.Sprite) { var sprite = tilemap.GetSprite(vec3int); if (sprite != null) { mesh = builder.GetMesh(sprite); src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int); src.sourceObject = mesh; sources.Add(src); } } else if (builder.useMeshPrefab != null || (builder.overrideByGrid && builder.useMeshPrefab != null)) { src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector), rot, size); src.sourceObject = sharedMesh; sources.Add(src); } else //default to box { var boxsrc = new NavMeshBuildSource(); boxsrc.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int); boxsrc.shape = NavMeshBuildSourceShape.Box; boxsrc.size = size; boxsrc.area = area; sources.Add(boxsrc); } } } } internal static void sprite2mesh(Sprite sprite, Mesh mesh) { Vector3[] vert = new Vector3[sprite.vertices.Length]; for (int i = 0; i < sprite.vertices.Length; i++) { vert[i] = new Vector3(sprite.vertices[i].x, sprite.vertices[i].y, 0); } mesh.vertices = vert; mesh.uv = sprite.uv; int[] tri = new int[sprite.triangles.Length]; for (int i = 0; i < sprite.triangles.Length; i++) { tri[i] = sprite.triangles[i]; } mesh.triangles = tri; } static private NavMeshBuildSource BoxBoundSource(Bounds localBounds) { var src = new NavMeshBuildSource(); src.transform = Matrix4x4.Translate(localBounds.center); src.shape = NavMeshBuildSourceShape.Box; src.size = localBounds.size; src.area = 0; return src; } } }