using System.Collections.Generic; namespace ET { public enum MonsterGroupConfigRefreshTypeEnum { // 没有设置 None = 0, // 只存在一次 Disposable = 1, // 周期刷新(按游戏时间刷新) Cycle = 2, // 月圆夜刷新 FullMoon, } public class InitResourceItem { public int ConfigId; public float PosX; public float PosY; public int MonsterGroupConfigId; // 刷新类型 public int RefreshType; // 刷新参数 public int RefreshParameter; public InitResourceItem() { } public InitResourceItem(int id, float x, float y) { this.ConfigId = id; this.PosX = x; this.PosY = y; } } public class MainSceneInitResource { public List InitResourceItems = new List(); } }