using System; namespace ET { public class Other2UnitCache_DeleteUnitHandler : AMActorRpcHandler { protected override async ETTask Run(Scene scene, Other2UnitCache_DeleteUnit request, UnitCache2Other_DeleteUnit response, Action reply) { UnitCacheComponent unitCacheComponent = scene.GetComponent(); unitCacheComponent.Delete(request.UnitId); reply(); await ETTask.CompletedTask; } } }