using System; namespace ET { [ActorMessageHandler] public class C2M_TransferMapHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_TransferMap request, M2C_TransferMap response, Action reply) { await ETTask.CompletedTask; string currentMap = unit.DomainScene().Name; string toMap = null; if (currentMap == "Map1") { toMap = "Map2"; } else { toMap = "Map1"; } StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.GetBySceneName(unit.DomainScene().Zone, toMap); TransferHelper.Transfer(unit, startSceneConfig.InstanceId, toMap).Coroutine(); reply(); } } }