diff --git a/Config/AgeStageConfigCategory.bytes b/Config/AgeStageConfigCategory.bytes
index d332e3d..27dc1a9 100644
--- a/Config/AgeStageConfigCategory.bytes
+++ b/Config/AgeStageConfigCategory.bytes
@@ -2,7 +2,7 @@
 孩童 (0@H
 少年 (0@H-
 青年 (02@.H<
-壮年 -(30l@=HP
+壮年 -(30d@=HP
 中年. 7(00]8@-H<
 老年8 F(008@"H,
 古稀G x(08@H!
\ No newline at end of file
diff --git a/Config/AllItemConfigCategory.bytes b/Config/AllItemConfigCategory.bytes
index 0999827..8fef21b 100644
Binary files a/Config/AllItemConfigCategory.bytes and b/Config/AllItemConfigCategory.bytes differ
diff --git a/Config/AttributesConfigCategory.bytes b/Config/AttributesConfigCategory.bytes
index 17f34f8..d7b611f 100644
Binary files a/Config/AttributesConfigCategory.bytes and b/Config/AttributesConfigCategory.bytes differ
diff --git a/Config/BehaviourTypeConfigCategory.bytes b/Config/BehaviourTypeConfigCategory.bytes
index 21f5dcf..7dccfe7 100644
Binary files a/Config/BehaviourTypeConfigCategory.bytes and b/Config/BehaviourTypeConfigCategory.bytes differ
diff --git a/Config/CropConfigCategory.bytes b/Config/CropConfigCategory.bytes
index ab7d927..0b344e2 100644
--- a/Config/CropConfigCategory.bytes
+++ b/Config/CropConfigCategory.bytes
@@ -1,4 +1,4 @@
 
--�萝卜 (�028@H�Pdpz
+,�萝卜 (�028�@�Hd`j
 Crop_luobo
-9�水稻 (�028@H�P�X`�h2pzCrop_shuidao
\ No newline at end of file
+6�水稻 (�028�@�H�P�X2`jCrop_shuidao
\ No newline at end of file
diff --git a/Config/EventConfigCategory.bytes b/Config/EventConfigCategory.bytes
index 8de87f5..819a9e7 100644
Binary files a/Config/EventConfigCategory.bytes and b/Config/EventConfigCategory.bytes differ
diff --git a/Config/EventGroupConfigCategory.bytes b/Config/EventGroupConfigCategory.bytes
index 5f4e1c2..ac2550b 100644
Binary files a/Config/EventGroupConfigCategory.bytes and b/Config/EventGroupConfigCategory.bytes differ
diff --git a/Config/ExtraOutputConfigCategory.bytes b/Config/ExtraOutputConfigCategory.bytes
new file mode 100644
index 0000000..db609c0
--- /dev/null
+++ b/Config/ExtraOutputConfigCategory.bytes
@@ -0,0 +1,16 @@
+
+�� 
+�� 
+�� 
+�� 
+�� 
+�� 
+�� 
+�� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
\ No newline at end of file
diff --git a/Config/ForestConfigCategory.bytes b/Config/ForestConfigCategory.bytes
index 2505292..b7e7d6e 100644
Binary files a/Config/ForestConfigCategory.bytes and b/Config/ForestConfigCategory.bytes differ
diff --git a/Config/FunctionItemConfigCategory.bytes b/Config/FunctionItemConfigCategory.bytes
index 310f963..ba87f48 100644
--- a/Config/FunctionItemConfigCategory.bytes
+++ b/Config/FunctionItemConfigCategory.bytes
@@ -1,8 +1,20 @@
 
-�	桃树苗 �
-�	桑树苗 �
-�	茅草苗 �
-�	亚麻苗 �
+�桃树树苗 �
+�桑树树苗 �
+�白茅幼苗 �
+�亚麻幼苗 �
+�野果幼苗 �
+�杂草幼苗 �
+�香蒲幼苗 �
+�毛竹竹苗 �
+�柳树树苗 �
+�野菜幼苗 �
+�棕树树苗 �
+�松树树苗 �
+�棠梨树苗 �
+�梅树树苗 �
+�桢楠树苗 �
+�榕树树苗 �
 �
加速道具1 
 �
加速道具2 
 �
加速道具3 <
diff --git a/Config/GameStageConfigCategory.bytes b/Config/GameStageConfigCategory.bytes
new file mode 100644
index 0000000..2054580
--- /dev/null
+++ b/Config/GameStageConfigCategory.bytes
@@ -0,0 +1,5 @@
+
+ 
+	  
+!8 
+9��������� 
\ No newline at end of file
diff --git a/Config/InitialResourceConfigCategory.bytes b/Config/InitialResourceConfigCategory.bytes
index 8b21b24..2b521a4 100644
--- a/Config/InitialResourceConfigCategory.bytes
+++ b/Config/InitialResourceConfigCategory.bytes
@@ -1,2 +1,2 @@
 
-dd d(d0d8d@@@@@HP�
\ No newline at end of file
+dd d(d0d8d@�@�HP�
\ No newline at end of file
diff --git a/Config/LifeExpConfigCategory.bytes b/Config/LifeExpConfigCategory.bytes
index 420cf81..dc8d9eb 100644
--- a/Config/LifeExpConfigCategory.bytes
+++ b/Config/LifeExpConfigCategory.bytes
@@ -1,125 +1,126 @@
 
 d
-�
-�
-�
-�
-�
-�
-�
-		�
+�
+�
+�
+�
+�
+�
+�
+		�#
 
 
-�
-�
-�	
-

�
+�*
+�3
+�<
+

�G
+�R
+�]
+�j
+�w
+̅
+��
+��
+��
+��
+��
+��
+��
+��
+��
+��
+��
+��
+��
+  ��
+!!��
+""��
+##��
+$$��
+%%��
+&&��
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+((Ѐ
+))Ԡ
+**��
+++��
+,,��
+--̨
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+00��
+11��
+22��
+33��
+44ȴ
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+66��	
+77��	
+88��	
+99��
 
-�
+::ܸ
 
-�
-�
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-�
-�
-�
-�
-�
-�
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-�
-�
-�
-�
-�
-�
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-""�
-##�
-$$�
-%%�
-&&�
-''�
-((�
-))� 
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-++�!
-,,�"
---�#
-..�#
-//�$
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-11�&
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-33�'
-44�(
-55�)
-66�*
-77�*
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-??�1
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-NN�<
-OO�=
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-UU�B
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-qq�X
-rr�Y
-ss�Y
-tt�Z
-uu�[
-vv�\
-ww�\
-xx�]
\ No newline at end of file
+;;��
+
+<<ؕ
+==��
+>>��
+??��
+@@��
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+II��
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+ii��!
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+kk��#
+ll��#
+mm��$
+nnġ%
+oo��%
+pp��&
+qq��'
+rr��(
+ss��(
+ttȵ)
+uu��*
+vv��*
+ww��+
+xx�,
\ No newline at end of file
diff --git a/Config/MaterialConfigCategory.bytes b/Config/MaterialConfigCategory.bytes
index eaa679f..6195a95 100644
--- a/Config/MaterialConfigCategory.bytes
+++ b/Config/MaterialConfigCategory.bytes
@@ -1,26 +1,57 @@
 
-�露水(
-
�清水
-�基础食物 
-�野果 
-�粉桃 
-�红桃 
-�紫桃 
-�萝卜· 
-�羊肉 
-�米 
-�姜 
-
�桑叶
-
�茅草
-
�树枝
-
�木板
-
�石头
-
�石块
-�亚麻
-�	亚麻布
-�	亚麻绳
-
�水稻
-�萝卜种子
-�水稻种子
-
�粗皮
-
�'香蒲
\ No newline at end of file
+
�露水 
+�清水
+�基础食物
+
�野果
+
�粉桃
+
�红桃
+
�紫桃
+�青鱼
+
�羊肉
+
+�米
+
+�姜
+�桑叶
+�草料
+�木头
+�木板
+�石头
+�石块
+�亚麻
+�	亚麻布
+�	亚麻绳
+�葛丝
+�萝卜种子
+�水稻种子
+�粗皮
+�草料
+�青虫
+�竹料
+�竹笋
+�竹条
+�野菜
+�花岗石料
+�花岗石块
+�大理石料
+�大理石块
+�	硬木材
+�	硬木板
+�	软木材
+�	软木板
+�木心
+�	碎铁料
+�铁块
+�	碎银料
+�银块
+�	碎金料
+�金块
+�桃泥
+�棕绒
+�'	香蒲草
+�'松香
+�'	滑石粉
+�'草药
+�'田七
+�.水稻
+�.萝卜
\ No newline at end of file
diff --git a/Config/ResourcesConfigCategory.bytes b/Config/ResourcesConfigCategory.bytes
index 38d609a..e9d5e19 100644
Binary files a/Config/ResourcesConfigCategory.bytes and b/Config/ResourcesConfigCategory.bytes differ
diff --git a/Config/ResourcesPointConfigCategory.bytes b/Config/ResourcesPointConfigCategory.bytes
index 98c32c7..e8ddcd9 100644
--- a/Config/ResourcesPointConfigCategory.bytes
+++ b/Config/ResourcesPointConfigCategory.bytes
@@ -1,12 +1,28 @@
 
-��野果   (�2
Resource_1001:
Resource_1001B
Resource_1001J
Resource_1001b6在野外很常见，长着一些小而酸的果子。
-~�萝卜   (�2
Resource_1002:
Resource_1002B
Resource_1002J
Resource_1002b*在野外很常见，一个萝卜一个坑
-Z�杂草   (�2
Resource_1003:
Resource_1003B
Resource_1003J
Resource_1003b杂草
-t�桃树   (�(�(�2
Resource_2001:
Resource_2001B
Resource_2001J
Resource_2001PX�b平平无奇的桃树
-q�桑树   (�(�2
Resource_2002:
Resource_2002B
Resource_2002J
Resource_2002PX�b普普通通的桑树
-~�	树枝堆   (�2
Resource_2003:
Resource_2003B
Resource_2003J
Resource_2003b'树枝堆，可以收集少量的树枝
-q�茅草   (�2
Resource_2004:
Resource_2004B
Resource_2004J
Resource_2004PX�b没什么特别的茅草
-~�	碎石堆   (�2
Resource_2005:
Resource_2005B
Resource_2005J
Resource_2005b'碎石堆，可以收集少量的石头
-��亚麻   (�2
Resource_2006:
Resource_2006B
Resource_2006J
Resource_2006PX�b'亚麻，制作衣物布料的原料！
-l�矿洞   (�(�2
Resource_3001:
Resource_3001B
Resource_3001J
Resource_3001b神秘古老的矿洞
-��鱼塘  (�(�(�2
Resource_3002:
Resource_3002B
Resource_3002J
Resource_3002b9自古以来，鱼塘管理就是一门深奥的学问...
\ No newline at end of file
+��	野果丛   (�2
Resource_1001:
Resource_1001B
Resource_1001J
Resource_1001X�bQ在野外很常见，长着一些小而酸的果子，勉勉强强可以充饥。
+l�杂草   (�2
Resource_1002:
Resource_1002B
Resource_1002J
Resource_1002X�b随处可见的杂草
+t�桃树   (�(�(�2
Resource_1003:
Resource_1003B
Resource_1003J
Resource_1003PX�b平平无奇的桃树
+q�桑树   (�(�2
Resource_1004:
Resource_1004B
Resource_1004J
Resource_1004PX�b普普通通的桑树
+~�	树枝堆   (�2
Resource_1005:
Resource_1005B
Resource_1005J
Resource_1005b'树枝堆，可以收集少量的树枝
+_�白茅   (�2
Resource_1006:
Resource_1006B
Resource_1006J
Resource_1006PX�b白茅
+~�	碎石堆   (�2
Resource_1007:
Resource_1007B
Resource_1007J
Resource_1007b'碎石堆，可以收集少量的石头
+��亚麻   (�2
Resource_1008:
Resource_1008B
Resource_1008J
Resource_1008PX�b'亚麻，制作衣物布料的原料！
+e�	香蒲草   (�2
Resource_1009:
Resource_1009B
Resource_1009J
Resource_1009PX�b	香蒲草
+b�毛竹   (�(�2
Resource_1010:
Resource_1010B
Resource_1010J
Resource_1010PX�b毛竹
+_�柳树   (�2
Resource_1011:
Resource_1011B
Resource_1011J
Resource_1011PX�b柳树
+_�野菜   (�2
Resource_1012:
Resource_1012B
Resource_1012J
Resource_1012PX�b野菜
+V�石   (�2
Resource_1013:
Resource_1013B
Resource_1013J
Resource_1013Pb石
+b�棕树   (�(�2
Resource_1014:
Resource_1014B
Resource_1014J
Resource_1014PX�b棕树
+b�	花岗石   (�2
Resource_1015:
Resource_1015B
Resource_1015J
Resource_1015Pb	花岗石
+_�松树   (�2
Resource_1016:
Resource_1016B
Resource_1016J
Resource_1016PX�b松树
+b�棠梨   (�(�2
Resource_1017:
Resource_1017B
Resource_1017J
Resource_1017PX�b棠梨
+_�梅树   (�2
Resource_1018:
Resource_1018B
Resource_1018J
Resource_1018PX�b梅树
+b�	铁矿石   (�2
Resource_1019:
Resource_1019B
Resource_1019J
Resource_1019Pb	铁矿石
+b�	银矿石   (�2
Resource_1020:
Resource_1020B
Resource_1020J
Resource_1020Pb	银矿石
+b�	金矿石   (�2
Resource_1021:
Resource_1021B
Resource_1021J
Resource_1021Pb	金矿石
+b�	大理石   (�2
Resource_1022:
Resource_1022B
Resource_1022J
Resource_1022Pb	大理石
+\�桃泥   (�2
Resource_1023:
Resource_1023B
Resource_1023J
Resource_1023Pb桃泥
+_�桢楠   (�2
Resource_1024:
Resource_1024B
Resource_1024J
Resource_1024PX�b桢楠
+_�榕树   (�2
Resource_1025:
Resource_1025B
Resource_1025J
Resource_1025PX�b榕树
+l�矿洞   (�(�2
Resource_2001:
Resource_2001B
Resource_2001J
Resource_2001b神秘古老的矿洞
+`�鱼塘   (�(�(�2
Resource_2002:
Resource_2002B
Resource_2002J
Resource_2002b鱼塘
\ No newline at end of file
diff --git a/Config/RoleConfigCategory.bytes b/Config/RoleConfigCategory.bytes
index acd654b..9f6f29c 100644
Binary files a/Config/RoleConfigCategory.bytes and b/Config/RoleConfigCategory.bytes differ
diff --git a/Config/SaplingConfigCategory.bytes b/Config/SaplingConfigCategory.bytes
index 05b5311..308828b 100644
--- a/Config/SaplingConfigCategory.bytes
+++ b/Config/SaplingConfigCategory.bytes
@@ -1,5 +1,17 @@
 
-G�	桃树苗 �*Sapling_10012$桃树苗，长大后会成为桃树
-G�	桑树苗 �*Sapling_10022$桑树苗，长大后会成为桑树
-G�	茅草苗 �*Sapling_10032$茅草苗，长大后会成为茅草
-G�	亚麻苗 �*Sapling_10042$亚麻苗，长大后会成为亚麻
\ No newline at end of file
+P�桃树树苗 �*Sapling_10012*桃树树苗，种植后可成长为桃树
+P�桑树树苗 �*Sapling_10022*桑树树苗，种植后可成长为桑树
+P�白茅幼苗 �*Sapling_10032*白茅幼苗，种植后可成长为白茅
+P�亚麻幼苗 �*Sapling_10042*亚麻幼苗，种植后可成长为亚麻
+P�野果幼苗 �*Sapling_10052*野果幼苗，种植后可成长为野果
+P�杂草幼苗 �*Sapling_10062*杂草幼苗，种植后可成长为杂草
+P�香蒲幼苗 �*Sapling_10072*香蒲幼苗，种植后可成长为香蒲
+P�毛竹竹苗 �*Sapling_10082*毛竹竹苗，种植后可成长为毛竹
+P�柳树树苗 �*Sapling_10092*柳树树苗，种植后可成长为柳树
+P�野菜幼苗 �*Sapling_10102*野菜幼苗，种植后可成长为野菜
+P�棕树树苗 �*Sapling_10112*棕树树苗，种植后可成长为棕树
+P�松树树苗 �*Sapling_10122*松树树苗，种植后可成长为松树
+P�棠梨树苗 �*Sapling_10132*棠梨树苗，种植后可成长为棠梨
+P�梅树树苗 �*Sapling_10142*梅树树苗，种植后可成长为梅树
+P�桢楠树苗 �*Sapling_10152*桢楠树苗，种植后可成长为桢楠
+P�榕树树苗 �*Sapling_10162*榕树树苗，种植后可成长为榕树
\ No newline at end of file
diff --git a/Config/SeasonConfigCategory.bytes b/Config/SeasonConfigCategory.bytes
index 5c1f100..7519dee 100644
Binary files a/Config/SeasonConfigCategory.bytes and b/Config/SeasonConfigCategory.bytes differ
diff --git a/Config/SpecialItemConfigCategory.bytes b/Config/SpecialItemConfigCategory.bytes
index 7074c6d..095ee67 100644
--- a/Config/SpecialItemConfigCategory.bytes
+++ b/Config/SpecialItemConfigCategory.bytes
@@ -1,3 +1,5 @@
 
-+�	木笛子"AniSpecialItem1001(�
-+�	木刻刀"AniSpecialItem1002(�
\ No newline at end of file
+'�	木笛子
+ �*AniSpecialItem1001
+'�	木刻刀
+ �*AniSpecialItem1002
\ No newline at end of file
diff --git a/Config/TextConfigCategory.bytes b/Config/TextConfigCategory.bytes
index 9aeed27..1a12955 100644
--- a/Config/TextConfigCategory.bytes
+++ b/Config/TextConfigCategory.bytes
@@ -24,7 +24,7 @@ A
 �研发失败
  �火候不对，请注意！
 8�3没有正在劳作的村民，无法进行该操作
-2�-村落中可用的水量不足，无法种植
+;�6该作物为水田作物，净化河流后方可种植
 ,�'桃源制药条件不足，无法制作
 )�$该药方需要有药师才可学习
 A�<炉内无法容纳更多药材，请先取出再进行更换
@@ -45,6 +45,102 @@ A
 /�*进行击鼓传花游戏时才可以敲击
  �本次击鼓传花已结束
 �物品已制作完成
+�制作队列已满！
+�该伙伴等级不足
+�修为不足
+#�离队伍太远，无法归队
+>�9阵型内存在不在队伍中的伙伴，无法启用！
+�已启用该阵型
+5�0该伙伴不在队伍中，无法加入阵型内
+�请选择好友
+#�钓鱼中，不可更换鱼竿
+#�钓鱼中，不可更换鱼饵
+�请先选择鱼竿
+8�3背包已满，先清理一下背包再钓鱼吧！
+�鱼饵不足！
+�鱼钓光光啦
+�鱼溜走了...
+#�当前背包中没有此物品
+A�<桃谷处于食物不足状态，无法派遣人员至此处
+A�<营地处于食物不足状态，请先运输物资至此处
+)�$队伍不在此处，无法战斗！
 �抵达中...
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diff --git a/Config/UpgrateSequenceConfigCategory.bytes b/Config/UpgrateSequenceConfigCategory.bytes
index c5c7d8f..c7ec446 100644
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+++ b/Config/UpgrateSequenceConfigCategory.bytes
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diff --git a/Config/WorldTreeConfigCategory.bytes b/Config/WorldTreeConfigCategory.bytes
index 8bac181..e9cafea 100644
Binary files a/Config/WorldTreeConfigCategory.bytes and b/Config/WorldTreeConfigCategory.bytes differ
diff --git a/Excel/AgeStageConfig.xlsx b/Excel/AgeStageConfig.xlsx
index 3814eff..f60859a 100644
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diff --git a/Excel/AllItemConfig.xlsx b/Excel/AllItemConfig.xlsx
index cdd03bc..1fb7c4c 100644
Binary files a/Excel/AllItemConfig.xlsx and b/Excel/AllItemConfig.xlsx differ
diff --git a/Excel/AttributesConfig.xlsx b/Excel/AttributesConfig.xlsx
index 5d232df..d1b2e45 100644
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diff --git a/Excel/BehaviourTypeConfig.xlsx b/Excel/BehaviourTypeConfig.xlsx
index 42fa4a9..c91b894 100644
Binary files a/Excel/BehaviourTypeConfig.xlsx and b/Excel/BehaviourTypeConfig.xlsx differ
diff --git a/Excel/CropConfig.xlsx b/Excel/CropConfig.xlsx
index aa30574..4f06cf5 100644
Binary files a/Excel/CropConfig.xlsx and b/Excel/CropConfig.xlsx differ
diff --git a/Excel/CuisineConfig.xlsx b/Excel/CuisineConfig.xlsx
index cae3928..05f1188 100644
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Binary files a/Excel/ForestConfig.xlsx and b/Excel/ForestConfig.xlsx differ
diff --git a/Excel/FunctionItemConfig.xlsx b/Excel/FunctionItemConfig.xlsx
index a856fa0..5faad5d 100644
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diff --git a/Excel/GameStageConfig.xlsx b/Excel/GameStageConfig.xlsx
new file mode 100644
index 0000000..4bac035
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diff --git a/Excel/InitialResourceConfig.xlsx b/Excel/InitialResourceConfig.xlsx
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Binary files a/Excel/InitialResourceConfig.xlsx and b/Excel/InitialResourceConfig.xlsx differ
diff --git a/Excel/Json/c/AaPhysiqueConfig.txt b/Excel/Json/c/AaPhysiqueConfig.txt
deleted file mode 100644
index c4f2a85..0000000
--- a/Excel/Json/c/AaPhysiqueConfig.txt
+++ /dev/null
@@ -1,17 +0,0 @@
-{"list":[
-{"_t":"AaPhysiqueConfig","_id":1,"Lv":1,"Exp":60,"Section":1,"LifeMin":30,"LifeMax":50,"LaborExpCoefficient":11,"DiseaseRecovery":46,"DiseaseWorsen":48,"DiseaseRelief":7,"LaborExpCoefficient":1.1,"DiseaseWorsen":4.8},
-{"_t":"AaPhysiqueConfig","_id":2,"Lv":2,"Exp":480,"Section":1,"LifeMin":30,"LifeMax":50,"LaborExpCoefficient":12,"DiseaseRecovery":52,"DiseaseWorsen":46,"DiseaseRelief":9,"LaborExpCoefficient":1.2,"DiseaseWorsen":4.6},
-{"_t":"AaPhysiqueConfig","_id":3,"Lv":3,"Exp":1620,"Section":1,"LifeMin":30,"LifeMax":50,"LaborExpCoefficient":13,"DiseaseRecovery":58,"DiseaseWorsen":44,"DiseaseRelief":11,"LaborExpCoefficient":1.3,"DiseaseWorsen":4.4},
-{"_t":"AaPhysiqueConfig","_id":4,"Lv":4,"Exp":3840,"Section":2,"LifeMin":51,"LifeMax":60,"LaborExpCoefficient":14,"DiseaseRecovery":64,"DiseaseWorsen":42,"DiseaseRelief":13,"LaborExpCoefficient":1.4,"DiseaseWorsen":4.2},
-{"_t":"AaPhysiqueConfig","_id":5,"Lv":5,"Exp":7500,"Section":2,"LifeMin":51,"LifeMax":60,"LaborExpCoefficient":15,"DiseaseRecovery":70,"DiseaseWorsen":40,"DiseaseRelief":15,"LaborExpCoefficient":1.5,"DiseaseWorsen":4},
-{"_t":"AaPhysiqueConfig","_id":6,"Lv":6,"Exp":12960,"Section":2,"LifeMin":51,"LifeMax":60,"LaborExpCoefficient":16,"DiseaseRecovery":76,"DiseaseWorsen":38,"DiseaseRelief":17,"LaborExpCoefficient":1.6,"DiseaseWorsen":3.8},
-{"_t":"AaPhysiqueConfig","_id":7,"Lv":7,"Exp":20580,"Section":3,"LifeMin":61,"LifeMax":75,"LaborExpCoefficient":17,"DiseaseRecovery":82,"DiseaseWorsen":36,"DiseaseRelief":19,"LaborExpCoefficient":1.7,"DiseaseWorsen":3.6},
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-{"_t":"AaPhysiqueConfig","_id":10,"Lv":10,"Exp":60000,"Section":4,"LifeMin":76,"LifeMax":89,"LaborExpCoefficient":20,"DiseaseRecovery":100,"DiseaseWorsen":30,"DiseaseRelief":25,"LaborExpCoefficient":2,"DiseaseWorsen":3},
-{"_t":"AaPhysiqueConfig","_id":11,"Lv":11,"Exp":79860,"Section":4,"LifeMin":76,"LifeMax":89,"LaborExpCoefficient":21,"DiseaseRecovery":106,"DiseaseWorsen":28,"DiseaseRelief":27,"LaborExpCoefficient":2.1,"DiseaseWorsen":2.8},
-{"_t":"AaPhysiqueConfig","_id":12,"Lv":12,"Exp":103680,"Section":4,"LifeMin":76,"LifeMax":89,"LaborExpCoefficient":22,"DiseaseRecovery":112,"DiseaseWorsen":26,"DiseaseRelief":29,"LaborExpCoefficient":2.2,"DiseaseWorsen":2.6},
-{"_t":"AaPhysiqueConfig","_id":13,"Lv":13,"Exp":131820,"Section":5,"LifeMin":90,"LifeMax":120,"LaborExpCoefficient":23,"DiseaseRecovery":118,"DiseaseWorsen":24,"DiseaseRelief":31,"LaborExpCoefficient":2.3,"DiseaseWorsen":2.4},
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diff --git a/Excel/Json/c/AgeStageConfig.txt b/Excel/Json/c/AgeStageConfig.txt
index d730dc2..61feecc 100644
--- a/Excel/Json/c/AgeStageConfig.txt
+++ b/Excel/Json/c/AgeStageConfig.txt
@@ -2,7 +2,7 @@
 {"_t":"AgeStageConfig","_id":1,"AgeStage":"孩童","StartAge":1,"EndAge":7,"LaborMin":2,"LaborMax":6,"LaborAttenuate":0,"SpeedMin":20,"SpeedMax":30},
 {"_t":"AgeStageConfig","_id":2,"AgeStage":"少年","StartAge":8,"EndAge":15,"LaborMin":7,"LaborMax":20,"LaborAttenuate":0,"SpeedMin":31,"SpeedMax":45},
 {"_t":"AgeStageConfig","_id":3,"AgeStage":"青年","StartAge":16,"EndAge":30,"LaborMin":21,"LaborMax":50,"LaborAttenuate":0,"SpeedMin":46,"SpeedMax":60},
-{"_t":"AgeStageConfig","_id":4,"AgeStage":"壮年","StartAge":31,"EndAge":45,"LaborMin":51,"LaborMax":108,"LaborAttenuate":0,"SpeedMin":61,"SpeedMax":80},
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 {"_t":"AgeStageConfig","_id":5,"AgeStage":"中年","StartAge":46,"EndAge":55,"LaborMin":48,"LaborMax":93,"LaborAttenuate":5,"SpeedMin":45,"SpeedMax":60},
 {"_t":"AgeStageConfig","_id":6,"AgeStage":"老年","StartAge":56,"EndAge":70,"LaborMin":20,"LaborMax":48,"LaborAttenuate":2,"SpeedMin":34,"SpeedMax":44},
 {"_t":"AgeStageConfig","_id":7,"AgeStage":"古稀","StartAge":71,"EndAge":120,"LaborMin":2,"LaborMax":20,"LaborAttenuate":1,"SpeedMin":20,"SpeedMax":33},
diff --git a/Excel/Json/c/AllItemConfig.txt b/Excel/Json/c/AllItemConfig.txt
index 08dd452..b6c850f 100644
--- a/Excel/Json/c/AllItemConfig.txt
+++ b/Excel/Json/c/AllItemConfig.txt
@@ -1,65 +1,104 @@
 {"list":[
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+{"_t":"AllItemConfig","_id":6001,"Name":"银两","RelatedTable":0,"RelatedId":0,"StockType":0,"StockSecondaryType":0,"Transfer":0,"Sell":0,"SellMoney":0,"SellPrice":0,"BuyMoney":0,"BuyPrice":0,"PurchaseMax":0,"SuperpositionMax":9999999,"AbleThrow":0,"Grade":1,"Icon":"AllItem_6001","Description":"日常通用货币","GetMethod":"交易"},
+{"_t":"AllItemConfig","_id":6002,"Name":"金元","RelatedTable":0,"RelatedId":0,"StockType":0,"StockSecondaryType":0,"Transfer":0,"Sell":0,"SellMoney":0,"SellPrice":0,"BuyMoney":0,"BuyPrice":0,"PurchaseMax":0,"SuperpositionMax":9999999,"AbleThrow":0,"Grade":4,"Icon":"AllItem_6002","Description":"极具价值的通用货币","GetMethod":"充值"},
 ]}
diff --git a/Excel/Json/c/AttributesConfig.txt b/Excel/Json/c/AttributesConfig.txt
index 42b3a73..7aad075 100644
--- a/Excel/Json/c/AttributesConfig.txt
+++ b/Excel/Json/c/AttributesConfig.txt
@@ -13,13 +13,13 @@
 {"_t":"AttributesConfig","_id":1012,"Name":"等级","Type":[2],"Field":"Lv","Ranges":[0,999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1013,"Name":"经验","Type":[2,3],"Field":"Exp","Ranges":[0,9999999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1014,"Name":"生命值","Type":[2,3],"Field":"HP","Ranges":[0,99999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1015,"Name":"法力值","Type":[2,3],"Field":"MP","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1015,"Name":"能量值","Type":[2,3],"Field":"MP","Ranges":[0,200],"Meaning":""},
 {"_t":"AttributesConfig","_id":1016,"Name":"人物姓名","Type":[2,3,4],"Field":"Name","Ranges":[],"Meaning":""},
 {"_t":"AttributesConfig","_id":1017,"Name":"劳力","Type":[2,3,4],"Field":"Labor","Ranges":[2,200],"Meaning":""},
-{"_t":"AttributesConfig","_id":1018,"Name":"力量","Type":[2,3],"Field":"Strength","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1019,"Name":"体魄","Type":[2,3],"Field":"Endurance","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1020,"Name":"敏捷","Type":[2,3],"Field":"Agile","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1021,"Name":"攻击速度","Type":[2,3],"Field":"AttackSpeed","Ranges":[0,9999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1018,"Name":"攻击下限","Type":[2,3,4],"Field":"ATKMin","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1019,"Name":"攻击上限","Type":[2,3,4],"Field":"ATKMax","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1020,"Name":"暴击伤害","Type":[2,3],"Field":"Agile","Ranges":[0,9999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1021,"Name":"攻击速度","Type":[2,3],"Field":"AttackSpeed","Ranges":[1,9999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1022,"Name":"移动速度","Type":[2,3,4],"Field":"MoveSpeed","Ranges":[1,200],"Meaning":""},
 {"_t":"AttributesConfig","_id":1023,"Name":"攻击","Type":[2,3],"Field":"ATK","Ranges":[0,99999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1024,"Name":"防御","Type":[2,3],"Field":"DEF","Ranges":[0,99999999],"Meaning":""},
@@ -43,8 +43,12 @@
 {"_t":"AttributesConfig","_id":1042,"Name":"幼苗编号","Type":[6],"Field":"SaplingId","Ranges":[],"Meaning":""},
 {"_t":"AttributesConfig","_id":1043,"Name":"智慧","Type":[2,3,4],"Field":"Wisdom","Ranges":[0,9999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1044,"Name":"体质","Type":[4],"Field":"Physique","Ranges":[1,10],"Meaning":""},
-{"_t":"AttributesConfig","_id":1045,"Name":"灵力","Type":[2,3],"Field":"SpiritualPower","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1046,"Name":"招架等级","Type":[2,3],"Field":"Parry","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1047,"Name":"战意","Type":[2,3],"Field":"FightingSpirit","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1048,"Name":"修为","Type":[2,3],"Field":"Sophisticate","Ranges":[0,9999999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1045,"Name":"生命成长","Type":[2,3],"Field":"HPGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1046,"Name":"防御成长","Type":[2,3],"Field":"DEFGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1047,"Name":"攻击成长","Type":[2,3],"Field":"ATKGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1048,"Name":"攻速成长","Type":[2,3],"Field":"WSPGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1049,"Name":"火抗性","Type":[2,3],"Field":"FireResistance","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1050,"Name":"雷抗性","Type":[2,3],"Field":"ThunderResistance","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1051,"Name":"毒抗性","Type":[2,3],"Field":"PoisonResistance","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1052,"Name":"冰抗性","Type":[2,3],"Field":"IceResistance","Ranges":[0,99999999],"Meaning":""},
 ]}
diff --git a/Excel/Json/c/AttributesGroupConfig.txt b/Excel/Json/c/AttributesGroupConfig.txt
index 85ac0ab..93e6ce4 100644
--- a/Excel/Json/c/AttributesGroupConfig.txt
+++ b/Excel/Json/c/AttributesGroupConfig.txt
@@ -1,7 +1,7 @@
 {"list":[
-{"_t":"AttributesGroupConfig","_id":1,"Lv":1,"Domination":1,"Strength":10,"Endurance":10,"Agile":12,"SpiritualPower":12,"FSC":4,"Weapon":[0],"Talent":0,"UnarmedAttack":3,"Remote":1,"NormalAttack":1,"SkillSet":101},
-{"_t":"AttributesGroupConfig","_id":2,"Lv":1,"Domination":0,"Strength":5,"Endurance":9,"Agile":10,"SpiritualPower":15,"FSC":5,"Weapon":[6],"Talent":0,"UnarmedAttack":3,"Remote":2,"NormalAttack":2,"SkillSet":102},
-{"_t":"AttributesGroupConfig","_id":3,"Lv":1,"Domination":0,"Strength":12,"Endurance":12,"Agile":8,"SpiritualPower":8,"FSC":4,"Weapon":[4],"Talent":0,"UnarmedAttack":3,"Remote":1,"NormalAttack":1,"SkillSet":105},
-{"_t":"AttributesGroupConfig","_id":4,"Lv":1,"Domination":0,"Strength":9,"Endurance":9,"Agile":15,"SpiritualPower":10,"FSC":5,"Weapon":[5],"Talent":0,"UnarmedAttack":3,"Remote":1,"NormalAttack":1,"SkillSet":103},
-{"_t":"AttributesGroupConfig","_id":5,"Lv":1,"Domination":0,"Strength":5,"Endurance":8,"Agile":13,"SpiritualPower":10,"FSC":4,"Weapon":[2],"Talent":0,"UnarmedAttack":3,"Remote":2,"NormalAttack":2,"SkillSet":104},
+{"_t":"AttributesGroupConfig","_id":1,"Lv":1,"Domination":1,"HPGrow":1,"DEFGrow":1,"ATKGrow":1,"WSPGrow":1,"MPRecover":4,"Weapon":[0],"Talent":0,"SkillSet":0},
+{"_t":"AttributesGroupConfig","_id":2,"Lv":1,"Domination":0,"HPGrow":0.8,"DEFGrow":0.8,"ATKGrow":1.1,"WSPGrow":1.1,"MPRecover":5,"Weapon":[5],"Talent":0,"SkillSet":5},
+{"_t":"AttributesGroupConfig","_id":3,"Lv":1,"Domination":0,"HPGrow":1,"DEFGrow":1,"ATKGrow":1,"WSPGrow":1.1,"MPRecover":4,"Weapon":[3],"Talent":0,"SkillSet":3},
+{"_t":"AttributesGroupConfig","_id":4,"Lv":1,"Domination":0,"HPGrow":1.1,"DEFGrow":1.1,"ATKGrow":1,"WSPGrow":1,"MPRecover":5,"Weapon":[2],"Talent":0,"SkillSet":2},
+{"_t":"AttributesGroupConfig","_id":5,"Lv":1,"Domination":0,"HPGrow":1,"DEFGrow":0.8,"ATKGrow":1.2,"WSPGrow":1.2,"MPRecover":4,"Weapon":[4],"Talent":0,"SkillSet":4},
 ]}
diff --git a/Excel/Json/c/BehaviourTypeConfig.txt b/Excel/Json/c/BehaviourTypeConfig.txt
index a95cd08..ba514c0 100644
--- a/Excel/Json/c/BehaviourTypeConfig.txt
+++ b/Excel/Json/c/BehaviourTypeConfig.txt
@@ -1,7 +1,7 @@
 {"list":[
-{"_t":"BehaviourTypeConfig","_id":1,"BehaviourName":"采集","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":2,"BehaviourName":"砍伐","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":3,"BehaviourName":"挖矿","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":4,"BehaviourName":"农活","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":5,"BehaviourName":"建造","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":1,"BehaviourName":"采集","TriggerProbability":10,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":2,"BehaviourName":"砍伐","TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":3,"BehaviourName":"挖矿","TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":4,"BehaviourName":"农活","TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":5,"BehaviourName":"建造","TriggerProbability":0,"SuperpositionProbability":0},
 ]}
diff --git a/Excel/Json/c/CropConfig.txt b/Excel/Json/c/CropConfig.txt
index fe5763c..5f2e19f 100644
--- a/Excel/Json/c/CropConfig.txt
+++ b/Excel/Json/c/CropConfig.txt
@@ -1,4 +1,4 @@
 {"list":[
-{"_t":"CropConfig","_id":1001,"Name":"萝卜","Season":[1,3],"FieldType":1,"SeedNeed":1021,"SeedNum":50,"GrowthCycle":8,"Type":2,"ProductID":1008,"BasicProduction":100,"ByProductType":0,"ByProduct":0,"ByProductNum":0,"SeedProduce":25,"CropPic":"Crop_luobo"},
-{"_t":"CropConfig","_id":2001,"Name":"水稻","Season":[1,3,4],"FieldType":2,"SeedNeed":1022,"SeedNum":50,"GrowthCycle":8,"Type":1,"ProductID":4010,"BasicProduction":300,"ByProductType":1,"ByProduct":1023,"ByProductNum":50,"SeedProduce":25,"CropPic":"Crop_shuidao"},
+{"_t":"CropConfig","_id":1001,"Name":"萝卜","Season":[1,3],"FieldType":1,"SeedNeed":1021,"SeedNum":50,"GrowthCycle":480,"ProductID":1008,"BasicProduction":100,"ByProduct":0,"ByProductNum":0,"SeedProduce":25,"CropPic":"Crop_luobo"},
+{"_t":"CropConfig","_id":2001,"Name":"水稻","Season":[1,3,4],"FieldType":2,"SeedNeed":1022,"SeedNum":50,"GrowthCycle":480,"ProductID":4010,"BasicProduction":300,"ByProduct":1023,"ByProductNum":50,"SeedProduce":25,"CropPic":"Crop_shuidao"},
 ]}
diff --git a/Excel/Json/c/EventConfig.txt b/Excel/Json/c/EventConfig.txt
index 5f6988a..685c80e 100644
--- a/Excel/Json/c/EventConfig.txt
+++ b/Excel/Json/c/EventConfig.txt
@@ -1,20 +1,20 @@
 {"list":[
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-{"_t":"EventConfig","_id":1002,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"一只青蛙一张嘴，两只眼睛四条腿，两只青蛙……","Dialogue":0},
-{"_t":"EventConfig","_id":1003,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"呆......","Dialogue":0},
-{"_t":"EventConfig","_id":1004,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"嗯...待会儿吃点什么呢...","Dialogue":0},
-{"_t":"EventConfig","_id":1005,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"......刚出门的时候好像忘记锁门了","Dialogue":0},
-{"_t":"EventConfig","_id":1006,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"有点累了...休息一小会...应该没人发现吧","Dialogue":0},
-{"_t":"EventConfig","_id":1007,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"肱二头肌说它有点累了，所以我微微休息一下...嘿嘿","Dialogue":0},
-{"_t":"EventConfig","_id":1008,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"摸鱼的感觉，蛮刺激的欸！","Dialogue":0},
-{"_t":"EventConfig","_id":1009,"Type":1,"EventName":"干活，勿扰","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"劳动令人快乐！","Dialogue":0},
-{"_t":"EventConfig","_id":1010,"Type":1,"EventName":"辛勤劳作","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"（全神贯注中...）","Dialogue":0},
-{"_t":"EventConfig","_id":1011,"Type":1,"EventName":"小动物路过","DropGroup":[1007],"EventParameter":0,"EventParameterValue":0,"Description":"路过一只兔子，留下一个萝卜，谢谢兔子！","Dialogue":0},
-{"_t":"EventConfig","_id":1012,"Type":1,"EventName":"小动物路过","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"Description":"飞过一只喜鹊，留下一个野果，谢谢喜鹊！","Dialogue":0},
-{"_t":"EventConfig","_id":2001,"Type":2,"EventName":"笛声悠悠","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"Description":"笛声吸引来了一些麻雀，麻雀丢下一个野果","Dialogue":0},
-{"_t":"EventConfig","_id":2002,"Type":2,"EventName":"心灵手巧","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"有点累了，休息一下，练习练习雕刻","Dialogue":0},
-{"_t":"EventConfig","_id":3001,"Type":3,"EventName":"摇树","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"Description":"摇树事件","Dialogue":1001},
-{"_t":"EventConfig","_id":4001,"Type":4,"EventName":"安静无事","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"长夜漫漫，无事发生","Dialogue":0},
-{"_t":"EventConfig","_id":4002,"Type":4,"EventName":"意外之喜","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"Description":"[color=#FFFFFF]{村民名称}[/color]夜晚无心睡眠，闲逛时捡到了{道具}","Dialogue":0},
-{"_t":"EventConfig","_id":5001,"Type":5,"EventName":"一触即发","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"{怪物名称}嚣张不过一刻钟时间，就被{伙伴名称}狠狠拿下！","Dialogue":0},
+{"_t":"EventConfig","_id":1001,"Type":1,"EventName":"无事发生","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"什么也没有发生","Dialogue":0},
+{"_t":"EventConfig","_id":1002,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"一只青蛙一张嘴，两只眼睛四条腿，两只青蛙……","Dialogue":0},
+{"_t":"EventConfig","_id":1003,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"呆......","Dialogue":0},
+{"_t":"EventConfig","_id":1004,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"嗯...待会儿吃点什么呢...","Dialogue":0},
+{"_t":"EventConfig","_id":1005,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"......刚出门的时候好像忘记锁门了","Dialogue":0},
+{"_t":"EventConfig","_id":1006,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"有点累了...休息一小会...应该没人发现吧","Dialogue":0},
+{"_t":"EventConfig","_id":1007,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"肱二头肌说它有点累了，所以我微微休息一下...嘿嘿","Dialogue":0},
+{"_t":"EventConfig","_id":1008,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"摸鱼的感觉，蛮刺激的欸！","Dialogue":0},
+{"_t":"EventConfig","_id":1009,"Type":1,"EventName":"干活，勿扰","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"劳动令人快乐！","Dialogue":0},
+{"_t":"EventConfig","_id":1010,"Type":1,"EventName":"辛勤劳作","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"（全神贯注中...）","Dialogue":0},
+{"_t":"EventConfig","_id":1011,"Type":1,"EventName":"小动物路过","DropGroup":[1007],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"路过一只兔子，留下一个萝卜，谢谢兔子！","Dialogue":0},
+{"_t":"EventConfig","_id":1012,"Type":1,"EventName":"小动物路过","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"飞过一只喜鹊，留下一个野果，谢谢喜鹊！","Dialogue":0},
+{"_t":"EventConfig","_id":2001,"Type":2,"EventName":"笛声悠悠","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"笛声吸引来了一些麻雀，麻雀丢下一个野果","Dialogue":0},
+{"_t":"EventConfig","_id":2002,"Type":2,"EventName":"心灵手巧","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"有点累了，休息一下，练习练习雕刻","Dialogue":0},
+{"_t":"EventConfig","_id":3001,"Type":3,"EventName":"摇树","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"摇树事件","Dialogue":1001},
+{"_t":"EventConfig","_id":4001,"Type":4,"EventName":"安静无事","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"长夜漫漫，无事发生","Dialogue":0},
+{"_t":"EventConfig","_id":4002,"Type":4,"EventName":"意外之喜","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"[color=#FFFFFF]{村民名称}[/color]夜晚无心睡眠，闲逛时捡到了{道具}","Dialogue":0},
+{"_t":"EventConfig","_id":5001,"Type":5,"EventName":"一触即发","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"{怪物名称}嚣张不过一刻钟时间，就被{伙伴名称}狠狠拿下！","Dialogue":0},
 ]}
diff --git a/Excel/Json/c/EventGroupConfig.txt b/Excel/Json/c/EventGroupConfig.txt
index b29438a..d1dc36d 100644
--- a/Excel/Json/c/EventGroupConfig.txt
+++ b/Excel/Json/c/EventGroupConfig.txt
@@ -1,8 +1,8 @@
 {"list":[
-{"_t":"EventGroupConfig","_id":1001,"Type":1,"Event":[1002,1003,1004,1005,1006,1007,1008,1009,1010],"EventWeight":[1,1,1,1,1,1,1,5,5],"OverlayWeight":[0,0,0,0,0,0,0,0,0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1002,"Type":1,"Event":[1004,1005,1007,1008,1009,1010,1012],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1003,"Type":1,"Event":[1002,1003,1006,1007,1009,1010,1011],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1004,"Type":1,"Event":[2001],"EventWeight":[1],"OverlayWeight":[0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1005,"Type":1,"Event":[2002],"EventWeight":[1],"OverlayWeight":[0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":2001,"Type":2,"Event":[1004,1005,1007,1008,1009,1010,1012,4002],"EventWeight":[1,1,1,1,3,3,1,10],"OverlayWeight":[1,0,0,0,0,0,0,1],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
+{"_t":"EventGroupConfig","_id":1001,"Type":1,"TypeParameter":1,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1002,1003,1004,1005,1006,1007,1008,1009,1010],"EventWeight":[1,1,1,1,1,1,1,5,5],"OverlayWeight":[0,0,0,0,0,0,0,0,0],"CD":0},
+{"_t":"EventGroupConfig","_id":1002,"Type":1,"TypeParameter":2,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1004,1005,1007,1008,1009,1010,1012],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"CD":0},
+{"_t":"EventGroupConfig","_id":1003,"Type":1,"TypeParameter":3,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1002,1003,1006,1007,1009,1010,1011],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"CD":0},
+{"_t":"EventGroupConfig","_id":1004,"Type":1,"TypeParameter":1,"TriggerCondition":[5],"ConditionParameter":[1001],"Event":[2001],"EventWeight":[1],"OverlayWeight":[0],"CD":0},
+{"_t":"EventGroupConfig","_id":1005,"Type":1,"TypeParameter":1,"TriggerCondition":[5],"ConditionParameter":[1002],"Event":[2002],"EventWeight":[1],"OverlayWeight":[0],"CD":0},
+{"_t":"EventGroupConfig","_id":2001,"Type":2,"TypeParameter":0,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1004,1005,1007,1008,1009,1010,1012,4002],"EventWeight":[1,1,1,1,3,3,1,10],"OverlayWeight":[1,0,0,0,0,0,0,1],"CD":0},
 ]}
diff --git a/Excel/Json/c/ExtraOutputConfig.txt b/Excel/Json/c/ExtraOutputConfig.txt
new file mode 100644
index 0000000..f88007f
--- /dev/null
+++ b/Excel/Json/c/ExtraOutputConfig.txt
@@ -0,0 +1,17 @@
+{"list":[
+{"_t":"ExtraOutputConfig","_id":1001,"ItemId":1005,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1002,"ItemId":1006,"DropAmount":[5,8],"DropDescription":3},
+{"_t":"ExtraOutputConfig","_id":1003,"ItemId":1005,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1004,"ItemId":1006,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1005,"ItemId":1004,"DropAmount":[5,8],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1006,"ItemId":1027,"DropAmount":[2,4],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1007,"ItemId":1009,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1008,"ItemId":1050,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1009,"ItemId":1015,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1010,"ItemId":1024,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1011,"ItemId":1029,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1012,"ItemId":1031,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1013,"ItemId":1049,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1014,"ItemId":1040,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1015,"ItemId":1052,"DropAmount":[100,150],"DropDescription":2},
+]}
diff --git a/Excel/Json/c/ForestConfig.txt b/Excel/Json/c/ForestConfig.txt
index 7b6fd9b..d7e263a 100644
--- a/Excel/Json/c/ForestConfig.txt
+++ b/Excel/Json/c/ForestConfig.txt
@@ -1,5 +1,5 @@
 {"list":[
-{"_t":"ForestConfig","_id":1,"Name":"森林外围","Dangrous":0,"RareResources":0,"ResourcesNumber":0,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
-{"_t":"ForestConfig","_id":2,"Name":"森林内部","Dangrous":0,"RareResources":0,"ResourcesNumber":0,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
-{"_t":"ForestConfig","_id":3,"Name":"森林深处","Dangrous":0,"RareResources":0,"ResourcesNumber":0,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
+{"_t":"ForestConfig","_id":1,"Name":"森林外围","Dangrous":1,"RareResources":1,"ResourcesNumber":3,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
+{"_t":"ForestConfig","_id":2,"Name":"森林内部","Dangrous":3,"RareResources":3,"ResourcesNumber":5,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
+{"_t":"ForestConfig","_id":3,"Name":"森林深处","Dangrous":5,"RareResources":5,"ResourcesNumber":3,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
 ]}
diff --git a/Excel/Json/c/FunctionItemConfig.txt b/Excel/Json/c/FunctionItemConfig.txt
index bc24855..7dc3a59 100644
--- a/Excel/Json/c/FunctionItemConfig.txt
+++ b/Excel/Json/c/FunctionItemConfig.txt
@@ -1,8 +1,20 @@
 {"list":[
-{"_t":"FunctionItemConfig","_id":1001,"Name":"桃树苗","UseType":1,"UseTypeParameter":1001},
-{"_t":"FunctionItemConfig","_id":1002,"Name":"桑树苗","UseType":1,"UseTypeParameter":1002},
-{"_t":"FunctionItemConfig","_id":1003,"Name":"茅草苗","UseType":1,"UseTypeParameter":1003},
-{"_t":"FunctionItemConfig","_id":1004,"Name":"亚麻苗","UseType":1,"UseTypeParameter":1004},
+{"_t":"FunctionItemConfig","_id":1001,"Name":"桃树树苗","UseType":1,"UseTypeParameter":1001},
+{"_t":"FunctionItemConfig","_id":1002,"Name":"桑树树苗","UseType":1,"UseTypeParameter":1002},
+{"_t":"FunctionItemConfig","_id":1003,"Name":"白茅幼苗","UseType":1,"UseTypeParameter":1003},
+{"_t":"FunctionItemConfig","_id":1004,"Name":"亚麻幼苗","UseType":1,"UseTypeParameter":1004},
+{"_t":"FunctionItemConfig","_id":1005,"Name":"野果幼苗","UseType":1,"UseTypeParameter":1005},
+{"_t":"FunctionItemConfig","_id":1006,"Name":"杂草幼苗","UseType":1,"UseTypeParameter":1006},
+{"_t":"FunctionItemConfig","_id":1007,"Name":"香蒲幼苗","UseType":1,"UseTypeParameter":1007},
+{"_t":"FunctionItemConfig","_id":1008,"Name":"毛竹竹苗","UseType":1,"UseTypeParameter":1008},
+{"_t":"FunctionItemConfig","_id":1009,"Name":"柳树树苗","UseType":1,"UseTypeParameter":1009},
+{"_t":"FunctionItemConfig","_id":1010,"Name":"野菜幼苗","UseType":1,"UseTypeParameter":1010},
+{"_t":"FunctionItemConfig","_id":1011,"Name":"棕树树苗","UseType":1,"UseTypeParameter":1011},
+{"_t":"FunctionItemConfig","_id":1012,"Name":"松树树苗","UseType":1,"UseTypeParameter":1012},
+{"_t":"FunctionItemConfig","_id":1013,"Name":"棠梨树苗","UseType":1,"UseTypeParameter":1013},
+{"_t":"FunctionItemConfig","_id":1014,"Name":"梅树树苗","UseType":1,"UseTypeParameter":1014},
+{"_t":"FunctionItemConfig","_id":1015,"Name":"桢楠树苗","UseType":1,"UseTypeParameter":1015},
+{"_t":"FunctionItemConfig","_id":1016,"Name":"榕树树苗","UseType":1,"UseTypeParameter":1016},
 {"_t":"FunctionItemConfig","_id":2001,"Name":"加速道具1","UseType":2,"UseTypeParameter":15},
 {"_t":"FunctionItemConfig","_id":2002,"Name":"加速道具2","UseType":2,"UseTypeParameter":30},
 {"_t":"FunctionItemConfig","_id":2003,"Name":"加速道具3","UseType":2,"UseTypeParameter":60},
diff --git a/Excel/Json/c/GameStageConfig.txt b/Excel/Json/c/GameStageConfig.txt
new file mode 100644
index 0000000..7443a7b
--- /dev/null
+++ b/Excel/Json/c/GameStageConfig.txt
@@ -0,0 +1,6 @@
+{"list":[
+{"_t":"GameStageConfig","_id":1,"StartDay":1,"EndDay":8,"StartSeason":1},
+{"_t":"GameStageConfig","_id":2,"StartDay":9,"EndDay":32,"StartSeason":2},
+{"_t":"GameStageConfig","_id":3,"StartDay":33,"EndDay":56,"StartSeason":1},
+{"_t":"GameStageConfig","_id":4,"StartDay":57,"EndDay":-1,"StartSeason":1},
+]}
diff --git a/Excel/Json/c/InitialResourceConfig.txt b/Excel/Json/c/InitialResourceConfig.txt
index 650d6f4..93313f1 100644
--- a/Excel/Json/c/InitialResourceConfig.txt
+++ b/Excel/Json/c/InitialResourceConfig.txt
@@ -1,3 +1,3 @@
 {"list":[
-{"_t":"InitialResourceConfig","_id":1,"Food":100,"Water":100,"Wood":100,"Stone":100,"SilverTael":100,"GoldIngot":100,"Villagers":[3,4,5,6,7],"StartSeason":1,"StartTime":600},
+{"_t":"InitialResourceConfig","_id":1,"Food":100,"Water":100,"Wood":100,"Stone":100,"SilverTael":100,"GoldIngot":100,"Villagers":[1001,1002],"StartSeason":1,"StartTime":600},
 ]}
diff --git a/Excel/Json/c/LifeExpConfig.txt b/Excel/Json/c/LifeExpConfig.txt
index 8fcd668..290aad7 100644
--- a/Excel/Json/c/LifeExpConfig.txt
+++ b/Excel/Json/c/LifeExpConfig.txt
@@ -1,122 +1,122 @@
 {"list":[
 {"_t":"LifeExpConfig","_id":1,"Life":1,"LifeExp":100},
-{"_t":"LifeExpConfig","_id":2,"Life":2,"LifeExp":200},
-{"_t":"LifeExpConfig","_id":3,"Life":3,"LifeExp":300},
-{"_t":"LifeExpConfig","_id":4,"Life":4,"LifeExp":400},
-{"_t":"LifeExpConfig","_id":5,"Life":5,"LifeExp":500},
-{"_t":"LifeExpConfig","_id":6,"Life":6,"LifeExp":600},
-{"_t":"LifeExpConfig","_id":7,"Life":7,"LifeExp":700},
-{"_t":"LifeExpConfig","_id":8,"Life":8,"LifeExp":800},
-{"_t":"LifeExpConfig","_id":9,"Life":9,"LifeExp":900},
-{"_t":"LifeExpConfig","_id":10,"Life":10,"LifeExp":1000},
-{"_t":"LifeExpConfig","_id":11,"Life":11,"LifeExp":1100},
-{"_t":"LifeExpConfig","_id":12,"Life":12,"LifeExp":1200},
-{"_t":"LifeExpConfig","_id":13,"Life":13,"LifeExp":1300},
-{"_t":"LifeExpConfig","_id":14,"Life":14,"LifeExp":1400},
-{"_t":"LifeExpConfig","_id":15,"Life":15,"LifeExp":1500},
-{"_t":"LifeExpConfig","_id":16,"Life":16,"LifeExp":1600},
-{"_t":"LifeExpConfig","_id":17,"Life":17,"LifeExp":1700},
-{"_t":"LifeExpConfig","_id":18,"Life":18,"LifeExp":1800},
-{"_t":"LifeExpConfig","_id":19,"Life":19,"LifeExp":1900},
-{"_t":"LifeExpConfig","_id":20,"Life":20,"LifeExp":2000},
-{"_t":"LifeExpConfig","_id":21,"Life":21,"LifeExp":2100},
-{"_t":"LifeExpConfig","_id":22,"Life":22,"LifeExp":2200},
-{"_t":"LifeExpConfig","_id":23,"Life":23,"LifeExp":2300},
-{"_t":"LifeExpConfig","_id":24,"Life":24,"LifeExp":2400},
-{"_t":"LifeExpConfig","_id":25,"Life":25,"LifeExp":2500},
-{"_t":"LifeExpConfig","_id":26,"Life":26,"LifeExp":2600},
-{"_t":"LifeExpConfig","_id":27,"Life":27,"LifeExp":2700},
-{"_t":"LifeExpConfig","_id":28,"Life":28,"LifeExp":2800},
-{"_t":"LifeExpConfig","_id":29,"Life":29,"LifeExp":2900},
-{"_t":"LifeExpConfig","_id":30,"Life":30,"LifeExp":3000},
-{"_t":"LifeExpConfig","_id":31,"Life":31,"LifeExp":3100},
-{"_t":"LifeExpConfig","_id":32,"Life":32,"LifeExp":3200},
-{"_t":"LifeExpConfig","_id":33,"Life":33,"LifeExp":3300},
-{"_t":"LifeExpConfig","_id":34,"Life":34,"LifeExp":3400},
-{"_t":"LifeExpConfig","_id":35,"Life":35,"LifeExp":3500},
-{"_t":"LifeExpConfig","_id":36,"Life":36,"LifeExp":3600},
-{"_t":"LifeExpConfig","_id":37,"Life":37,"LifeExp":3700},
-{"_t":"LifeExpConfig","_id":38,"Life":38,"LifeExp":3800},
-{"_t":"LifeExpConfig","_id":39,"Life":39,"LifeExp":3900},
-{"_t":"LifeExpConfig","_id":40,"Life":40,"LifeExp":4000},
-{"_t":"LifeExpConfig","_id":41,"Life":41,"LifeExp":4100},
-{"_t":"LifeExpConfig","_id":42,"Life":42,"LifeExp":4200},
-{"_t":"LifeExpConfig","_id":43,"Life":43,"LifeExp":4300},
-{"_t":"LifeExpConfig","_id":44,"Life":44,"LifeExp":4400},
-{"_t":"LifeExpConfig","_id":45,"Life":45,"LifeExp":4500},
-{"_t":"LifeExpConfig","_id":46,"Life":46,"LifeExp":4600},
-{"_t":"LifeExpConfig","_id":47,"Life":47,"LifeExp":4700},
-{"_t":"LifeExpConfig","_id":48,"Life":48,"LifeExp":4800},
-{"_t":"LifeExpConfig","_id":49,"Life":49,"LifeExp":4900},
-{"_t":"LifeExpConfig","_id":50,"Life":50,"LifeExp":5000},
-{"_t":"LifeExpConfig","_id":51,"Life":51,"LifeExp":5100},
-{"_t":"LifeExpConfig","_id":52,"Life":52,"LifeExp":5200},
-{"_t":"LifeExpConfig","_id":53,"Life":53,"LifeExp":5300},
-{"_t":"LifeExpConfig","_id":54,"Life":54,"LifeExp":5400},
-{"_t":"LifeExpConfig","_id":55,"Life":55,"LifeExp":5500},
-{"_t":"LifeExpConfig","_id":56,"Life":56,"LifeExp":5600},
-{"_t":"LifeExpConfig","_id":57,"Life":57,"LifeExp":5700},
-{"_t":"LifeExpConfig","_id":58,"Life":58,"LifeExp":5800},
-{"_t":"LifeExpConfig","_id":59,"Life":59,"LifeExp":5900},
-{"_t":"LifeExpConfig","_id":60,"Life":60,"LifeExp":6000},
-{"_t":"LifeExpConfig","_id":61,"Life":61,"LifeExp":6100},
-{"_t":"LifeExpConfig","_id":62,"Life":62,"LifeExp":6200},
-{"_t":"LifeExpConfig","_id":63,"Life":63,"LifeExp":6300},
-{"_t":"LifeExpConfig","_id":64,"Life":64,"LifeExp":6400},
-{"_t":"LifeExpConfig","_id":65,"Life":65,"LifeExp":6500},
-{"_t":"LifeExpConfig","_id":66,"Life":66,"LifeExp":6600},
-{"_t":"LifeExpConfig","_id":67,"Life":67,"LifeExp":6700},
-{"_t":"LifeExpConfig","_id":68,"Life":68,"LifeExp":6800},
-{"_t":"LifeExpConfig","_id":69,"Life":69,"LifeExp":6900},
-{"_t":"LifeExpConfig","_id":70,"Life":70,"LifeExp":7000},
-{"_t":"LifeExpConfig","_id":71,"Life":71,"LifeExp":7100},
-{"_t":"LifeExpConfig","_id":72,"Life":72,"LifeExp":7200},
-{"_t":"LifeExpConfig","_id":73,"Life":73,"LifeExp":7300},
-{"_t":"LifeExpConfig","_id":74,"Life":74,"LifeExp":7400},
-{"_t":"LifeExpConfig","_id":75,"Life":75,"LifeExp":7500},
-{"_t":"LifeExpConfig","_id":76,"Life":76,"LifeExp":7600},
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diff --git a/Excel/Json/c/MaterialConfig.txt b/Excel/Json/c/MaterialConfig.txt
index 9021330..0cf0482 100644
--- a/Excel/Json/c/MaterialConfig.txt
+++ b/Excel/Json/c/MaterialConfig.txt
@@ -1,27 +1,56 @@
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diff --git a/Excel/Json/c/ResourcesConfig.txt b/Excel/Json/c/ResourcesConfig.txt
index a350697..0dd6e6e 100644
--- a/Excel/Json/c/ResourcesConfig.txt
+++ b/Excel/Json/c/ResourcesConfig.txt
@@ -1,19 +1,38 @@
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diff --git a/Excel/Json/c/ResourcesPointConfig.txt b/Excel/Json/c/ResourcesPointConfig.txt
index 874d366..930d58f 100644
--- a/Excel/Json/c/ResourcesPointConfig.txt
+++ b/Excel/Json/c/ResourcesPointConfig.txt
@@ -1,13 +1,29 @@
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-{"_t":"ResourcesPointConfig","_id":3002,"ResourcesPointName":"鱼塘","Type":3,"WorkerType":[2,3],"RelatedResources":[3003,3004,3005],"Prefab":["Resource_3002"],"ResourcePicture":["Resource_3002"],"MoonnightPrefab":"Resource_3002","MoonnightPicture":"Resource_3002","RootOut":0,"SaplingItemId":0,"Description":"自古以来，鱼塘管理就是一门深奥的学问..."},
+{"_t":"ResourcesPointConfig","_id":1001,"ResourcesPointName":"野果丛","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1001],"Prefab":["Resource_1001"],"ResourcePicture":["Resource_1001"],"MoonnightPrefab":"Resource_1001","MoonnightPicture":"Resource_1001","RootOut":0,"SaplingItemId":1005,"Description":"在野外很常见，长着一些小而酸的果子，勉勉强强可以充饥。"},
+{"_t":"ResourcesPointConfig","_id":1002,"ResourcesPointName":"杂草","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1002],"Prefab":["Resource_1002"],"ResourcePicture":["Resource_1002"],"MoonnightPrefab":"Resource_1002","MoonnightPicture":"Resource_1002","RootOut":0,"SaplingItemId":1006,"Description":"随处可见的杂草"},
+{"_t":"ResourcesPointConfig","_id":1003,"ResourcesPointName":"桃树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1003,1004,1005],"Prefab":["Resource_1003"],"ResourcePicture":["Resource_1003"],"MoonnightPrefab":"Resource_1003","MoonnightPicture":"Resource_1003","RootOut":1,"SaplingItemId":1001,"Description":"平平无奇的桃树"},
+{"_t":"ResourcesPointConfig","_id":1004,"ResourcesPointName":"桑树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1006,1007],"Prefab":["Resource_1004"],"ResourcePicture":["Resource_1004"],"MoonnightPrefab":"Resource_1004","MoonnightPicture":"Resource_1004","RootOut":1,"SaplingItemId":1002,"Description":"普普通通的桑树"},
+{"_t":"ResourcesPointConfig","_id":1005,"ResourcesPointName":"树枝堆","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1008],"Prefab":["Resource_1005"],"ResourcePicture":["Resource_1005"],"MoonnightPrefab":"Resource_1005","MoonnightPicture":"Resource_1005","RootOut":0,"SaplingItemId":0,"Description":"树枝堆，可以收集少量的树枝"},
+{"_t":"ResourcesPointConfig","_id":1006,"ResourcesPointName":"白茅","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1009],"Prefab":["Resource_1006"],"ResourcePicture":["Resource_1006"],"MoonnightPrefab":"Resource_1006","MoonnightPicture":"Resource_1006","RootOut":1,"SaplingItemId":1003,"Description":"白茅"},
+{"_t":"ResourcesPointConfig","_id":1007,"ResourcesPointName":"碎石堆","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1010],"Prefab":["Resource_1007"],"ResourcePicture":["Resource_1007"],"MoonnightPrefab":"Resource_1007","MoonnightPicture":"Resource_1007","RootOut":0,"SaplingItemId":0,"Description":"碎石堆，可以收集少量的石头"},
+{"_t":"ResourcesPointConfig","_id":1008,"ResourcesPointName":"亚麻","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1011],"Prefab":["Resource_1008"],"ResourcePicture":["Resource_1008"],"MoonnightPrefab":"Resource_1008","MoonnightPicture":"Resource_1008","RootOut":1,"SaplingItemId":1004,"Description":"亚麻，制作衣物布料的原料！"},
+{"_t":"ResourcesPointConfig","_id":1009,"ResourcesPointName":"香蒲草","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1012],"Prefab":["Resource_1009"],"ResourcePicture":["Resource_1009"],"MoonnightPrefab":"Resource_1009","MoonnightPicture":"Resource_1009","RootOut":1,"SaplingItemId":1007,"Description":"香蒲草"},
+{"_t":"ResourcesPointConfig","_id":1010,"ResourcesPointName":"毛竹","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1013,1014],"Prefab":["Resource_1010"],"ResourcePicture":["Resource_1010"],"MoonnightPrefab":"Resource_1010","MoonnightPicture":"Resource_1010","RootOut":1,"SaplingItemId":1008,"Description":"毛竹"},
+{"_t":"ResourcesPointConfig","_id":1011,"ResourcesPointName":"柳树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1015],"Prefab":["Resource_1011"],"ResourcePicture":["Resource_1011"],"MoonnightPrefab":"Resource_1011","MoonnightPicture":"Resource_1011","RootOut":1,"SaplingItemId":1009,"Description":"柳树"},
+{"_t":"ResourcesPointConfig","_id":1012,"ResourcesPointName":"野菜","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1016],"Prefab":["Resource_1012"],"ResourcePicture":["Resource_1012"],"MoonnightPrefab":"Resource_1012","MoonnightPicture":"Resource_1012","RootOut":1,"SaplingItemId":1010,"Description":"野菜"},
+{"_t":"ResourcesPointConfig","_id":1013,"ResourcesPointName":"石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1017],"Prefab":["Resource_1013"],"ResourcePicture":["Resource_1013"],"MoonnightPrefab":"Resource_1013","MoonnightPicture":"Resource_1013","RootOut":1,"SaplingItemId":0,"Description":"石"},
+{"_t":"ResourcesPointConfig","_id":1014,"ResourcesPointName":"棕树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1018,1019],"Prefab":["Resource_1014"],"ResourcePicture":["Resource_1014"],"MoonnightPrefab":"Resource_1014","MoonnightPicture":"Resource_1014","RootOut":1,"SaplingItemId":1011,"Description":"棕树"},
+{"_t":"ResourcesPointConfig","_id":1015,"ResourcesPointName":"花岗石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1020],"Prefab":["Resource_1015"],"ResourcePicture":["Resource_1015"],"MoonnightPrefab":"Resource_1015","MoonnightPicture":"Resource_1015","RootOut":1,"SaplingItemId":0,"Description":"花岗石"},
+{"_t":"ResourcesPointConfig","_id":1016,"ResourcesPointName":"松树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1021],"Prefab":["Resource_1016"],"ResourcePicture":["Resource_1016"],"MoonnightPrefab":"Resource_1016","MoonnightPicture":"Resource_1016","RootOut":1,"SaplingItemId":1012,"Description":"松树"},
+{"_t":"ResourcesPointConfig","_id":1017,"ResourcesPointName":"棠梨","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1022,1023],"Prefab":["Resource_1017"],"ResourcePicture":["Resource_1017"],"MoonnightPrefab":"Resource_1017","MoonnightPicture":"Resource_1017","RootOut":1,"SaplingItemId":1013,"Description":"棠梨"},
+{"_t":"ResourcesPointConfig","_id":1018,"ResourcesPointName":"梅树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1024],"Prefab":["Resource_1018"],"ResourcePicture":["Resource_1018"],"MoonnightPrefab":"Resource_1018","MoonnightPicture":"Resource_1018","RootOut":1,"SaplingItemId":1014,"Description":"梅树"},
+{"_t":"ResourcesPointConfig","_id":1019,"ResourcesPointName":"铁矿石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1025],"Prefab":["Resource_1019"],"ResourcePicture":["Resource_1019"],"MoonnightPrefab":"Resource_1019","MoonnightPicture":"Resource_1019","RootOut":1,"SaplingItemId":0,"Description":"铁矿石"},
+{"_t":"ResourcesPointConfig","_id":1020,"ResourcesPointName":"银矿石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1026],"Prefab":["Resource_1020"],"ResourcePicture":["Resource_1020"],"MoonnightPrefab":"Resource_1020","MoonnightPicture":"Resource_1020","RootOut":1,"SaplingItemId":0,"Description":"银矿石"},
+{"_t":"ResourcesPointConfig","_id":1021,"ResourcesPointName":"金矿石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1027],"Prefab":["Resource_1021"],"ResourcePicture":["Resource_1021"],"MoonnightPrefab":"Resource_1021","MoonnightPicture":"Resource_1021","RootOut":1,"SaplingItemId":0,"Description":"金矿石"},
+{"_t":"ResourcesPointConfig","_id":1022,"ResourcesPointName":"大理石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1028],"Prefab":["Resource_1022"],"ResourcePicture":["Resource_1022"],"MoonnightPrefab":"Resource_1022","MoonnightPicture":"Resource_1022","RootOut":1,"SaplingItemId":0,"Description":"大理石"},
+{"_t":"ResourcesPointConfig","_id":1023,"ResourcesPointName":"桃泥","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1029],"Prefab":["Resource_1023"],"ResourcePicture":["Resource_1023"],"MoonnightPrefab":"Resource_1023","MoonnightPicture":"Resource_1023","RootOut":1,"SaplingItemId":0,"Description":"桃泥"},
+{"_t":"ResourcesPointConfig","_id":1024,"ResourcesPointName":"桢楠","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1030],"Prefab":["Resource_1024"],"ResourcePicture":["Resource_1024"],"MoonnightPrefab":"Resource_1024","MoonnightPicture":"Resource_1024","RootOut":1,"SaplingItemId":1015,"Description":"桢楠"},
+{"_t":"ResourcesPointConfig","_id":1025,"ResourcesPointName":"榕树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1031],"Prefab":["Resource_1025"],"ResourcePicture":["Resource_1025"],"MoonnightPrefab":"Resource_1025","MoonnightPicture":"Resource_1025","RootOut":1,"SaplingItemId":1016,"Description":"榕树"},
+{"_t":"ResourcesPointConfig","_id":2001,"ResourcesPointName":"矿洞","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2001,2002],"Prefab":["Resource_2001"],"ResourcePicture":["Resource_2001"],"MoonnightPrefab":"Resource_2001","MoonnightPicture":"Resource_2001","RootOut":0,"SaplingItemId":0,"Description":"神秘古老的矿洞"},
+{"_t":"ResourcesPointConfig","_id":2002,"ResourcesPointName":"鱼塘","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2003,2004,2005],"Prefab":["Resource_2002"],"ResourcePicture":["Resource_2002"],"MoonnightPrefab":"Resource_2002","MoonnightPicture":"Resource_2002","RootOut":0,"SaplingItemId":0,"Description":"鱼塘"},
 ]}
diff --git a/Excel/Json/c/RoleConfig.txt b/Excel/Json/c/RoleConfig.txt
index 6c66a5b..ca34f4d 100644
--- a/Excel/Json/c/RoleConfig.txt
+++ b/Excel/Json/c/RoleConfig.txt
@@ -1,9 +1,9 @@
 {"list":[
-{"_t":"RoleConfig","_id":1,"Name":"","Type":1,"Gender":1,"Age":13,"DefaultLife":-1,"Labor":6,"Wisdom":8,"MoveSpeed":18,"AttributesGroup":1},
-{"_t":"RoleConfig","_id":2,"Name":"","Type":1,"Gender":2,"Age":13,"DefaultLife":-1,"Labor":6,"Wisdom":8,"MoveSpeed":10,"AttributesGroup":1},
-{"_t":"RoleConfig","_id":3,"Name":"李绫儿","Type":2,"Gender":2,"Age":14,"DefaultLife":-1,"Labor":8,"Wisdom":6,"MoveSpeed":20,"AttributesGroup":2},
-{"_t":"RoleConfig","_id":4,"Name":"杨全妹","Type":3,"Gender":2,"Age":52,"DefaultLife":50,"Labor":10,"Wisdom":10,"MoveSpeed":10,"AttributesGroup":0},
-{"_t":"RoleConfig","_id":5,"Name":"孟和","Type":2,"Gender":1,"Age":15,"DefaultLife":-1,"Labor":11,"Wisdom":8,"MoveSpeed":11,"AttributesGroup":3},
-{"_t":"RoleConfig","_id":6,"Name":"韩飞","Type":2,"Gender":1,"Age":15,"DefaultLife":-1,"Labor":8,"Wisdom":9,"MoveSpeed":16,"AttributesGroup":4},
-{"_t":"RoleConfig","_id":7,"Name":"梨蓉音","Type":2,"Gender":2,"Age":13,"DefaultLife":-1,"Labor":5,"Wisdom":12,"MoveSpeed":14,"AttributesGroup":5},
+{"_t":"RoleConfig","_id":1,"Name":"","Type":1,"Gender":1,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":6,"Wisdom":8,"MoveSpeed":50,"AttributesGroup":1},
+{"_t":"RoleConfig","_id":2,"Name":"","Type":1,"Gender":2,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":6,"Wisdom":8,"MoveSpeed":50,"AttributesGroup":1},
+{"_t":"RoleConfig","_id":3,"Name":"李绫儿","Type":2,"Gender":2,"Physique":-1,"Age":16,"LifeMax":-1,"Labor":8,"Wisdom":6,"MoveSpeed":50,"AttributesGroup":2},
+{"_t":"RoleConfig","_id":4,"Name":"杨全妹","Type":3,"Gender":2,"Physique":4,"Age":48,"LifeMax":60,"Labor":10,"Wisdom":10,"MoveSpeed":50,"AttributesGroup":0},
+{"_t":"RoleConfig","_id":5,"Name":"孟和","Type":2,"Gender":1,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":11,"Wisdom":8,"MoveSpeed":50,"AttributesGroup":3},
+{"_t":"RoleConfig","_id":6,"Name":"韩飞","Type":2,"Gender":1,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":8,"Wisdom":9,"MoveSpeed":50,"AttributesGroup":4},
+{"_t":"RoleConfig","_id":7,"Name":"梨蓉音","Type":2,"Gender":2,"Physique":-1,"Age":14,"LifeMax":-1,"Labor":5,"Wisdom":12,"MoveSpeed":50,"AttributesGroup":5},
 ]}
diff --git a/Excel/Json/c/SaplingConfig.txt b/Excel/Json/c/SaplingConfig.txt
index b0e525e..4a30d45 100644
--- a/Excel/Json/c/SaplingConfig.txt
+++ b/Excel/Json/c/SaplingConfig.txt
@@ -1,6 +1,18 @@
 {"list":[
-{"_t":"SaplingConfig","_id":1001,"SaplingName":"桃树苗","GrowthTime":12,"RelatedResourcesPoint":2001,"SaplingPrefab":"Sapling_1001","Description":"桃树苗，长大后会成为桃树"},
-{"_t":"SaplingConfig","_id":1002,"SaplingName":"桑树苗","GrowthTime":12,"RelatedResourcesPoint":2002,"SaplingPrefab":"Sapling_1002","Description":"桑树苗，长大后会成为桑树"},
-{"_t":"SaplingConfig","_id":1003,"SaplingName":"茅草苗","GrowthTime":12,"RelatedResourcesPoint":2004,"SaplingPrefab":"Sapling_1003","Description":"茅草苗，长大后会成为茅草"},
-{"_t":"SaplingConfig","_id":1004,"SaplingName":"亚麻苗","GrowthTime":12,"RelatedResourcesPoint":2006,"SaplingPrefab":"Sapling_1004","Description":"亚麻苗，长大后会成为亚麻"},
+{"_t":"SaplingConfig","_id":1001,"SaplingName":"桃树树苗","GrowthTime":12,"RelatedResourcesPoint":1003,"SaplingPrefab":"Sapling_1001","Description":"桃树树苗，种植后可成长为桃树"},
+{"_t":"SaplingConfig","_id":1002,"SaplingName":"桑树树苗","GrowthTime":12,"RelatedResourcesPoint":1004,"SaplingPrefab":"Sapling_1002","Description":"桑树树苗，种植后可成长为桑树"},
+{"_t":"SaplingConfig","_id":1003,"SaplingName":"白茅幼苗","GrowthTime":12,"RelatedResourcesPoint":1006,"SaplingPrefab":"Sapling_1003","Description":"白茅幼苗，种植后可成长为白茅"},
+{"_t":"SaplingConfig","_id":1004,"SaplingName":"亚麻幼苗","GrowthTime":12,"RelatedResourcesPoint":1008,"SaplingPrefab":"Sapling_1004","Description":"亚麻幼苗，种植后可成长为亚麻"},
+{"_t":"SaplingConfig","_id":1005,"SaplingName":"野果幼苗","GrowthTime":6,"RelatedResourcesPoint":1001,"SaplingPrefab":"Sapling_1005","Description":"野果幼苗，种植后可成长为野果"},
+{"_t":"SaplingConfig","_id":1006,"SaplingName":"杂草幼苗","GrowthTime":6,"RelatedResourcesPoint":1002,"SaplingPrefab":"Sapling_1006","Description":"杂草幼苗，种植后可成长为杂草"},
+{"_t":"SaplingConfig","_id":1007,"SaplingName":"香蒲幼苗","GrowthTime":6,"RelatedResourcesPoint":1009,"SaplingPrefab":"Sapling_1007","Description":"香蒲幼苗，种植后可成长为香蒲"},
+{"_t":"SaplingConfig","_id":1008,"SaplingName":"毛竹竹苗","GrowthTime":12,"RelatedResourcesPoint":1010,"SaplingPrefab":"Sapling_1008","Description":"毛竹竹苗，种植后可成长为毛竹"},
+{"_t":"SaplingConfig","_id":1009,"SaplingName":"柳树树苗","GrowthTime":12,"RelatedResourcesPoint":1011,"SaplingPrefab":"Sapling_1009","Description":"柳树树苗，种植后可成长为柳树"},
+{"_t":"SaplingConfig","_id":1010,"SaplingName":"野菜幼苗","GrowthTime":6,"RelatedResourcesPoint":1012,"SaplingPrefab":"Sapling_1010","Description":"野菜幼苗，种植后可成长为野菜"},
+{"_t":"SaplingConfig","_id":1011,"SaplingName":"棕树树苗","GrowthTime":12,"RelatedResourcesPoint":1014,"SaplingPrefab":"Sapling_1011","Description":"棕树树苗，种植后可成长为棕树"},
+{"_t":"SaplingConfig","_id":1012,"SaplingName":"松树树苗","GrowthTime":12,"RelatedResourcesPoint":1016,"SaplingPrefab":"Sapling_1012","Description":"松树树苗，种植后可成长为松树"},
+{"_t":"SaplingConfig","_id":1013,"SaplingName":"棠梨树苗","GrowthTime":12,"RelatedResourcesPoint":1017,"SaplingPrefab":"Sapling_1013","Description":"棠梨树苗，种植后可成长为棠梨"},
+{"_t":"SaplingConfig","_id":1014,"SaplingName":"梅树树苗","GrowthTime":12,"RelatedResourcesPoint":1018,"SaplingPrefab":"Sapling_1014","Description":"梅树树苗，种植后可成长为梅树"},
+{"_t":"SaplingConfig","_id":1015,"SaplingName":"桢楠树苗","GrowthTime":12,"RelatedResourcesPoint":1024,"SaplingPrefab":"Sapling_1015","Description":"桢楠树苗，种植后可成长为桢楠"},
+{"_t":"SaplingConfig","_id":1016,"SaplingName":"榕树树苗","GrowthTime":24,"RelatedResourcesPoint":1025,"SaplingPrefab":"Sapling_1016","Description":"榕树树苗，种植后可成长为榕树"},
 ]}
diff --git a/Excel/Json/c/SeasonConfig.txt b/Excel/Json/c/SeasonConfig.txt
index 6e43842..fa22feb 100644
--- a/Excel/Json/c/SeasonConfig.txt
+++ b/Excel/Json/c/SeasonConfig.txt
@@ -1,15 +1,15 @@
 {"list":[
-{"_t":"SeasonConfig","_id":1,"Name":"春","Tapy":1,"Stage":1,"Duration":8,"DayTime":[530,1730],"WeatherGroup":[1,2],"Weights":[10,1],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":2,"Name":"春","Tapy":1,"Stage":2,"Duration":8,"DayTime":[530,1730],"WeatherGroup":[2,6],"Weights":[2,1],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":3,"Name":"夏","Tapy":2,"Stage":2,"Duration":8,"DayTime":[500,1700],"WeatherGroup":[1,3],"Weights":[2,1],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":4,"Name":"秋","Tapy":3,"Stage":2,"Duration":8,"DayTime":[600,1800],"WeatherGroup":[1,2],"Weights":[2,1],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":5,"Name":"冬","Tapy":4,"Stage":2,"Duration":8,"DayTime":[700,1900],"WeatherGroup":[2,7],"Weights":[2,1],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":6,"Name":"春","Tapy":1,"Stage":3,"Duration":8,"DayTime":[530,1730],"WeatherGroup":[1,2,7,11],"Weights":[30,20,10,5],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":7,"Name":"夏","Tapy":2,"Stage":3,"Duration":8,"DayTime":[500,1700],"WeatherGroup":[3,4,6,5],"Weights":[30,20,10,5],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":8,"Name":"秋","Tapy":3,"Stage":3,"Duration":8,"DayTime":[600,1800],"WeatherGroup":[1,2,10],"Weights":[20,20,5],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":9,"Name":"冬","Tapy":4,"Stage":3,"Duration":8,"DayTime":[700,1900],"WeatherGroup":[1,9,7,8],"Weights":[2,2,2,1],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":10,"Name":"春","Tapy":1,"Stage":4,"Duration":8,"DayTime":[530,1730],"WeatherGroup":[1,2,7,11],"Weights":[30,20,10,5],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":11,"Name":"夏","Tapy":2,"Stage":4,"Duration":8,"DayTime":[500,1700],"WeatherGroup":[3,4,6,5],"Weights":[30,20,10,5],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":12,"Name":"秋","Tapy":3,"Stage":4,"Duration":8,"DayTime":[600,1800],"WeatherGroup":[1,2,10],"Weights":[20,20,5],"Description":"","Picture":""},
-{"_t":"SeasonConfig","_id":13,"Name":"冬","Tapy":4,"Stage":4,"Duration":8,"DayTime":[700,1900],"WeatherGroup":[1,9,7,8],"Weights":[2,2,2,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":1,"Name":"春","Tapy":1,"Stage":1,"DayTime":[530,1730],"WeatherGroup":[1,2],"Weights":[10,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":2,"Name":"春","Tapy":1,"Stage":2,"DayTime":[530,1730],"WeatherGroup":[2,6],"Weights":[2,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":3,"Name":"夏","Tapy":2,"Stage":2,"DayTime":[500,1700],"WeatherGroup":[1,3],"Weights":[2,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":4,"Name":"秋","Tapy":3,"Stage":2,"DayTime":[600,1800],"WeatherGroup":[1,2],"Weights":[2,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":5,"Name":"冬","Tapy":4,"Stage":2,"DayTime":[700,1900],"WeatherGroup":[2,7],"Weights":[2,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":6,"Name":"春","Tapy":1,"Stage":3,"DayTime":[530,1730],"WeatherGroup":[1,2,7,11],"Weights":[30,20,10,5],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":7,"Name":"夏","Tapy":2,"Stage":3,"DayTime":[500,1700],"WeatherGroup":[3,4,6,5],"Weights":[30,20,10,5],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":8,"Name":"秋","Tapy":3,"Stage":3,"DayTime":[600,1800],"WeatherGroup":[1,2,10],"Weights":[20,20,5],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":9,"Name":"冬","Tapy":4,"Stage":3,"DayTime":[700,1900],"WeatherGroup":[1,9,7,8],"Weights":[2,2,2,1],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":10,"Name":"春","Tapy":1,"Stage":4,"DayTime":[530,1730],"WeatherGroup":[1,2,7,11],"Weights":[30,20,10,5],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":11,"Name":"夏","Tapy":2,"Stage":4,"DayTime":[500,1700],"WeatherGroup":[3,4,6,5],"Weights":[30,20,10,5],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":12,"Name":"秋","Tapy":3,"Stage":4,"DayTime":[600,1800],"WeatherGroup":[1,2,10],"Weights":[20,20,5],"Description":"","Picture":""},
+{"_t":"SeasonConfig","_id":13,"Name":"冬","Tapy":4,"Stage":4,"DayTime":[700,1900],"WeatherGroup":[1,9,7,8],"Weights":[2,2,2,1],"Description":"","Picture":""},
 ]}
diff --git a/Excel/Json/c/SpecialItemConfig.txt b/Excel/Json/c/SpecialItemConfig.txt
index 25838bf..7903788 100644
--- a/Excel/Json/c/SpecialItemConfig.txt
+++ b/Excel/Json/c/SpecialItemConfig.txt
@@ -1,4 +1,4 @@
 {"list":[
-{"_t":"SpecialItemConfig","_id":1001,"Name":"木笛子","BehaviourType":[1,2,3],"Animation":"AniSpecialItem1001","EventGroupId":1004},
-{"_t":"SpecialItemConfig","_id":1002,"Name":"木刻刀","BehaviourType":[1,2,3],"Animation":"AniSpecialItem1002","EventGroupId":1005},
+{"_t":"SpecialItemConfig","_id":1001,"Name":"木笛子","EventProgress":[10],"GetItem":[1024],"Animation":"AniSpecialItem1001"},
+{"_t":"SpecialItemConfig","_id":1002,"Name":"木刻刀","EventProgress":[10],"GetItem":[1025],"Animation":"AniSpecialItem1002"},
 ]}
diff --git a/Excel/Json/c/StartProcessConfig.txt b/Excel/Json/c/StartProcessConfig.txt
deleted file mode 100644
index 97f030f..0000000
--- a/Excel/Json/c/StartProcessConfig.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-{"list":[
-{"_t":"StartProcessConfig","_id":1,"MachineId":1,"InnerPort":20001,"AppName":"Server"},
-{"_t":"StartProcessConfig","_id":3,"MachineId":1,"InnerPort":20002,"AppName":"Watcher"},
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diff --git a/Excel/Json/c/StartSceneConfig.txt b/Excel/Json/c/StartSceneConfig.txt
deleted file mode 100644
index 19ad1a3..0000000
--- a/Excel/Json/c/StartSceneConfig.txt
+++ /dev/null
@@ -1,13 +0,0 @@
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diff --git a/Excel/Json/c/StartZoneConfig.txt b/Excel/Json/c/StartZoneConfig.txt
deleted file mode 100644
index 128b452..0000000
--- a/Excel/Json/c/StartZoneConfig.txt
+++ /dev/null
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diff --git a/Excel/Json/c/StateConfig.txt b/Excel/Json/c/StateConfig.txt
deleted file mode 100644
index e16f141..0000000
--- a/Excel/Json/c/StateConfig.txt
+++ /dev/null
@@ -1,4 +0,0 @@
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diff --git a/Excel/Json/c/StructureConfig.txt b/Excel/Json/c/StructureConfig.txt
deleted file mode 100644
index 7661852..0000000
--- a/Excel/Json/c/StructureConfig.txt
+++ /dev/null
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diff --git a/Excel/Json/c/SynthesisConfig.txt b/Excel/Json/c/SynthesisConfig.txt
deleted file mode 100644
index 3874c46..0000000
--- a/Excel/Json/c/SynthesisConfig.txt
+++ /dev/null
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-{"_t":"SynthesisConfig","_id":3001,"Name":"萝卜饭","MixtureTpye":3,"MixtureID":3002,"QualityMixtureID":3003,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3006,3007],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1008,1019],"ItemNum":[1,5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,1,2]},
-{"_t":"SynthesisConfig","_id":3002,"Name":"萝卜烧羊肉","MixtureTpye":3,"MixtureID":3004,"QualityMixtureID":3005,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3006,3007],"SkillCondition":1001,"DisplayCondition":0,"Parameter":0,"UnlockCondition":2,"Parameter2":2007,"BoomCondition":0,"ScienceId":0,"ItemId":[1008,1018],"ItemNum":[2,3],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[2,3,3]},
-{"_t":"SynthesisConfig","_id":3003,"Name":"红掌拨清波","MixtureTpye":3,"MixtureID":3006,"QualityMixtureID":3007,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3006,3007],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1008,1009],"ItemNum":[1,5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,3,3]},
-{"_t":"SynthesisConfig","_id":4001,"Name":"金疮药","MixtureTpye":4,"MixtureID":4002,"QualityMixtureID":4003,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1015],"ItemNum":[5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,2,3]},
-{"_t":"SynthesisConfig","_id":4002,"Name":"接骨散","MixtureTpye":4,"MixtureID":4004,"QualityMixtureID":4005,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1015,1003],"ItemNum":[5,1],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,2,3]},
-{"_t":"SynthesisConfig","_id":4003,"Name":"香蒲汤","MixtureTpye":4,"MixtureID":4006,"QualityMixtureID":4007,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1024],"ItemNum":[5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,3,3]},
-{"_t":"SynthesisConfig","_id":4004,"Name":"屠苏药","MixtureTpye":4,"MixtureID":4008,"QualityMixtureID":4009,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1024,1003],"ItemNum":[5,1],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,1,3]},
-{"_t":"SynthesisConfig","_id":4005,"Name":"生脉散","MixtureTpye":4,"MixtureID":4010,"QualityMixtureID":4011,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":1002,"DisplayCondition":0,"Parameter":0,"UnlockCondition":2,"Parameter2":2008,"BoomCondition":0,"ScienceId":0,"ItemId":[1024,1002,1003],"ItemNum":[5,1,5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,2,1]},
-]}
diff --git a/Excel/Json/c/TechnologyConfig.txt b/Excel/Json/c/TechnologyConfig.txt
deleted file mode 100644
index 4ae8523..0000000
--- a/Excel/Json/c/TechnologyConfig.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-{"list":[
-]}
diff --git a/Excel/Json/c/TextConfig.txt b/Excel/Json/c/TextConfig.txt
index 117ca88..41f4871 100644
--- a/Excel/Json/c/TextConfig.txt
+++ b/Excel/Json/c/TextConfig.txt
@@ -24,7 +24,7 @@
 {"_t":"TextConfig","_id":1023,"Text":"研发失败"},
 {"_t":"TextConfig","_id":1024,"Text":"火候不对，请注意！"},
 {"_t":"TextConfig","_id":1025,"Text":"没有正在劳作的村民，无法进行该操作"},
-{"_t":"TextConfig","_id":1026,"Text":"村落中可用的水量不足，无法种植"},
+{"_t":"TextConfig","_id":1026,"Text":"该作物为水田作物，净化河流后方可种植"},
 {"_t":"TextConfig","_id":1027,"Text":"桃源制药条件不足，无法制作"},
 {"_t":"TextConfig","_id":1028,"Text":"该药方需要有药师才可学习"},
 {"_t":"TextConfig","_id":1029,"Text":"炉内无法容纳更多药材，请先取出再进行更换"},
@@ -45,7 +45,103 @@
 {"_t":"TextConfig","_id":1044,"Text":"进行击鼓传花游戏时才可以敲击"},
 {"_t":"TextConfig","_id":1045,"Text":"本次击鼓传花已结束"},
 {"_t":"TextConfig","_id":1046,"Text":"物品已制作完成"},
+{"_t":"TextConfig","_id":1047,"Text":"制作队列已满！"},
+{"_t":"TextConfig","_id":1048,"Text":"该伙伴等级不足"},
+{"_t":"TextConfig","_id":1049,"Text":"修为不足"},
+{"_t":"TextConfig","_id":1050,"Text":"离队伍太远，无法归队"},
+{"_t":"TextConfig","_id":1051,"Text":"阵型内存在不在队伍中的伙伴，无法启用！"},
+{"_t":"TextConfig","_id":1052,"Text":"已启用该阵型"},
+{"_t":"TextConfig","_id":1053,"Text":"该伙伴不在队伍中，无法加入阵型内"},
+{"_t":"TextConfig","_id":1054,"Text":"请选择好友"},
+{"_t":"TextConfig","_id":1055,"Text":"钓鱼中，不可更换鱼竿"},
+{"_t":"TextConfig","_id":1056,"Text":"钓鱼中，不可更换鱼饵"},
+{"_t":"TextConfig","_id":1057,"Text":"请先选择鱼竿"},
+{"_t":"TextConfig","_id":1058,"Text":"背包已满，先清理一下背包再钓鱼吧！"},
+{"_t":"TextConfig","_id":1059,"Text":"鱼饵不足！"},
+{"_t":"TextConfig","_id":1060,"Text":"鱼钓光光啦"},
+{"_t":"TextConfig","_id":1061,"Text":"鱼溜走了..."},
+{"_t":"TextConfig","_id":1062,"Text":"当前背包中没有此物品"},
+{"_t":"TextConfig","_id":1063,"Text":"桃谷处于食物不足状态，无法派遣人员至此处"},
+{"_t":"TextConfig","_id":1064,"Text":"营地处于食物不足状态，请先运输物资至此处"},
+{"_t":"TextConfig","_id":1065,"Text":"队伍不在此处，无法战斗！"},
 {"_t":"TextConfig","_id":2001,"Text":"抵达中..."},
 {"_t":"TextConfig","_id":2002,"Text":"每日起床后一个时辰、下雨时以及雨后一个时辰植物上会蓄满露水"},
 {"_t":"TextConfig","_id":2003,"Text":"已枯竭，{再生条件}再生"},
+{"_t":"TextConfig","_id":2004,"Text":"少"},
+{"_t":"TextConfig","_id":2005,"Text":"稀"},
+{"_t":"TextConfig","_id":2006,"Text":"罕"},
+{"_t":"TextConfig","_id":2007,"Text":"效益"},
+{"_t":"TextConfig","_id":2008,"Text":"携带"},
+{"_t":"TextConfig","_id":2009,"Text":"送返资源"},
+{"_t":"TextConfig","_id":2010,"Text":"制作中"},
+{"_t":"TextConfig","_id":2011,"Text":"完成"},
+{"_t":"TextConfig","_id":2012,"Text":"耗时"},
+{"_t":"TextConfig","_id":2013,"Text":"仓库"},
+{"_t":"TextConfig","_id":2014,"Text":"售价"},
+{"_t":"TextConfig","_id":2015,"Text":"来源"},
+{"_t":"TextConfig","_id":2016,"Text":"背包"},
+{"_t":"TextConfig","_id":2017,"Text":"时间"},
+{"_t":"TextConfig","_id":2018,"Text":"建筑损坏，无法制作"},
+{"_t":"TextConfig","_id":2019,"Text":"暂停中"},
+{"_t":"TextConfig","_id":2020,"Text":"属性"},
+{"_t":"TextConfig","_id":2021,"Text":"体质"},
+{"_t":"TextConfig","_id":2022,"Text":"智慧"},
+{"_t":"TextConfig","_id":2023,"Text":"劳力"},
+{"_t":"TextConfig","_id":2024,"Text":"健康"},
+{"_t":"TextConfig","_id":2025,"Text":"标签"},
+{"_t":"TextConfig","_id":2026,"Text":"技能"},
+{"_t":"TextConfig","_id":2027,"Text":"父母"},
+{"_t":"TextConfig","_id":2028,"Text":"夫妻"},
+{"_t":"TextConfig","_id":2029,"Text":"子女"},
+{"_t":"TextConfig","_id":2030,"Text":"兄弟姐妹"},
+{"_t":"TextConfig","_id":2031,"Text":"获得"},
+{"_t":"TextConfig","_id":2032,"Text":"详情"},
+{"_t":"TextConfig","_id":2033,"Text":"衣服列表"},
+{"_t":"TextConfig","_id":2034,"Text":"小物件列表"},
+{"_t":"TextConfig","_id":2035,"Text":"防护品列表"},
+{"_t":"TextConfig","_id":2036,"Text":"药品列表"},
+{"_t":"TextConfig","_id":2037,"Text":"药效"},
+{"_t":"TextConfig","_id":2038,"Text":"毒性"},
+{"_t":"TextConfig","_id":2039,"Text":"作用"},
+{"_t":"TextConfig","_id":2040,"Text":"数量"},
+{"_t":"TextConfig","_id":2041,"Text":"战力"},
+{"_t":"TextConfig","_id":2042,"Text":"等级"},
+{"_t":"TextConfig","_id":2043,"Text":"已满级"},
+{"_t":"TextConfig","_id":2044,"Text":"技能效果"},
+{"_t":"TextConfig","_id":2045,"Text":"下一等级"},
+{"_t":"TextConfig","_id":2046,"Text":"升级条件"},
+{"_t":"TextConfig","_id":2047,"Text":"被动效果"},
+{"_t":"TextConfig","_id":2048,"Text":"升级需修为"},
+{"_t":"TextConfig","_id":2049,"Text":"当前总修为"},
+{"_t":"TextConfig","_id":2050,"Text":"当前技能"},
+{"_t":"TextConfig","_id":2051,"Text":"已激活"},
+{"_t":"TextConfig","_id":2052,"Text":"当前阵型"},
+{"_t":"TextConfig","_id":2053,"Text":"繁茂"},
+{"_t":"TextConfig","_id":2054,"Text":"已获得"},
+{"_t":"TextConfig","_id":2055,"Text":"摇摇树"},
+{"_t":"TextConfig","_id":2056,"Text":"选择好友"},
+{"_t":"TextConfig","_id":2057,"Text":"摇力"},
+{"_t":"TextConfig","_id":2058,"Text":"在线"},
+{"_t":"TextConfig","_id":2059,"Text":"离线"},
+{"_t":"TextConfig","_id":2060,"Text":"鱼上钩了！快拉竿！"},
+{"_t":"TextConfig","_id":2061,"Text":"资源信息"},
+{"_t":"TextConfig","_id":2062,"Text":"产出物品"},
+{"_t":"TextConfig","_id":2063,"Text":"{区域名称}仓库满了"},
+{"_t":"TextConfig","_id":2064,"Text":"{区域名称}食物不足"},
+{"_t":"TextConfig","_id":3001,"Text":"撤销建造将返还所有材料，是否撤销建造该建筑？"},
+{"_t":"TextConfig","_id":3002,"Text":"拆除建筑将返还50%建造材料，是否拆除该建筑？"},
+{"_t":"TextConfig","_id":3003,"Text":"将会停止该资源点上的其他行为，是否继续？"},
+{"_t":"TextConfig","_id":3004,"Text":"未完成制作的物品将会返还材料，是否中止制作？"},
+{"_t":"TextConfig","_id":3005,"Text":"取消管理者农田产量将不再获得加成，是否确认取消？"},
+{"_t":"TextConfig","_id":3006,"Text":"将消耗该菜品直接增加桃源饱食度，是否确认使用？"},
+{"_t":"TextConfig","_id":3007,"Text":"该菜品已研发，确定制作将按照菜谱所需食材数量进行烹饪。"},
+{"_t":"TextConfig","_id":3008,"Text":"该药品已研发，确定制作将按照药方所需药材数量进行炼药。"},
+{"_t":"TextConfig","_id":3009,"Text":"桃源已存在该种宴会BUFF，开宴后效果将覆盖原效果，是否开宴？"},
+{"_t":"TextConfig","_id":3010,"Text":"是否进入{森林区域名称}？"},
+{"_t":"TextConfig","_id":3011,"Text":"邮递员将会货物送回出发地，是否确定追回？"},
+{"_t":"TextConfig","_id":3012,"Text":"放弃该任务则无法再次接取，仍然要放弃该任务吗？"},
+{"_t":"TextConfig","_id":4001,"Text":"你的鱼饵用完了..."},
+{"_t":"TextConfig","_id":4002,"Text":"你的鱼竿用完了..."},
+{"_t":"TextConfig","_id":4003,"Text":"背包已满，鱼溜走了..."},
+{"_t":"TextConfig","_id":4004,"Text":"在这放个帐篷,做个临时营地,就可以驻扎在这里了"},
 ]}
diff --git a/Excel/Json/c/UnitConfig.txt b/Excel/Json/c/UnitConfig.txt
deleted file mode 100644
index dedf149..0000000
--- a/Excel/Json/c/UnitConfig.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-{"list":[
-{"_t":"UnitConfig","_id":1001,"Type":1,"Name":"米克尔","Desc":"带有强力攻击技能","Position":1,"Height":178,"Weight":68},
-]}
diff --git a/Excel/Json/c/UpgrateSequenceConfig.txt b/Excel/Json/c/UpgrateSequenceConfig.txt
index e4cddb1..e92c6df 100644
--- a/Excel/Json/c/UpgrateSequenceConfig.txt
+++ b/Excel/Json/c/UpgrateSequenceConfig.txt
@@ -5,4 +5,7 @@
 {"_t":"UpgrateSequenceConfig","_id":1004,"SequenceType":1,"ItemId":[2004,2005]},
 {"_t":"UpgrateSequenceConfig","_id":1005,"SequenceType":1,"ItemId":[3006,3007]},
 {"_t":"UpgrateSequenceConfig","_id":1006,"SequenceType":1,"ItemId":[3008,3009]},
+{"_t":"UpgrateSequenceConfig","_id":1007,"SequenceType":1,"ItemId":[2008,2009,2010]},
+{"_t":"UpgrateSequenceConfig","_id":1008,"SequenceType":1,"ItemId":[4001,4002,4003]},
+{"_t":"UpgrateSequenceConfig","_id":1009,"SequenceType":1,"ItemId":[4005,4006]},
 ]}
diff --git a/Excel/Json/c/WorldParametersConfig.txt b/Excel/Json/c/WorldParametersConfig.txt
index 6b35580..790dc8d 100644
--- a/Excel/Json/c/WorldParametersConfig.txt
+++ b/Excel/Json/c/WorldParametersConfig.txt
@@ -29,7 +29,6 @@
 {"_t":"WorldParametersConfig","_id":28,"Name":"暴击伤害倍数","Field":"CritMultiplier","Value":[150]},
 {"_t":"WorldParametersConfig","_id":29,"Name":"日志记录数量上限","Field":"LogAmount","Value":[50]},
 {"_t":"WorldParametersConfig","_id":30,"Name":"建筑升级所需材料的折算比例百分比","Field":"UpgratePercent","Value":[80]},
-{"_t":"WorldParametersConfig","_id":31,"Name":"木质零件","Field":"WoodenPart","Value":[1026]},
-{"_t":"WorldParametersConfig","_id":32,"Name":"石质零件","Field":"StonyPart","Value":[1027]},
-{"_t":"WorldParametersConfig","_id":33,"Name":"金属零件","Field":"MetalPart","Value":[1028]},
+{"_t":"WorldParametersConfig","_id":31,"Name":"初始地窖粮仓容量","Field":"InitialGranaryCapacity","Value":[1000]},
+{"_t":"WorldParametersConfig","_id":32,"Name":"季节天数","Field":"SeasonDay","Value":[8]},
 ]}
diff --git a/Excel/Json/c/WorldTree.txt b/Excel/Json/c/WorldTree.txt
deleted file mode 100644
index 285cfed..0000000
--- a/Excel/Json/c/WorldTree.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-{"list":[
-{"_t":"WorldTree","_id":1001,"Name":"5","RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1"},
-{"_t":"WorldTree","_id":1002,"Name":"15","RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1"},
-]}
diff --git a/Excel/Json/c/WorldTreeConfig.txt b/Excel/Json/c/WorldTreeConfig.txt
index 6962d0a..a9ad211 100644
--- a/Excel/Json/c/WorldTreeConfig.txt
+++ b/Excel/Json/c/WorldTreeConfig.txt
@@ -1,4 +1,12 @@
 {"list":[
-{"_t":"WorldTreeConfig","_id":1,"Name":"5","RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"小小的树苗，未来可期"},
-{"_t":"WorldTreeConfig","_id":2,"Name":"15","RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"好像长大了一些！现在是一棵大树苗了！"},
+{"_t":"WorldTreeConfig","_id":1,"Name":"5","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"小小的树苗，未来可期"},
+{"_t":"WorldTreeConfig","_id":2,"Name":"15","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"好像长大了一些！现在是一棵大树苗了！"},
+{"_t":"WorldTreeConfig","_id":3,"Name":"30","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":4,"Name":"45","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":5,"Name":"60","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":6,"Name":"75","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":7,"Name":"90","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":8,"Name":"105","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":9,"Name":"120","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":10,"Name":"135","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
 ]}
diff --git a/Excel/Json/s/AgeStageConfig.txt b/Excel/Json/s/AgeStageConfig.txt
index d730dc2..61feecc 100644
--- a/Excel/Json/s/AgeStageConfig.txt
+++ b/Excel/Json/s/AgeStageConfig.txt
@@ -2,7 +2,7 @@
 {"_t":"AgeStageConfig","_id":1,"AgeStage":"孩童","StartAge":1,"EndAge":7,"LaborMin":2,"LaborMax":6,"LaborAttenuate":0,"SpeedMin":20,"SpeedMax":30},
 {"_t":"AgeStageConfig","_id":2,"AgeStage":"少年","StartAge":8,"EndAge":15,"LaborMin":7,"LaborMax":20,"LaborAttenuate":0,"SpeedMin":31,"SpeedMax":45},
 {"_t":"AgeStageConfig","_id":3,"AgeStage":"青年","StartAge":16,"EndAge":30,"LaborMin":21,"LaborMax":50,"LaborAttenuate":0,"SpeedMin":46,"SpeedMax":60},
-{"_t":"AgeStageConfig","_id":4,"AgeStage":"壮年","StartAge":31,"EndAge":45,"LaborMin":51,"LaborMax":108,"LaborAttenuate":0,"SpeedMin":61,"SpeedMax":80},
+{"_t":"AgeStageConfig","_id":4,"AgeStage":"壮年","StartAge":31,"EndAge":45,"LaborMin":51,"LaborMax":100,"LaborAttenuate":0,"SpeedMin":61,"SpeedMax":80},
 {"_t":"AgeStageConfig","_id":5,"AgeStage":"中年","StartAge":46,"EndAge":55,"LaborMin":48,"LaborMax":93,"LaborAttenuate":5,"SpeedMin":45,"SpeedMax":60},
 {"_t":"AgeStageConfig","_id":6,"AgeStage":"老年","StartAge":56,"EndAge":70,"LaborMin":20,"LaborMax":48,"LaborAttenuate":2,"SpeedMin":34,"SpeedMax":44},
 {"_t":"AgeStageConfig","_id":7,"AgeStage":"古稀","StartAge":71,"EndAge":120,"LaborMin":2,"LaborMax":20,"LaborAttenuate":1,"SpeedMin":20,"SpeedMax":33},
diff --git a/Excel/Json/s/AllItemConfig.txt b/Excel/Json/s/AllItemConfig.txt
index 08dd452..b6c850f 100644
--- a/Excel/Json/s/AllItemConfig.txt
+++ b/Excel/Json/s/AllItemConfig.txt
@@ -1,65 +1,104 @@
 {"list":[
-{"_t":"AllItemConfig","_id":1001,"Name":"基础食物","RelatedTable":1,"RelatedId":2001,"StockType":0,"StockSecondaryType":0,"Transfer":0,"Sell":0,"SellMoney":0,"SellPrice":0,"BuyMoney":0,"BuyPrice":0,"PurchaseMax":0,"SuperpositionMax":99999999,"AbleThrow":0,"Grade":1,"Icon":"AllItem1001","Description":"用于居民们日常消耗的食物，来源十分广泛","GetMethod":"采集，种植"},
-{"_t":"AllItemConfig","_id":1002,"Name":"露水","RelatedTable":1,"RelatedId":1001,"StockType":3,"StockSecondaryType":36,"Transfer":1,"Sell":0,"SellMoney":0,"SellPrice":0,"BuyMoney":0,"BuyPrice":0,"PurchaseMax":0,"SuperpositionMax":99999999,"AbleThrow":0,"Grade":2,"Icon":"AllItem1002","Description":"空气中的水蒸气凝结在清晨或雨后的植物上便成为亮闪闪的小水珠，是十分洁净的水源","GetMethod":"摇树、采集"},
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diff --git a/Excel/Json/s/AttributesConfig.txt b/Excel/Json/s/AttributesConfig.txt
index 42b3a73..7aad075 100644
--- a/Excel/Json/s/AttributesConfig.txt
+++ b/Excel/Json/s/AttributesConfig.txt
@@ -13,13 +13,13 @@
 {"_t":"AttributesConfig","_id":1012,"Name":"等级","Type":[2],"Field":"Lv","Ranges":[0,999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1013,"Name":"经验","Type":[2,3],"Field":"Exp","Ranges":[0,9999999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1014,"Name":"生命值","Type":[2,3],"Field":"HP","Ranges":[0,99999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1015,"Name":"法力值","Type":[2,3],"Field":"MP","Ranges":[0,99999999],"Meaning":""},
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 {"_t":"AttributesConfig","_id":1016,"Name":"人物姓名","Type":[2,3,4],"Field":"Name","Ranges":[],"Meaning":""},
 {"_t":"AttributesConfig","_id":1017,"Name":"劳力","Type":[2,3,4],"Field":"Labor","Ranges":[2,200],"Meaning":""},
-{"_t":"AttributesConfig","_id":1018,"Name":"力量","Type":[2,3],"Field":"Strength","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1019,"Name":"体魄","Type":[2,3],"Field":"Endurance","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1020,"Name":"敏捷","Type":[2,3],"Field":"Agile","Ranges":[0,9999999],"Meaning":""},
-{"_t":"AttributesConfig","_id":1021,"Name":"攻击速度","Type":[2,3],"Field":"AttackSpeed","Ranges":[0,9999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1018,"Name":"攻击下限","Type":[2,3,4],"Field":"ATKMin","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1019,"Name":"攻击上限","Type":[2,3,4],"Field":"ATKMax","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1020,"Name":"暴击伤害","Type":[2,3],"Field":"Agile","Ranges":[0,9999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1021,"Name":"攻击速度","Type":[2,3],"Field":"AttackSpeed","Ranges":[1,9999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1022,"Name":"移动速度","Type":[2,3,4],"Field":"MoveSpeed","Ranges":[1,200],"Meaning":""},
 {"_t":"AttributesConfig","_id":1023,"Name":"攻击","Type":[2,3],"Field":"ATK","Ranges":[0,99999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1024,"Name":"防御","Type":[2,3],"Field":"DEF","Ranges":[0,99999999],"Meaning":""},
@@ -43,8 +43,12 @@
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 {"_t":"AttributesConfig","_id":1043,"Name":"智慧","Type":[2,3,4],"Field":"Wisdom","Ranges":[0,9999999],"Meaning":""},
 {"_t":"AttributesConfig","_id":1044,"Name":"体质","Type":[4],"Field":"Physique","Ranges":[1,10],"Meaning":""},
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-{"_t":"AttributesConfig","_id":1048,"Name":"修为","Type":[2,3],"Field":"Sophisticate","Ranges":[0,9999999999],"Meaning":""},
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+{"_t":"AttributesConfig","_id":1046,"Name":"防御成长","Type":[2,3],"Field":"DEFGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1047,"Name":"攻击成长","Type":[2,3],"Field":"ATKGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1048,"Name":"攻速成长","Type":[2,3],"Field":"WSPGrow","Ranges":[0,10],"Meaning":""},
+{"_t":"AttributesConfig","_id":1049,"Name":"火抗性","Type":[2,3],"Field":"FireResistance","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1050,"Name":"雷抗性","Type":[2,3],"Field":"ThunderResistance","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1051,"Name":"毒抗性","Type":[2,3],"Field":"PoisonResistance","Ranges":[0,99999999],"Meaning":""},
+{"_t":"AttributesConfig","_id":1052,"Name":"冰抗性","Type":[2,3],"Field":"IceResistance","Ranges":[0,99999999],"Meaning":""},
 ]}
diff --git a/Excel/Json/s/AttributesGroupConfig.txt b/Excel/Json/s/AttributesGroupConfig.txt
deleted file mode 100644
index 85ac0ab..0000000
--- a/Excel/Json/s/AttributesGroupConfig.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-{"list":[
-{"_t":"AttributesGroupConfig","_id":1,"Lv":1,"Domination":1,"Strength":10,"Endurance":10,"Agile":12,"SpiritualPower":12,"FSC":4,"Weapon":[0],"Talent":0,"UnarmedAttack":3,"Remote":1,"NormalAttack":1,"SkillSet":101},
-{"_t":"AttributesGroupConfig","_id":2,"Lv":1,"Domination":0,"Strength":5,"Endurance":9,"Agile":10,"SpiritualPower":15,"FSC":5,"Weapon":[6],"Talent":0,"UnarmedAttack":3,"Remote":2,"NormalAttack":2,"SkillSet":102},
-{"_t":"AttributesGroupConfig","_id":3,"Lv":1,"Domination":0,"Strength":12,"Endurance":12,"Agile":8,"SpiritualPower":8,"FSC":4,"Weapon":[4],"Talent":0,"UnarmedAttack":3,"Remote":1,"NormalAttack":1,"SkillSet":105},
-{"_t":"AttributesGroupConfig","_id":4,"Lv":1,"Domination":0,"Strength":9,"Endurance":9,"Agile":15,"SpiritualPower":10,"FSC":5,"Weapon":[5],"Talent":0,"UnarmedAttack":3,"Remote":1,"NormalAttack":1,"SkillSet":103},
-{"_t":"AttributesGroupConfig","_id":5,"Lv":1,"Domination":0,"Strength":5,"Endurance":8,"Agile":13,"SpiritualPower":10,"FSC":4,"Weapon":[2],"Talent":0,"UnarmedAttack":3,"Remote":2,"NormalAttack":2,"SkillSet":104},
-]}
diff --git a/Excel/Json/s/BehaviourTypeConfig.txt b/Excel/Json/s/BehaviourTypeConfig.txt
index a95cd08..ba514c0 100644
--- a/Excel/Json/s/BehaviourTypeConfig.txt
+++ b/Excel/Json/s/BehaviourTypeConfig.txt
@@ -1,7 +1,7 @@
 {"list":[
-{"_t":"BehaviourTypeConfig","_id":1,"BehaviourName":"采集","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":2,"BehaviourName":"砍伐","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":3,"BehaviourName":"挖矿","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":4,"BehaviourName":"农活","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
-{"_t":"BehaviourTypeConfig","_id":5,"BehaviourName":"建造","RelatedEventGroup":[0],"TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":1,"BehaviourName":"采集","TriggerProbability":10,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":2,"BehaviourName":"砍伐","TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":3,"BehaviourName":"挖矿","TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":4,"BehaviourName":"农活","TriggerProbability":0,"SuperpositionProbability":0},
+{"_t":"BehaviourTypeConfig","_id":5,"BehaviourName":"建造","TriggerProbability":0,"SuperpositionProbability":0},
 ]}
diff --git a/Excel/Json/s/CropConfig.txt b/Excel/Json/s/CropConfig.txt
index fe5763c..5f2e19f 100644
--- a/Excel/Json/s/CropConfig.txt
+++ b/Excel/Json/s/CropConfig.txt
@@ -1,4 +1,4 @@
 {"list":[
-{"_t":"CropConfig","_id":1001,"Name":"萝卜","Season":[1,3],"FieldType":1,"SeedNeed":1021,"SeedNum":50,"GrowthCycle":8,"Type":2,"ProductID":1008,"BasicProduction":100,"ByProductType":0,"ByProduct":0,"ByProductNum":0,"SeedProduce":25,"CropPic":"Crop_luobo"},
-{"_t":"CropConfig","_id":2001,"Name":"水稻","Season":[1,3,4],"FieldType":2,"SeedNeed":1022,"SeedNum":50,"GrowthCycle":8,"Type":1,"ProductID":4010,"BasicProduction":300,"ByProductType":1,"ByProduct":1023,"ByProductNum":50,"SeedProduce":25,"CropPic":"Crop_shuidao"},
+{"_t":"CropConfig","_id":1001,"Name":"萝卜","Season":[1,3],"FieldType":1,"SeedNeed":1021,"SeedNum":50,"GrowthCycle":480,"ProductID":1008,"BasicProduction":100,"ByProduct":0,"ByProductNum":0,"SeedProduce":25,"CropPic":"Crop_luobo"},
+{"_t":"CropConfig","_id":2001,"Name":"水稻","Season":[1,3,4],"FieldType":2,"SeedNeed":1022,"SeedNum":50,"GrowthCycle":480,"ProductID":4010,"BasicProduction":300,"ByProduct":1023,"ByProductNum":50,"SeedProduce":25,"CropPic":"Crop_shuidao"},
 ]}
diff --git a/Excel/Json/s/EventConfig.txt b/Excel/Json/s/EventConfig.txt
index 5f6988a..685c80e 100644
--- a/Excel/Json/s/EventConfig.txt
+++ b/Excel/Json/s/EventConfig.txt
@@ -1,20 +1,20 @@
 {"list":[
-{"_t":"EventConfig","_id":1001,"Type":1,"EventName":"无事发生","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"什么也没有发生","Dialogue":0},
-{"_t":"EventConfig","_id":1002,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"一只青蛙一张嘴，两只眼睛四条腿，两只青蛙……","Dialogue":0},
-{"_t":"EventConfig","_id":1003,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"呆......","Dialogue":0},
-{"_t":"EventConfig","_id":1004,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"嗯...待会儿吃点什么呢...","Dialogue":0},
-{"_t":"EventConfig","_id":1005,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"......刚出门的时候好像忘记锁门了","Dialogue":0},
-{"_t":"EventConfig","_id":1006,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"有点累了...休息一小会...应该没人发现吧","Dialogue":0},
-{"_t":"EventConfig","_id":1007,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"肱二头肌说它有点累了，所以我微微休息一下...嘿嘿","Dialogue":0},
-{"_t":"EventConfig","_id":1008,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"摸鱼的感觉，蛮刺激的欸！","Dialogue":0},
-{"_t":"EventConfig","_id":1009,"Type":1,"EventName":"干活，勿扰","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"劳动令人快乐！","Dialogue":0},
-{"_t":"EventConfig","_id":1010,"Type":1,"EventName":"辛勤劳作","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"（全神贯注中...）","Dialogue":0},
-{"_t":"EventConfig","_id":1011,"Type":1,"EventName":"小动物路过","DropGroup":[1007],"EventParameter":0,"EventParameterValue":0,"Description":"路过一只兔子，留下一个萝卜，谢谢兔子！","Dialogue":0},
-{"_t":"EventConfig","_id":1012,"Type":1,"EventName":"小动物路过","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"Description":"飞过一只喜鹊，留下一个野果，谢谢喜鹊！","Dialogue":0},
-{"_t":"EventConfig","_id":2001,"Type":2,"EventName":"笛声悠悠","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"Description":"笛声吸引来了一些麻雀，麻雀丢下一个野果","Dialogue":0},
-{"_t":"EventConfig","_id":2002,"Type":2,"EventName":"心灵手巧","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"有点累了，休息一下，练习练习雕刻","Dialogue":0},
-{"_t":"EventConfig","_id":3001,"Type":3,"EventName":"摇树","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"Description":"摇树事件","Dialogue":1001},
-{"_t":"EventConfig","_id":4001,"Type":4,"EventName":"安静无事","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"长夜漫漫，无事发生","Dialogue":0},
-{"_t":"EventConfig","_id":4002,"Type":4,"EventName":"意外之喜","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"Description":"[color=#FFFFFF]{村民名称}[/color]夜晚无心睡眠，闲逛时捡到了{道具}","Dialogue":0},
-{"_t":"EventConfig","_id":5001,"Type":5,"EventName":"一触即发","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"Description":"{怪物名称}嚣张不过一刻钟时间，就被{伙伴名称}狠狠拿下！","Dialogue":0},
+{"_t":"EventConfig","_id":1001,"Type":1,"EventName":"无事发生","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"什么也没有发生","Dialogue":0},
+{"_t":"EventConfig","_id":1002,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"一只青蛙一张嘴，两只眼睛四条腿，两只青蛙……","Dialogue":0},
+{"_t":"EventConfig","_id":1003,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"呆......","Dialogue":0},
+{"_t":"EventConfig","_id":1004,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"嗯...待会儿吃点什么呢...","Dialogue":0},
+{"_t":"EventConfig","_id":1005,"Type":1,"EventName":"走神","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"......刚出门的时候好像忘记锁门了","Dialogue":0},
+{"_t":"EventConfig","_id":1006,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"有点累了...休息一小会...应该没人发现吧","Dialogue":0},
+{"_t":"EventConfig","_id":1007,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"肱二头肌说它有点累了，所以我微微休息一下...嘿嘿","Dialogue":0},
+{"_t":"EventConfig","_id":1008,"Type":1,"EventName":"偷懒","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"摸鱼的感觉，蛮刺激的欸！","Dialogue":0},
+{"_t":"EventConfig","_id":1009,"Type":1,"EventName":"干活，勿扰","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"劳动令人快乐！","Dialogue":0},
+{"_t":"EventConfig","_id":1010,"Type":1,"EventName":"辛勤劳作","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"（全神贯注中...）","Dialogue":0},
+{"_t":"EventConfig","_id":1011,"Type":1,"EventName":"小动物路过","DropGroup":[1007],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"路过一只兔子，留下一个萝卜，谢谢兔子！","Dialogue":0},
+{"_t":"EventConfig","_id":1012,"Type":1,"EventName":"小动物路过","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"飞过一只喜鹊，留下一个野果，谢谢喜鹊！","Dialogue":0},
+{"_t":"EventConfig","_id":2001,"Type":2,"EventName":"笛声悠悠","DropGroup":[1006],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"笛声吸引来了一些麻雀，麻雀丢下一个野果","Dialogue":0},
+{"_t":"EventConfig","_id":2002,"Type":2,"EventName":"心灵手巧","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"有点累了，休息一下，练习练习雕刻","Dialogue":0},
+{"_t":"EventConfig","_id":3001,"Type":3,"EventName":"摇树","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"摇树事件","Dialogue":1001},
+{"_t":"EventConfig","_id":4001,"Type":4,"EventName":"安静无事","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"长夜漫漫，无事发生","Dialogue":0},
+{"_t":"EventConfig","_id":4002,"Type":4,"EventName":"意外之喜","DropGroup":[1008],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"[color=#FFFFFF]{村民名称}[/color]夜晚无心睡眠，闲逛时捡到了{道具}","Dialogue":0},
+{"_t":"EventConfig","_id":5001,"Type":5,"EventName":"一触即发","DropGroup":[0],"EventParameter":0,"EventParameterValue":0,"ShortDescription":0,"Description":"{怪物名称}嚣张不过一刻钟时间，就被{伙伴名称}狠狠拿下！","Dialogue":0},
 ]}
diff --git a/Excel/Json/s/EventGroupConfig.txt b/Excel/Json/s/EventGroupConfig.txt
index b29438a..d1dc36d 100644
--- a/Excel/Json/s/EventGroupConfig.txt
+++ b/Excel/Json/s/EventGroupConfig.txt
@@ -1,8 +1,8 @@
 {"list":[
-{"_t":"EventGroupConfig","_id":1001,"Type":1,"Event":[1002,1003,1004,1005,1006,1007,1008,1009,1010],"EventWeight":[1,1,1,1,1,1,1,5,5],"OverlayWeight":[0,0,0,0,0,0,0,0,0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1002,"Type":1,"Event":[1004,1005,1007,1008,1009,1010,1012],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1003,"Type":1,"Event":[1002,1003,1006,1007,1009,1010,1011],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1004,"Type":1,"Event":[2001],"EventWeight":[1],"OverlayWeight":[0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":1005,"Type":1,"Event":[2002],"EventWeight":[1],"OverlayWeight":[0],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
-{"_t":"EventGroupConfig","_id":2001,"Type":2,"Event":[1004,1005,1007,1008,1009,1010,1012,4002],"EventWeight":[1,1,1,1,3,3,1,10],"OverlayWeight":[1,0,0,0,0,0,0,1],"TriggerCondition":[0],"ConditionParameter":[0],"CD":0},
+{"_t":"EventGroupConfig","_id":1001,"Type":1,"TypeParameter":1,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1002,1003,1004,1005,1006,1007,1008,1009,1010],"EventWeight":[1,1,1,1,1,1,1,5,5],"OverlayWeight":[0,0,0,0,0,0,0,0,0],"CD":0},
+{"_t":"EventGroupConfig","_id":1002,"Type":1,"TypeParameter":2,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1004,1005,1007,1008,1009,1010,1012],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"CD":0},
+{"_t":"EventGroupConfig","_id":1003,"Type":1,"TypeParameter":3,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1002,1003,1006,1007,1009,1010,1011],"EventWeight":[1,1,1,1,3,3,1],"OverlayWeight":[0,0,0,0,0,0,0],"CD":0},
+{"_t":"EventGroupConfig","_id":1004,"Type":1,"TypeParameter":1,"TriggerCondition":[5],"ConditionParameter":[1001],"Event":[2001],"EventWeight":[1],"OverlayWeight":[0],"CD":0},
+{"_t":"EventGroupConfig","_id":1005,"Type":1,"TypeParameter":1,"TriggerCondition":[5],"ConditionParameter":[1002],"Event":[2002],"EventWeight":[1],"OverlayWeight":[0],"CD":0},
+{"_t":"EventGroupConfig","_id":2001,"Type":2,"TypeParameter":0,"TriggerCondition":[0],"ConditionParameter":[0],"Event":[1004,1005,1007,1008,1009,1010,1012,4002],"EventWeight":[1,1,1,1,3,3,1,10],"OverlayWeight":[1,0,0,0,0,0,0,1],"CD":0},
 ]}
diff --git a/Excel/Json/s/ExtraOutputConfig.txt b/Excel/Json/s/ExtraOutputConfig.txt
new file mode 100644
index 0000000..f88007f
--- /dev/null
+++ b/Excel/Json/s/ExtraOutputConfig.txt
@@ -0,0 +1,17 @@
+{"list":[
+{"_t":"ExtraOutputConfig","_id":1001,"ItemId":1005,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1002,"ItemId":1006,"DropAmount":[5,8],"DropDescription":3},
+{"_t":"ExtraOutputConfig","_id":1003,"ItemId":1005,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1004,"ItemId":1006,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1005,"ItemId":1004,"DropAmount":[5,8],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1006,"ItemId":1027,"DropAmount":[2,4],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1007,"ItemId":1009,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1008,"ItemId":1050,"DropAmount":[15,20],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1009,"ItemId":1015,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1010,"ItemId":1024,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1011,"ItemId":1029,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1012,"ItemId":1031,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1013,"ItemId":1049,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1014,"ItemId":1040,"DropAmount":[100,150],"DropDescription":2},
+{"_t":"ExtraOutputConfig","_id":1015,"ItemId":1052,"DropAmount":[100,150],"DropDescription":2},
+]}
diff --git a/Excel/Json/s/ForestConfig.txt b/Excel/Json/s/ForestConfig.txt
index 7b6fd9b..d7e263a 100644
--- a/Excel/Json/s/ForestConfig.txt
+++ b/Excel/Json/s/ForestConfig.txt
@@ -1,5 +1,5 @@
 {"list":[
-{"_t":"ForestConfig","_id":1,"Name":"森林外围","Dangrous":0,"RareResources":0,"ResourcesNumber":0,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
-{"_t":"ForestConfig","_id":2,"Name":"森林内部","Dangrous":0,"RareResources":0,"ResourcesNumber":0,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
-{"_t":"ForestConfig","_id":3,"Name":"森林深处","Dangrous":0,"RareResources":0,"ResourcesNumber":0,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
+{"_t":"ForestConfig","_id":1,"Name":"森林外围","Dangrous":1,"RareResources":1,"ResourcesNumber":3,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
+{"_t":"ForestConfig","_id":2,"Name":"森林内部","Dangrous":3,"RareResources":3,"ResourcesNumber":5,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
+{"_t":"ForestConfig","_id":3,"Name":"森林深处","Dangrous":5,"RareResources":5,"ResourcesNumber":3,"ResourcesSetting":[],"MonstersSetting":[],"Requirements":0,"Description":""},
 ]}
diff --git a/Excel/Json/s/FunctionItemConfig.txt b/Excel/Json/s/FunctionItemConfig.txt
index bc24855..7dc3a59 100644
--- a/Excel/Json/s/FunctionItemConfig.txt
+++ b/Excel/Json/s/FunctionItemConfig.txt
@@ -1,8 +1,20 @@
 {"list":[
-{"_t":"FunctionItemConfig","_id":1001,"Name":"桃树苗","UseType":1,"UseTypeParameter":1001},
-{"_t":"FunctionItemConfig","_id":1002,"Name":"桑树苗","UseType":1,"UseTypeParameter":1002},
-{"_t":"FunctionItemConfig","_id":1003,"Name":"茅草苗","UseType":1,"UseTypeParameter":1003},
-{"_t":"FunctionItemConfig","_id":1004,"Name":"亚麻苗","UseType":1,"UseTypeParameter":1004},
+{"_t":"FunctionItemConfig","_id":1001,"Name":"桃树树苗","UseType":1,"UseTypeParameter":1001},
+{"_t":"FunctionItemConfig","_id":1002,"Name":"桑树树苗","UseType":1,"UseTypeParameter":1002},
+{"_t":"FunctionItemConfig","_id":1003,"Name":"白茅幼苗","UseType":1,"UseTypeParameter":1003},
+{"_t":"FunctionItemConfig","_id":1004,"Name":"亚麻幼苗","UseType":1,"UseTypeParameter":1004},
+{"_t":"FunctionItemConfig","_id":1005,"Name":"野果幼苗","UseType":1,"UseTypeParameter":1005},
+{"_t":"FunctionItemConfig","_id":1006,"Name":"杂草幼苗","UseType":1,"UseTypeParameter":1006},
+{"_t":"FunctionItemConfig","_id":1007,"Name":"香蒲幼苗","UseType":1,"UseTypeParameter":1007},
+{"_t":"FunctionItemConfig","_id":1008,"Name":"毛竹竹苗","UseType":1,"UseTypeParameter":1008},
+{"_t":"FunctionItemConfig","_id":1009,"Name":"柳树树苗","UseType":1,"UseTypeParameter":1009},
+{"_t":"FunctionItemConfig","_id":1010,"Name":"野菜幼苗","UseType":1,"UseTypeParameter":1010},
+{"_t":"FunctionItemConfig","_id":1011,"Name":"棕树树苗","UseType":1,"UseTypeParameter":1011},
+{"_t":"FunctionItemConfig","_id":1012,"Name":"松树树苗","UseType":1,"UseTypeParameter":1012},
+{"_t":"FunctionItemConfig","_id":1013,"Name":"棠梨树苗","UseType":1,"UseTypeParameter":1013},
+{"_t":"FunctionItemConfig","_id":1014,"Name":"梅树树苗","UseType":1,"UseTypeParameter":1014},
+{"_t":"FunctionItemConfig","_id":1015,"Name":"桢楠树苗","UseType":1,"UseTypeParameter":1015},
+{"_t":"FunctionItemConfig","_id":1016,"Name":"榕树树苗","UseType":1,"UseTypeParameter":1016},
 {"_t":"FunctionItemConfig","_id":2001,"Name":"加速道具1","UseType":2,"UseTypeParameter":15},
 {"_t":"FunctionItemConfig","_id":2002,"Name":"加速道具2","UseType":2,"UseTypeParameter":30},
 {"_t":"FunctionItemConfig","_id":2003,"Name":"加速道具3","UseType":2,"UseTypeParameter":60},
diff --git a/Excel/Json/s/GameStageConfig.txt b/Excel/Json/s/GameStageConfig.txt
new file mode 100644
index 0000000..7443a7b
--- /dev/null
+++ b/Excel/Json/s/GameStageConfig.txt
@@ -0,0 +1,6 @@
+{"list":[
+{"_t":"GameStageConfig","_id":1,"StartDay":1,"EndDay":8,"StartSeason":1},
+{"_t":"GameStageConfig","_id":2,"StartDay":9,"EndDay":32,"StartSeason":2},
+{"_t":"GameStageConfig","_id":3,"StartDay":33,"EndDay":56,"StartSeason":1},
+{"_t":"GameStageConfig","_id":4,"StartDay":57,"EndDay":-1,"StartSeason":1},
+]}
diff --git a/Excel/Json/s/InitialResourceConfig.txt b/Excel/Json/s/InitialResourceConfig.txt
index 650d6f4..93313f1 100644
--- a/Excel/Json/s/InitialResourceConfig.txt
+++ b/Excel/Json/s/InitialResourceConfig.txt
@@ -1,3 +1,3 @@
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diff --git a/Excel/Json/s/LifeExpConfig.txt b/Excel/Json/s/LifeExpConfig.txt
index 8fcd668..290aad7 100644
--- a/Excel/Json/s/LifeExpConfig.txt
+++ b/Excel/Json/s/LifeExpConfig.txt
@@ -1,122 +1,122 @@
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diff --git a/Excel/Json/s/MaterialConfig.txt b/Excel/Json/s/MaterialConfig.txt
index 9021330..0cf0482 100644
--- a/Excel/Json/s/MaterialConfig.txt
+++ b/Excel/Json/s/MaterialConfig.txt
@@ -1,27 +1,56 @@
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diff --git a/Excel/Json/s/ResourcesConfig.txt b/Excel/Json/s/ResourcesConfig.txt
index a350697..0dd6e6e 100644
--- a/Excel/Json/s/ResourcesConfig.txt
+++ b/Excel/Json/s/ResourcesConfig.txt
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+{"_t":"ResourcesConfig","_id":1031,"BehaviourType":2,"BehaviourName":"砍伐","MutexBehaviour":[-1],"TechnologyLimited":0,"AccessableCondition":0,"AccessableParameter":0,"WorkerNumber":1,"RebornCondition":[0],"RebornConditionParameters":[0],"DisappearCondition":0,"DisappearConditionParameter":[0],"InResource":0,"OutAmount":3000,"BaseEfficient":2,"OutInterval":5,"BaseOut":1036,"ExtraOut":[1014],"MoonnightOut":0,"Eradicate":1},
+{"_t":"ResourcesConfig","_id":2001,"BehaviourType":3,"BehaviourName":"挖矿","MutexBehaviour":[3002],"TechnologyLimited":0,"AccessableCondition":1,"AccessableParameter":2004,"WorkerNumber":2,"RebornCondition":[2],"RebornConditionParameters":[3],"DisappearCondition":0,"DisappearConditionParameter":[0],"InResource":1,"OutAmount":2000,"BaseEfficient":2,"OutInterval":5,"BaseOut":1013,"ExtraOut":[0],"MoonnightOut":0,"Eradicate":0},
+{"_t":"ResourcesConfig","_id":2002,"BehaviourType":3,"BehaviourName":"挖矿","MutexBehaviour":[3001],"TechnologyLimited":0,"AccessableCondition":1,"AccessableParameter":2005,"WorkerNumber":2,"RebornCondition":[2],"RebornConditionParameters":[3],"DisappearCondition":0,"DisappearConditionParameter":[0],"InResource":1,"OutAmount":3500,"BaseEfficient":3,"OutInterval":5,"BaseOut":1011,"ExtraOut":[0],"MoonnightOut":0,"Eradicate":0},
+{"_t":"ResourcesConfig","_id":2003,"BehaviourType":1,"BehaviourName":"捕鱼","MutexBehaviour":[3004,3005],"TechnologyLimited":0,"AccessableCondition":1,"AccessableParameter":2008,"WorkerNumber":2,"RebornCondition":[2],"RebornConditionParameters":[3],"DisappearCondition":0,"DisappearConditionParameter":[0],"InResource":1,"OutAmount":1000,"BaseEfficient":2,"OutInterval":10,"BaseOut":1001,"ExtraOut":[0],"MoonnightOut":0,"Eradicate":0},
+{"_t":"ResourcesConfig","_id":2004,"BehaviourType":1,"BehaviourName":"捕鱼","MutexBehaviour":[3003,3005],"TechnologyLimited":0,"AccessableCondition":1,"AccessableParameter":2009,"WorkerNumber":3,"RebornCondition":[2],"RebornConditionParameters":[3],"DisappearCondition":0,"DisappearConditionParameter":[0],"InResource":1,"OutAmount":3000,"BaseEfficient":2,"OutInterval":10,"BaseOut":1001,"ExtraOut":[0],"MoonnightOut":0,"Eradicate":0},
+{"_t":"ResourcesConfig","_id":2005,"BehaviourType":1,"BehaviourName":"捕鱼","MutexBehaviour":[3003,3004],"TechnologyLimited":0,"AccessableCondition":1,"AccessableParameter":2010,"WorkerNumber":3,"RebornCondition":[2],"RebornConditionParameters":[3],"DisappearCondition":0,"DisappearConditionParameter":[0],"InResource":1,"OutAmount":5000,"BaseEfficient":2,"OutInterval":10,"BaseOut":1001,"ExtraOut":[0],"MoonnightOut":0,"Eradicate":0},
 ]}
diff --git a/Excel/Json/s/ResourcesPointConfig.txt b/Excel/Json/s/ResourcesPointConfig.txt
index 874d366..930d58f 100644
--- a/Excel/Json/s/ResourcesPointConfig.txt
+++ b/Excel/Json/s/ResourcesPointConfig.txt
@@ -1,13 +1,29 @@
 {"list":[
-{"_t":"ResourcesPointConfig","_id":1001,"ResourcesPointName":"野果","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1001],"Prefab":["Resource_1001"],"ResourcePicture":["Resource_1001"],"MoonnightPrefab":"Resource_1001","MoonnightPicture":"Resource_1001","RootOut":0,"SaplingItemId":0,"Description":"在野外很常见，长着一些小而酸的果子。"},
-{"_t":"ResourcesPointConfig","_id":1002,"ResourcesPointName":"萝卜","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1002],"Prefab":["Resource_1002"],"ResourcePicture":["Resource_1002"],"MoonnightPrefab":"Resource_1002","MoonnightPicture":"Resource_1002","RootOut":0,"SaplingItemId":0,"Description":"在野外很常见，一个萝卜一个坑"},
-{"_t":"ResourcesPointConfig","_id":1003,"ResourcesPointName":"杂草","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1003],"Prefab":["Resource_1003"],"ResourcePicture":["Resource_1003"],"MoonnightPrefab":"Resource_1003","MoonnightPicture":"Resource_1003","RootOut":0,"SaplingItemId":0,"Description":"杂草"},
-{"_t":"ResourcesPointConfig","_id":2001,"ResourcesPointName":"桃树","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2001,2007,2008],"Prefab":["Resource_2001"],"ResourcePicture":["Resource_2001"],"MoonnightPrefab":"Resource_2001","MoonnightPicture":"Resource_2001","RootOut":1,"SaplingItemId":2001,"Description":"平平无奇的桃树"},
-{"_t":"ResourcesPointConfig","_id":2002,"ResourcesPointName":"桑树","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2009,2002],"Prefab":["Resource_2002"],"ResourcePicture":["Resource_2002"],"MoonnightPrefab":"Resource_2002","MoonnightPicture":"Resource_2002","RootOut":1,"SaplingItemId":2002,"Description":"普普通通的桑树"},
-{"_t":"ResourcesPointConfig","_id":2003,"ResourcesPointName":"树枝堆","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2003],"Prefab":["Resource_2003"],"ResourcePicture":["Resource_2003"],"MoonnightPrefab":"Resource_2003","MoonnightPicture":"Resource_2003","RootOut":0,"SaplingItemId":0,"Description":"树枝堆，可以收集少量的树枝"},
-{"_t":"ResourcesPointConfig","_id":2004,"ResourcesPointName":"茅草","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2004],"Prefab":["Resource_2004"],"ResourcePicture":["Resource_2004"],"MoonnightPrefab":"Resource_2004","MoonnightPicture":"Resource_2004","RootOut":1,"SaplingItemId":2003,"Description":"没什么特别的茅草"},
-{"_t":"ResourcesPointConfig","_id":2005,"ResourcesPointName":"碎石堆","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2005],"Prefab":["Resource_2005"],"ResourcePicture":["Resource_2005"],"MoonnightPrefab":"Resource_2005","MoonnightPicture":"Resource_2005","RootOut":0,"SaplingItemId":0,"Description":"碎石堆，可以收集少量的石头"},
-{"_t":"ResourcesPointConfig","_id":2006,"ResourcesPointName":"亚麻","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2006],"Prefab":["Resource_2006"],"ResourcePicture":["Resource_2006"],"MoonnightPrefab":"Resource_2006","MoonnightPicture":"Resource_2006","RootOut":1,"SaplingItemId":2004,"Description":"亚麻，制作衣物布料的原料！"},
-{"_t":"ResourcesPointConfig","_id":3001,"ResourcesPointName":"矿洞","Type":3,"WorkerType":[1,2,3],"RelatedResources":[3001,3002],"Prefab":["Resource_3001"],"ResourcePicture":["Resource_3001"],"MoonnightPrefab":"Resource_3001","MoonnightPicture":"Resource_3001","RootOut":0,"SaplingItemId":0,"Description":"神秘古老的矿洞"},
-{"_t":"ResourcesPointConfig","_id":3002,"ResourcesPointName":"鱼塘","Type":3,"WorkerType":[2,3],"RelatedResources":[3003,3004,3005],"Prefab":["Resource_3002"],"ResourcePicture":["Resource_3002"],"MoonnightPrefab":"Resource_3002","MoonnightPicture":"Resource_3002","RootOut":0,"SaplingItemId":0,"Description":"自古以来，鱼塘管理就是一门深奥的学问..."},
+{"_t":"ResourcesPointConfig","_id":1001,"ResourcesPointName":"野果丛","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1001],"Prefab":["Resource_1001"],"ResourcePicture":["Resource_1001"],"MoonnightPrefab":"Resource_1001","MoonnightPicture":"Resource_1001","RootOut":0,"SaplingItemId":1005,"Description":"在野外很常见，长着一些小而酸的果子，勉勉强强可以充饥。"},
+{"_t":"ResourcesPointConfig","_id":1002,"ResourcesPointName":"杂草","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1002],"Prefab":["Resource_1002"],"ResourcePicture":["Resource_1002"],"MoonnightPrefab":"Resource_1002","MoonnightPicture":"Resource_1002","RootOut":0,"SaplingItemId":1006,"Description":"随处可见的杂草"},
+{"_t":"ResourcesPointConfig","_id":1003,"ResourcesPointName":"桃树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1003,1004,1005],"Prefab":["Resource_1003"],"ResourcePicture":["Resource_1003"],"MoonnightPrefab":"Resource_1003","MoonnightPicture":"Resource_1003","RootOut":1,"SaplingItemId":1001,"Description":"平平无奇的桃树"},
+{"_t":"ResourcesPointConfig","_id":1004,"ResourcesPointName":"桑树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1006,1007],"Prefab":["Resource_1004"],"ResourcePicture":["Resource_1004"],"MoonnightPrefab":"Resource_1004","MoonnightPicture":"Resource_1004","RootOut":1,"SaplingItemId":1002,"Description":"普普通通的桑树"},
+{"_t":"ResourcesPointConfig","_id":1005,"ResourcesPointName":"树枝堆","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1008],"Prefab":["Resource_1005"],"ResourcePicture":["Resource_1005"],"MoonnightPrefab":"Resource_1005","MoonnightPicture":"Resource_1005","RootOut":0,"SaplingItemId":0,"Description":"树枝堆，可以收集少量的树枝"},
+{"_t":"ResourcesPointConfig","_id":1006,"ResourcesPointName":"白茅","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1009],"Prefab":["Resource_1006"],"ResourcePicture":["Resource_1006"],"MoonnightPrefab":"Resource_1006","MoonnightPicture":"Resource_1006","RootOut":1,"SaplingItemId":1003,"Description":"白茅"},
+{"_t":"ResourcesPointConfig","_id":1007,"ResourcesPointName":"碎石堆","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1010],"Prefab":["Resource_1007"],"ResourcePicture":["Resource_1007"],"MoonnightPrefab":"Resource_1007","MoonnightPicture":"Resource_1007","RootOut":0,"SaplingItemId":0,"Description":"碎石堆，可以收集少量的石头"},
+{"_t":"ResourcesPointConfig","_id":1008,"ResourcesPointName":"亚麻","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1011],"Prefab":["Resource_1008"],"ResourcePicture":["Resource_1008"],"MoonnightPrefab":"Resource_1008","MoonnightPicture":"Resource_1008","RootOut":1,"SaplingItemId":1004,"Description":"亚麻，制作衣物布料的原料！"},
+{"_t":"ResourcesPointConfig","_id":1009,"ResourcesPointName":"香蒲草","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1012],"Prefab":["Resource_1009"],"ResourcePicture":["Resource_1009"],"MoonnightPrefab":"Resource_1009","MoonnightPicture":"Resource_1009","RootOut":1,"SaplingItemId":1007,"Description":"香蒲草"},
+{"_t":"ResourcesPointConfig","_id":1010,"ResourcesPointName":"毛竹","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1013,1014],"Prefab":["Resource_1010"],"ResourcePicture":["Resource_1010"],"MoonnightPrefab":"Resource_1010","MoonnightPicture":"Resource_1010","RootOut":1,"SaplingItemId":1008,"Description":"毛竹"},
+{"_t":"ResourcesPointConfig","_id":1011,"ResourcesPointName":"柳树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1015],"Prefab":["Resource_1011"],"ResourcePicture":["Resource_1011"],"MoonnightPrefab":"Resource_1011","MoonnightPicture":"Resource_1011","RootOut":1,"SaplingItemId":1009,"Description":"柳树"},
+{"_t":"ResourcesPointConfig","_id":1012,"ResourcesPointName":"野菜","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1016],"Prefab":["Resource_1012"],"ResourcePicture":["Resource_1012"],"MoonnightPrefab":"Resource_1012","MoonnightPicture":"Resource_1012","RootOut":1,"SaplingItemId":1010,"Description":"野菜"},
+{"_t":"ResourcesPointConfig","_id":1013,"ResourcesPointName":"石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1017],"Prefab":["Resource_1013"],"ResourcePicture":["Resource_1013"],"MoonnightPrefab":"Resource_1013","MoonnightPicture":"Resource_1013","RootOut":1,"SaplingItemId":0,"Description":"石"},
+{"_t":"ResourcesPointConfig","_id":1014,"ResourcesPointName":"棕树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1018,1019],"Prefab":["Resource_1014"],"ResourcePicture":["Resource_1014"],"MoonnightPrefab":"Resource_1014","MoonnightPicture":"Resource_1014","RootOut":1,"SaplingItemId":1011,"Description":"棕树"},
+{"_t":"ResourcesPointConfig","_id":1015,"ResourcesPointName":"花岗石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1020],"Prefab":["Resource_1015"],"ResourcePicture":["Resource_1015"],"MoonnightPrefab":"Resource_1015","MoonnightPicture":"Resource_1015","RootOut":1,"SaplingItemId":0,"Description":"花岗石"},
+{"_t":"ResourcesPointConfig","_id":1016,"ResourcesPointName":"松树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1021],"Prefab":["Resource_1016"],"ResourcePicture":["Resource_1016"],"MoonnightPrefab":"Resource_1016","MoonnightPicture":"Resource_1016","RootOut":1,"SaplingItemId":1012,"Description":"松树"},
+{"_t":"ResourcesPointConfig","_id":1017,"ResourcesPointName":"棠梨","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1022,1023],"Prefab":["Resource_1017"],"ResourcePicture":["Resource_1017"],"MoonnightPrefab":"Resource_1017","MoonnightPicture":"Resource_1017","RootOut":1,"SaplingItemId":1013,"Description":"棠梨"},
+{"_t":"ResourcesPointConfig","_id":1018,"ResourcesPointName":"梅树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1024],"Prefab":["Resource_1018"],"ResourcePicture":["Resource_1018"],"MoonnightPrefab":"Resource_1018","MoonnightPicture":"Resource_1018","RootOut":1,"SaplingItemId":1014,"Description":"梅树"},
+{"_t":"ResourcesPointConfig","_id":1019,"ResourcesPointName":"铁矿石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1025],"Prefab":["Resource_1019"],"ResourcePicture":["Resource_1019"],"MoonnightPrefab":"Resource_1019","MoonnightPicture":"Resource_1019","RootOut":1,"SaplingItemId":0,"Description":"铁矿石"},
+{"_t":"ResourcesPointConfig","_id":1020,"ResourcesPointName":"银矿石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1026],"Prefab":["Resource_1020"],"ResourcePicture":["Resource_1020"],"MoonnightPrefab":"Resource_1020","MoonnightPicture":"Resource_1020","RootOut":1,"SaplingItemId":0,"Description":"银矿石"},
+{"_t":"ResourcesPointConfig","_id":1021,"ResourcesPointName":"金矿石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1027],"Prefab":["Resource_1021"],"ResourcePicture":["Resource_1021"],"MoonnightPrefab":"Resource_1021","MoonnightPicture":"Resource_1021","RootOut":1,"SaplingItemId":0,"Description":"金矿石"},
+{"_t":"ResourcesPointConfig","_id":1022,"ResourcesPointName":"大理石","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1028],"Prefab":["Resource_1022"],"ResourcePicture":["Resource_1022"],"MoonnightPrefab":"Resource_1022","MoonnightPicture":"Resource_1022","RootOut":1,"SaplingItemId":0,"Description":"大理石"},
+{"_t":"ResourcesPointConfig","_id":1023,"ResourcesPointName":"桃泥","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1029],"Prefab":["Resource_1023"],"ResourcePicture":["Resource_1023"],"MoonnightPrefab":"Resource_1023","MoonnightPicture":"Resource_1023","RootOut":1,"SaplingItemId":0,"Description":"桃泥"},
+{"_t":"ResourcesPointConfig","_id":1024,"ResourcesPointName":"桢楠","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1030],"Prefab":["Resource_1024"],"ResourcePicture":["Resource_1024"],"MoonnightPrefab":"Resource_1024","MoonnightPicture":"Resource_1024","RootOut":1,"SaplingItemId":1015,"Description":"桢楠"},
+{"_t":"ResourcesPointConfig","_id":1025,"ResourcesPointName":"榕树","Type":1,"WorkerType":[1,2,3],"RelatedResources":[1031],"Prefab":["Resource_1025"],"ResourcePicture":["Resource_1025"],"MoonnightPrefab":"Resource_1025","MoonnightPicture":"Resource_1025","RootOut":1,"SaplingItemId":1016,"Description":"榕树"},
+{"_t":"ResourcesPointConfig","_id":2001,"ResourcesPointName":"矿洞","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2001,2002],"Prefab":["Resource_2001"],"ResourcePicture":["Resource_2001"],"MoonnightPrefab":"Resource_2001","MoonnightPicture":"Resource_2001","RootOut":0,"SaplingItemId":0,"Description":"神秘古老的矿洞"},
+{"_t":"ResourcesPointConfig","_id":2002,"ResourcesPointName":"鱼塘","Type":2,"WorkerType":[1,2,3],"RelatedResources":[2003,2004,2005],"Prefab":["Resource_2002"],"ResourcePicture":["Resource_2002"],"MoonnightPrefab":"Resource_2002","MoonnightPicture":"Resource_2002","RootOut":0,"SaplingItemId":0,"Description":"鱼塘"},
 ]}
diff --git a/Excel/Json/s/RoleConfig.txt b/Excel/Json/s/RoleConfig.txt
index 6c66a5b..ca34f4d 100644
--- a/Excel/Json/s/RoleConfig.txt
+++ b/Excel/Json/s/RoleConfig.txt
@@ -1,9 +1,9 @@
 {"list":[
-{"_t":"RoleConfig","_id":1,"Name":"","Type":1,"Gender":1,"Age":13,"DefaultLife":-1,"Labor":6,"Wisdom":8,"MoveSpeed":18,"AttributesGroup":1},
-{"_t":"RoleConfig","_id":2,"Name":"","Type":1,"Gender":2,"Age":13,"DefaultLife":-1,"Labor":6,"Wisdom":8,"MoveSpeed":10,"AttributesGroup":1},
-{"_t":"RoleConfig","_id":3,"Name":"李绫儿","Type":2,"Gender":2,"Age":14,"DefaultLife":-1,"Labor":8,"Wisdom":6,"MoveSpeed":20,"AttributesGroup":2},
-{"_t":"RoleConfig","_id":4,"Name":"杨全妹","Type":3,"Gender":2,"Age":52,"DefaultLife":50,"Labor":10,"Wisdom":10,"MoveSpeed":10,"AttributesGroup":0},
-{"_t":"RoleConfig","_id":5,"Name":"孟和","Type":2,"Gender":1,"Age":15,"DefaultLife":-1,"Labor":11,"Wisdom":8,"MoveSpeed":11,"AttributesGroup":3},
-{"_t":"RoleConfig","_id":6,"Name":"韩飞","Type":2,"Gender":1,"Age":15,"DefaultLife":-1,"Labor":8,"Wisdom":9,"MoveSpeed":16,"AttributesGroup":4},
-{"_t":"RoleConfig","_id":7,"Name":"梨蓉音","Type":2,"Gender":2,"Age":13,"DefaultLife":-1,"Labor":5,"Wisdom":12,"MoveSpeed":14,"AttributesGroup":5},
+{"_t":"RoleConfig","_id":1,"Name":"","Type":1,"Gender":1,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":6,"Wisdom":8,"MoveSpeed":50,"AttributesGroup":1},
+{"_t":"RoleConfig","_id":2,"Name":"","Type":1,"Gender":2,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":6,"Wisdom":8,"MoveSpeed":50,"AttributesGroup":1},
+{"_t":"RoleConfig","_id":3,"Name":"李绫儿","Type":2,"Gender":2,"Physique":-1,"Age":16,"LifeMax":-1,"Labor":8,"Wisdom":6,"MoveSpeed":50,"AttributesGroup":2},
+{"_t":"RoleConfig","_id":4,"Name":"杨全妹","Type":3,"Gender":2,"Physique":4,"Age":48,"LifeMax":60,"Labor":10,"Wisdom":10,"MoveSpeed":50,"AttributesGroup":0},
+{"_t":"RoleConfig","_id":5,"Name":"孟和","Type":2,"Gender":1,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":11,"Wisdom":8,"MoveSpeed":50,"AttributesGroup":3},
+{"_t":"RoleConfig","_id":6,"Name":"韩飞","Type":2,"Gender":1,"Physique":-1,"Age":15,"LifeMax":-1,"Labor":8,"Wisdom":9,"MoveSpeed":50,"AttributesGroup":4},
+{"_t":"RoleConfig","_id":7,"Name":"梨蓉音","Type":2,"Gender":2,"Physique":-1,"Age":14,"LifeMax":-1,"Labor":5,"Wisdom":12,"MoveSpeed":50,"AttributesGroup":5},
 ]}
diff --git a/Excel/Json/s/SaplingConfig.txt b/Excel/Json/s/SaplingConfig.txt
index b0e525e..4a30d45 100644
--- a/Excel/Json/s/SaplingConfig.txt
+++ b/Excel/Json/s/SaplingConfig.txt
@@ -1,6 +1,18 @@
 {"list":[
-{"_t":"SaplingConfig","_id":1001,"SaplingName":"桃树苗","GrowthTime":12,"RelatedResourcesPoint":2001,"SaplingPrefab":"Sapling_1001","Description":"桃树苗，长大后会成为桃树"},
-{"_t":"SaplingConfig","_id":1002,"SaplingName":"桑树苗","GrowthTime":12,"RelatedResourcesPoint":2002,"SaplingPrefab":"Sapling_1002","Description":"桑树苗，长大后会成为桑树"},
-{"_t":"SaplingConfig","_id":1003,"SaplingName":"茅草苗","GrowthTime":12,"RelatedResourcesPoint":2004,"SaplingPrefab":"Sapling_1003","Description":"茅草苗，长大后会成为茅草"},
-{"_t":"SaplingConfig","_id":1004,"SaplingName":"亚麻苗","GrowthTime":12,"RelatedResourcesPoint":2006,"SaplingPrefab":"Sapling_1004","Description":"亚麻苗，长大后会成为亚麻"},
+{"_t":"SaplingConfig","_id":1001,"SaplingName":"桃树树苗","GrowthTime":12,"RelatedResourcesPoint":1003,"SaplingPrefab":"Sapling_1001","Description":"桃树树苗，种植后可成长为桃树"},
+{"_t":"SaplingConfig","_id":1002,"SaplingName":"桑树树苗","GrowthTime":12,"RelatedResourcesPoint":1004,"SaplingPrefab":"Sapling_1002","Description":"桑树树苗，种植后可成长为桑树"},
+{"_t":"SaplingConfig","_id":1003,"SaplingName":"白茅幼苗","GrowthTime":12,"RelatedResourcesPoint":1006,"SaplingPrefab":"Sapling_1003","Description":"白茅幼苗，种植后可成长为白茅"},
+{"_t":"SaplingConfig","_id":1004,"SaplingName":"亚麻幼苗","GrowthTime":12,"RelatedResourcesPoint":1008,"SaplingPrefab":"Sapling_1004","Description":"亚麻幼苗，种植后可成长为亚麻"},
+{"_t":"SaplingConfig","_id":1005,"SaplingName":"野果幼苗","GrowthTime":6,"RelatedResourcesPoint":1001,"SaplingPrefab":"Sapling_1005","Description":"野果幼苗，种植后可成长为野果"},
+{"_t":"SaplingConfig","_id":1006,"SaplingName":"杂草幼苗","GrowthTime":6,"RelatedResourcesPoint":1002,"SaplingPrefab":"Sapling_1006","Description":"杂草幼苗，种植后可成长为杂草"},
+{"_t":"SaplingConfig","_id":1007,"SaplingName":"香蒲幼苗","GrowthTime":6,"RelatedResourcesPoint":1009,"SaplingPrefab":"Sapling_1007","Description":"香蒲幼苗，种植后可成长为香蒲"},
+{"_t":"SaplingConfig","_id":1008,"SaplingName":"毛竹竹苗","GrowthTime":12,"RelatedResourcesPoint":1010,"SaplingPrefab":"Sapling_1008","Description":"毛竹竹苗，种植后可成长为毛竹"},
+{"_t":"SaplingConfig","_id":1009,"SaplingName":"柳树树苗","GrowthTime":12,"RelatedResourcesPoint":1011,"SaplingPrefab":"Sapling_1009","Description":"柳树树苗，种植后可成长为柳树"},
+{"_t":"SaplingConfig","_id":1010,"SaplingName":"野菜幼苗","GrowthTime":6,"RelatedResourcesPoint":1012,"SaplingPrefab":"Sapling_1010","Description":"野菜幼苗，种植后可成长为野菜"},
+{"_t":"SaplingConfig","_id":1011,"SaplingName":"棕树树苗","GrowthTime":12,"RelatedResourcesPoint":1014,"SaplingPrefab":"Sapling_1011","Description":"棕树树苗，种植后可成长为棕树"},
+{"_t":"SaplingConfig","_id":1012,"SaplingName":"松树树苗","GrowthTime":12,"RelatedResourcesPoint":1016,"SaplingPrefab":"Sapling_1012","Description":"松树树苗，种植后可成长为松树"},
+{"_t":"SaplingConfig","_id":1013,"SaplingName":"棠梨树苗","GrowthTime":12,"RelatedResourcesPoint":1017,"SaplingPrefab":"Sapling_1013","Description":"棠梨树苗，种植后可成长为棠梨"},
+{"_t":"SaplingConfig","_id":1014,"SaplingName":"梅树树苗","GrowthTime":12,"RelatedResourcesPoint":1018,"SaplingPrefab":"Sapling_1014","Description":"梅树树苗，种植后可成长为梅树"},
+{"_t":"SaplingConfig","_id":1015,"SaplingName":"桢楠树苗","GrowthTime":12,"RelatedResourcesPoint":1024,"SaplingPrefab":"Sapling_1015","Description":"桢楠树苗，种植后可成长为桢楠"},
+{"_t":"SaplingConfig","_id":1016,"SaplingName":"榕树树苗","GrowthTime":24,"RelatedResourcesPoint":1025,"SaplingPrefab":"Sapling_1016","Description":"榕树树苗，种植后可成长为榕树"},
 ]}
diff --git a/Excel/Json/s/SeasonConfig.txt b/Excel/Json/s/SeasonConfig.txt
index 6e43842..fa22feb 100644
--- a/Excel/Json/s/SeasonConfig.txt
+++ b/Excel/Json/s/SeasonConfig.txt
@@ -1,15 +1,15 @@
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diff --git a/Excel/Json/s/SpecialItemConfig.txt b/Excel/Json/s/SpecialItemConfig.txt
index 25838bf..7903788 100644
--- a/Excel/Json/s/SpecialItemConfig.txt
+++ b/Excel/Json/s/SpecialItemConfig.txt
@@ -1,4 +1,4 @@
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diff --git a/Excel/Json/s/StateConfig.txt b/Excel/Json/s/StateConfig.txt
deleted file mode 100644
index e16f141..0000000
--- a/Excel/Json/s/StateConfig.txt
+++ /dev/null
@@ -1,4 +0,0 @@
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diff --git a/Excel/Json/s/StructureConfig.txt b/Excel/Json/s/StructureConfig.txt
deleted file mode 100644
index 7661852..0000000
--- a/Excel/Json/s/StructureConfig.txt
+++ /dev/null
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diff --git a/Excel/Json/s/SynthesisConfig.txt b/Excel/Json/s/SynthesisConfig.txt
deleted file mode 100644
index 3874c46..0000000
--- a/Excel/Json/s/SynthesisConfig.txt
+++ /dev/null
@@ -1,29 +0,0 @@
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-{"_t":"SynthesisConfig","_id":1013,"Name":"药炉","MixtureTpye":1,"MixtureID":3008,"QualityMixtureID":0,"BodyVolume":600,"TimeConsume":-1,"Copies":1,"QualityCopies":0,"StructureID":[0],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1010,1011],"ItemNum":[50,50],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":1014,"Name":"药室","MixtureTpye":1,"MixtureID":3009,"QualityMixtureID":0,"BodyVolume":600,"TimeConsume":-1,"Copies":1,"QualityCopies":0,"StructureID":[0],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":2,"BoomCondition":0,"ScienceId":0,"ItemId":[1010,1011],"ItemNum":[50,50],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":2001,"Name":"木板","MixtureTpye":2,"MixtureID":1012,"QualityMixtureID":0,"BodyVolume":0,"TimeConsume":2,"Copies":1,"QualityCopies":0,"StructureID":[3001,3002,3003],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1011],"ItemNum":[5],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":2002,"Name":"石块","MixtureTpye":2,"MixtureID":1014,"QualityMixtureID":0,"BodyVolume":0,"TimeConsume":2,"Copies":1,"QualityCopies":0,"StructureID":[3001,3002,3003],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1013],"ItemNum":[5],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":2003,"Name":"亚麻布","MixtureTpye":2,"MixtureID":1016,"QualityMixtureID":0,"BodyVolume":0,"TimeConsume":2,"Copies":1,"QualityCopies":0,"StructureID":[3003,3004],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1015],"ItemNum":[10],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":2004,"Name":"亚麻绳","MixtureTpye":2,"MixtureID":1017,"QualityMixtureID":0,"BodyVolume":0,"TimeConsume":2,"Copies":1,"QualityCopies":0,"StructureID":[3003,3004],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1015],"ItemNum":[10],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":2005,"Name":"米","MixtureTpye":2,"MixtureID":1019,"QualityMixtureID":0,"BodyVolume":0,"TimeConsume":2,"Copies":1,"QualityCopies":0,"StructureID":[2006],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1020],"ItemNum":[5],"NeedProficiency":0,"ProficiencyPerItem":0,"QualityProficiencyPerItem":0,"ControllableFactor":0,"FactorDemand":[]},
-{"_t":"SynthesisConfig","_id":3001,"Name":"萝卜饭","MixtureTpye":3,"MixtureID":3002,"QualityMixtureID":3003,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3006,3007],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1008,1019],"ItemNum":[1,5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,1,2]},
-{"_t":"SynthesisConfig","_id":3002,"Name":"萝卜烧羊肉","MixtureTpye":3,"MixtureID":3004,"QualityMixtureID":3005,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3006,3007],"SkillCondition":1001,"DisplayCondition":0,"Parameter":0,"UnlockCondition":2,"Parameter2":2007,"BoomCondition":0,"ScienceId":0,"ItemId":[1008,1018],"ItemNum":[2,3],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[2,3,3]},
-{"_t":"SynthesisConfig","_id":3003,"Name":"红掌拨清波","MixtureTpye":3,"MixtureID":3006,"QualityMixtureID":3007,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3006,3007],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1008,1009],"ItemNum":[1,5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,3,3]},
-{"_t":"SynthesisConfig","_id":4001,"Name":"金疮药","MixtureTpye":4,"MixtureID":4002,"QualityMixtureID":4003,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1015],"ItemNum":[5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,2,3]},
-{"_t":"SynthesisConfig","_id":4002,"Name":"接骨散","MixtureTpye":4,"MixtureID":4004,"QualityMixtureID":4005,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1015,1003],"ItemNum":[5,1],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,2,3]},
-{"_t":"SynthesisConfig","_id":4003,"Name":"香蒲汤","MixtureTpye":4,"MixtureID":4006,"QualityMixtureID":4007,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1024],"ItemNum":[5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,3,3]},
-{"_t":"SynthesisConfig","_id":4004,"Name":"屠苏药","MixtureTpye":4,"MixtureID":4008,"QualityMixtureID":4009,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":0,"DisplayCondition":0,"Parameter":0,"UnlockCondition":1,"Parameter2":1,"BoomCondition":0,"ScienceId":0,"ItemId":[1024,1003],"ItemNum":[5,1],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,1,3]},
-{"_t":"SynthesisConfig","_id":4005,"Name":"生脉散","MixtureTpye":4,"MixtureID":4010,"QualityMixtureID":4011,"BodyVolume":0,"TimeConsume":10,"Copies":1,"QualityCopies":1,"StructureID":[3008,3009],"SkillCondition":1002,"DisplayCondition":0,"Parameter":0,"UnlockCondition":2,"Parameter2":2008,"BoomCondition":0,"ScienceId":0,"ItemId":[1024,1002,1003],"ItemNum":[5,1,5],"NeedProficiency":15,"ProficiencyPerItem":3,"QualityProficiencyPerItem":5,"ControllableFactor":1,"FactorDemand":[1,2,1]},
-]}
diff --git a/Excel/Json/s/TechnologyConfig.txt b/Excel/Json/s/TechnologyConfig.txt
deleted file mode 100644
index 4ae8523..0000000
--- a/Excel/Json/s/TechnologyConfig.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-{"list":[
-]}
diff --git a/Excel/Json/s/TextConfig.txt b/Excel/Json/s/TextConfig.txt
index 117ca88..41f4871 100644
--- a/Excel/Json/s/TextConfig.txt
+++ b/Excel/Json/s/TextConfig.txt
@@ -24,7 +24,7 @@
 {"_t":"TextConfig","_id":1023,"Text":"研发失败"},
 {"_t":"TextConfig","_id":1024,"Text":"火候不对，请注意！"},
 {"_t":"TextConfig","_id":1025,"Text":"没有正在劳作的村民，无法进行该操作"},
-{"_t":"TextConfig","_id":1026,"Text":"村落中可用的水量不足，无法种植"},
+{"_t":"TextConfig","_id":1026,"Text":"该作物为水田作物，净化河流后方可种植"},
 {"_t":"TextConfig","_id":1027,"Text":"桃源制药条件不足，无法制作"},
 {"_t":"TextConfig","_id":1028,"Text":"该药方需要有药师才可学习"},
 {"_t":"TextConfig","_id":1029,"Text":"炉内无法容纳更多药材，请先取出再进行更换"},
@@ -45,7 +45,103 @@
 {"_t":"TextConfig","_id":1044,"Text":"进行击鼓传花游戏时才可以敲击"},
 {"_t":"TextConfig","_id":1045,"Text":"本次击鼓传花已结束"},
 {"_t":"TextConfig","_id":1046,"Text":"物品已制作完成"},
+{"_t":"TextConfig","_id":1047,"Text":"制作队列已满！"},
+{"_t":"TextConfig","_id":1048,"Text":"该伙伴等级不足"},
+{"_t":"TextConfig","_id":1049,"Text":"修为不足"},
+{"_t":"TextConfig","_id":1050,"Text":"离队伍太远，无法归队"},
+{"_t":"TextConfig","_id":1051,"Text":"阵型内存在不在队伍中的伙伴，无法启用！"},
+{"_t":"TextConfig","_id":1052,"Text":"已启用该阵型"},
+{"_t":"TextConfig","_id":1053,"Text":"该伙伴不在队伍中，无法加入阵型内"},
+{"_t":"TextConfig","_id":1054,"Text":"请选择好友"},
+{"_t":"TextConfig","_id":1055,"Text":"钓鱼中，不可更换鱼竿"},
+{"_t":"TextConfig","_id":1056,"Text":"钓鱼中，不可更换鱼饵"},
+{"_t":"TextConfig","_id":1057,"Text":"请先选择鱼竿"},
+{"_t":"TextConfig","_id":1058,"Text":"背包已满，先清理一下背包再钓鱼吧！"},
+{"_t":"TextConfig","_id":1059,"Text":"鱼饵不足！"},
+{"_t":"TextConfig","_id":1060,"Text":"鱼钓光光啦"},
+{"_t":"TextConfig","_id":1061,"Text":"鱼溜走了..."},
+{"_t":"TextConfig","_id":1062,"Text":"当前背包中没有此物品"},
+{"_t":"TextConfig","_id":1063,"Text":"桃谷处于食物不足状态，无法派遣人员至此处"},
+{"_t":"TextConfig","_id":1064,"Text":"营地处于食物不足状态，请先运输物资至此处"},
+{"_t":"TextConfig","_id":1065,"Text":"队伍不在此处，无法战斗！"},
 {"_t":"TextConfig","_id":2001,"Text":"抵达中..."},
 {"_t":"TextConfig","_id":2002,"Text":"每日起床后一个时辰、下雨时以及雨后一个时辰植物上会蓄满露水"},
 {"_t":"TextConfig","_id":2003,"Text":"已枯竭，{再生条件}再生"},
+{"_t":"TextConfig","_id":2004,"Text":"少"},
+{"_t":"TextConfig","_id":2005,"Text":"稀"},
+{"_t":"TextConfig","_id":2006,"Text":"罕"},
+{"_t":"TextConfig","_id":2007,"Text":"效益"},
+{"_t":"TextConfig","_id":2008,"Text":"携带"},
+{"_t":"TextConfig","_id":2009,"Text":"送返资源"},
+{"_t":"TextConfig","_id":2010,"Text":"制作中"},
+{"_t":"TextConfig","_id":2011,"Text":"完成"},
+{"_t":"TextConfig","_id":2012,"Text":"耗时"},
+{"_t":"TextConfig","_id":2013,"Text":"仓库"},
+{"_t":"TextConfig","_id":2014,"Text":"售价"},
+{"_t":"TextConfig","_id":2015,"Text":"来源"},
+{"_t":"TextConfig","_id":2016,"Text":"背包"},
+{"_t":"TextConfig","_id":2017,"Text":"时间"},
+{"_t":"TextConfig","_id":2018,"Text":"建筑损坏，无法制作"},
+{"_t":"TextConfig","_id":2019,"Text":"暂停中"},
+{"_t":"TextConfig","_id":2020,"Text":"属性"},
+{"_t":"TextConfig","_id":2021,"Text":"体质"},
+{"_t":"TextConfig","_id":2022,"Text":"智慧"},
+{"_t":"TextConfig","_id":2023,"Text":"劳力"},
+{"_t":"TextConfig","_id":2024,"Text":"健康"},
+{"_t":"TextConfig","_id":2025,"Text":"标签"},
+{"_t":"TextConfig","_id":2026,"Text":"技能"},
+{"_t":"TextConfig","_id":2027,"Text":"父母"},
+{"_t":"TextConfig","_id":2028,"Text":"夫妻"},
+{"_t":"TextConfig","_id":2029,"Text":"子女"},
+{"_t":"TextConfig","_id":2030,"Text":"兄弟姐妹"},
+{"_t":"TextConfig","_id":2031,"Text":"获得"},
+{"_t":"TextConfig","_id":2032,"Text":"详情"},
+{"_t":"TextConfig","_id":2033,"Text":"衣服列表"},
+{"_t":"TextConfig","_id":2034,"Text":"小物件列表"},
+{"_t":"TextConfig","_id":2035,"Text":"防护品列表"},
+{"_t":"TextConfig","_id":2036,"Text":"药品列表"},
+{"_t":"TextConfig","_id":2037,"Text":"药效"},
+{"_t":"TextConfig","_id":2038,"Text":"毒性"},
+{"_t":"TextConfig","_id":2039,"Text":"作用"},
+{"_t":"TextConfig","_id":2040,"Text":"数量"},
+{"_t":"TextConfig","_id":2041,"Text":"战力"},
+{"_t":"TextConfig","_id":2042,"Text":"等级"},
+{"_t":"TextConfig","_id":2043,"Text":"已满级"},
+{"_t":"TextConfig","_id":2044,"Text":"技能效果"},
+{"_t":"TextConfig","_id":2045,"Text":"下一等级"},
+{"_t":"TextConfig","_id":2046,"Text":"升级条件"},
+{"_t":"TextConfig","_id":2047,"Text":"被动效果"},
+{"_t":"TextConfig","_id":2048,"Text":"升级需修为"},
+{"_t":"TextConfig","_id":2049,"Text":"当前总修为"},
+{"_t":"TextConfig","_id":2050,"Text":"当前技能"},
+{"_t":"TextConfig","_id":2051,"Text":"已激活"},
+{"_t":"TextConfig","_id":2052,"Text":"当前阵型"},
+{"_t":"TextConfig","_id":2053,"Text":"繁茂"},
+{"_t":"TextConfig","_id":2054,"Text":"已获得"},
+{"_t":"TextConfig","_id":2055,"Text":"摇摇树"},
+{"_t":"TextConfig","_id":2056,"Text":"选择好友"},
+{"_t":"TextConfig","_id":2057,"Text":"摇力"},
+{"_t":"TextConfig","_id":2058,"Text":"在线"},
+{"_t":"TextConfig","_id":2059,"Text":"离线"},
+{"_t":"TextConfig","_id":2060,"Text":"鱼上钩了！快拉竿！"},
+{"_t":"TextConfig","_id":2061,"Text":"资源信息"},
+{"_t":"TextConfig","_id":2062,"Text":"产出物品"},
+{"_t":"TextConfig","_id":2063,"Text":"{区域名称}仓库满了"},
+{"_t":"TextConfig","_id":2064,"Text":"{区域名称}食物不足"},
+{"_t":"TextConfig","_id":3001,"Text":"撤销建造将返还所有材料，是否撤销建造该建筑？"},
+{"_t":"TextConfig","_id":3002,"Text":"拆除建筑将返还50%建造材料，是否拆除该建筑？"},
+{"_t":"TextConfig","_id":3003,"Text":"将会停止该资源点上的其他行为，是否继续？"},
+{"_t":"TextConfig","_id":3004,"Text":"未完成制作的物品将会返还材料，是否中止制作？"},
+{"_t":"TextConfig","_id":3005,"Text":"取消管理者农田产量将不再获得加成，是否确认取消？"},
+{"_t":"TextConfig","_id":3006,"Text":"将消耗该菜品直接增加桃源饱食度，是否确认使用？"},
+{"_t":"TextConfig","_id":3007,"Text":"该菜品已研发，确定制作将按照菜谱所需食材数量进行烹饪。"},
+{"_t":"TextConfig","_id":3008,"Text":"该药品已研发，确定制作将按照药方所需药材数量进行炼药。"},
+{"_t":"TextConfig","_id":3009,"Text":"桃源已存在该种宴会BUFF，开宴后效果将覆盖原效果，是否开宴？"},
+{"_t":"TextConfig","_id":3010,"Text":"是否进入{森林区域名称}？"},
+{"_t":"TextConfig","_id":3011,"Text":"邮递员将会货物送回出发地，是否确定追回？"},
+{"_t":"TextConfig","_id":3012,"Text":"放弃该任务则无法再次接取，仍然要放弃该任务吗？"},
+{"_t":"TextConfig","_id":4001,"Text":"你的鱼饵用完了..."},
+{"_t":"TextConfig","_id":4002,"Text":"你的鱼竿用完了..."},
+{"_t":"TextConfig","_id":4003,"Text":"背包已满，鱼溜走了..."},
+{"_t":"TextConfig","_id":4004,"Text":"在这放个帐篷,做个临时营地,就可以驻扎在这里了"},
 ]}
diff --git a/Excel/Json/s/UnitConfig.txt b/Excel/Json/s/UnitConfig.txt
deleted file mode 100644
index dedf149..0000000
--- a/Excel/Json/s/UnitConfig.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-{"list":[
-{"_t":"UnitConfig","_id":1001,"Type":1,"Name":"米克尔","Desc":"带有强力攻击技能","Position":1,"Height":178,"Weight":68},
-]}
diff --git a/Excel/Json/s/UpgrateSequenceConfig.txt b/Excel/Json/s/UpgrateSequenceConfig.txt
index e4cddb1..e92c6df 100644
--- a/Excel/Json/s/UpgrateSequenceConfig.txt
+++ b/Excel/Json/s/UpgrateSequenceConfig.txt
@@ -5,4 +5,7 @@
 {"_t":"UpgrateSequenceConfig","_id":1004,"SequenceType":1,"ItemId":[2004,2005]},
 {"_t":"UpgrateSequenceConfig","_id":1005,"SequenceType":1,"ItemId":[3006,3007]},
 {"_t":"UpgrateSequenceConfig","_id":1006,"SequenceType":1,"ItemId":[3008,3009]},
+{"_t":"UpgrateSequenceConfig","_id":1007,"SequenceType":1,"ItemId":[2008,2009,2010]},
+{"_t":"UpgrateSequenceConfig","_id":1008,"SequenceType":1,"ItemId":[4001,4002,4003]},
+{"_t":"UpgrateSequenceConfig","_id":1009,"SequenceType":1,"ItemId":[4005,4006]},
 ]}
diff --git a/Excel/Json/s/WorldParametersConfig.txt b/Excel/Json/s/WorldParametersConfig.txt
index 6b35580..790dc8d 100644
--- a/Excel/Json/s/WorldParametersConfig.txt
+++ b/Excel/Json/s/WorldParametersConfig.txt
@@ -29,7 +29,6 @@
 {"_t":"WorldParametersConfig","_id":28,"Name":"暴击伤害倍数","Field":"CritMultiplier","Value":[150]},
 {"_t":"WorldParametersConfig","_id":29,"Name":"日志记录数量上限","Field":"LogAmount","Value":[50]},
 {"_t":"WorldParametersConfig","_id":30,"Name":"建筑升级所需材料的折算比例百分比","Field":"UpgratePercent","Value":[80]},
-{"_t":"WorldParametersConfig","_id":31,"Name":"木质零件","Field":"WoodenPart","Value":[1026]},
-{"_t":"WorldParametersConfig","_id":32,"Name":"石质零件","Field":"StonyPart","Value":[1027]},
-{"_t":"WorldParametersConfig","_id":33,"Name":"金属零件","Field":"MetalPart","Value":[1028]},
+{"_t":"WorldParametersConfig","_id":31,"Name":"初始地窖粮仓容量","Field":"InitialGranaryCapacity","Value":[1000]},
+{"_t":"WorldParametersConfig","_id":32,"Name":"季节天数","Field":"SeasonDay","Value":[8]},
 ]}
diff --git a/Excel/Json/s/WorldTree.txt b/Excel/Json/s/WorldTree.txt
deleted file mode 100644
index 285cfed..0000000
--- a/Excel/Json/s/WorldTree.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-{"list":[
-{"_t":"WorldTree","_id":1001,"Name":"5","RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1"},
-{"_t":"WorldTree","_id":1002,"Name":"15","RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1"},
-]}
diff --git a/Excel/Json/s/WorldTreeConfig.txt b/Excel/Json/s/WorldTreeConfig.txt
index 6962d0a..a9ad211 100644
--- a/Excel/Json/s/WorldTreeConfig.txt
+++ b/Excel/Json/s/WorldTreeConfig.txt
@@ -1,4 +1,12 @@
 {"list":[
-{"_t":"WorldTreeConfig","_id":1,"Name":"5","RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"小小的树苗，未来可期"},
-{"_t":"WorldTreeConfig","_id":2,"Name":"15","RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"好像长大了一些！现在是一棵大树苗了！"},
+{"_t":"WorldTreeConfig","_id":1,"Name":"5","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"小小的树苗，未来可期"},
+{"_t":"WorldTreeConfig","_id":2,"Name":"15","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":"好像长大了一些！现在是一棵大树苗了！"},
+{"_t":"WorldTreeConfig","_id":3,"Name":"30","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":4,"Name":"45","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":5,"Name":"60","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":6,"Name":"75","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":7,"Name":"90","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":8,"Name":"105","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":9,"Name":"120","DewAccount":5,"RewardGroup":[1001],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
+{"_t":"WorldTreeConfig","_id":10,"Name":"135","DewAccount":5,"RewardGroup":[1002],"EventGroup":[1001,1002],"TreePicture":"WorldTreePhase1","Prefab":"WorldTreePhase1","Description":""},
 ]}
diff --git a/Excel/LifeExpConfig.xlsx b/Excel/LifeExpConfig.xlsx
index 725bdf0..1e840b3 100644
Binary files a/Excel/LifeExpConfig.xlsx and b/Excel/LifeExpConfig.xlsx differ
diff --git a/Excel/MaterialConfig.xlsx b/Excel/MaterialConfig.xlsx
index 345ad71..18c29e9 100644
Binary files a/Excel/MaterialConfig.xlsx and b/Excel/MaterialConfig.xlsx differ
diff --git a/Excel/MissionChildConfig.xlsx b/Excel/MissionChildConfig.xlsx
index d6a66e7..dc881c4 100644
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diff --git a/Excel/MissionGroupConfig.xlsx b/Excel/MissionGroupConfig.xlsx
index 793f90b..8803ba0 100644
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diff --git a/Excel/MissionStepConfig.xlsx b/Excel/MissionStepConfig.xlsx
index 70d174f..21f4248 100644
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diff --git a/Excel/RegionConfig.xlsx b/Excel/RegionConfig.xlsx
index ce5e29f..90d293b 100644
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diff --git a/Excel/ResourcesConfig.xlsx b/Excel/ResourcesConfig.xlsx
index 97bfeca..292b627 100644
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diff --git a/Excel/ResourcesPointConfig.xlsx b/Excel/ResourcesPointConfig.xlsx
index fbdcdd0..72ce7ee 100644
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diff --git a/Excel/RoleConfig.xlsx b/Excel/RoleConfig.xlsx
index d179548..da4f6da 100644
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diff --git a/Excel/SaplingConfig.xlsx b/Excel/SaplingConfig.xlsx
index 1c4c994..e672972 100644
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diff --git a/Excel/SeasonConfig.xlsx b/Excel/SeasonConfig.xlsx
index 384a950..5da1e6e 100644
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diff --git a/Excel/SpecialItemConfig.xlsx b/Excel/SpecialItemConfig.xlsx
index 8d954bc..c011602 100644
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diff --git a/Excel/StateConfig.xlsx b/Excel/StateConfig.xlsx
deleted file mode 100644
index e993785..0000000
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diff --git a/Excel/StructureConfig.xlsx b/Excel/StructureConfig.xlsx
deleted file mode 100644
index c18a9db..0000000
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diff --git a/Excel/SynthesisConfig.xlsx b/Excel/SynthesisConfig.xlsx
deleted file mode 100644
index 334d807..0000000
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diff --git a/Excel/TechnologyConfig.xlsx b/Excel/TechnologyConfig.xlsx
deleted file mode 100644
index 757a5ff..0000000
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diff --git a/Excel/TextConfig.xlsx b/Excel/TextConfig.xlsx
index 337697c..7b04a4f 100644
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diff --git a/Excel/UnitConfig.xlsx b/Excel/UnitConfig.xlsx
deleted file mode 100644
index 4b61dce..0000000
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diff --git a/Excel/UpgrateSequenceConfig.xlsx b/Excel/UpgrateSequenceConfig.xlsx
index b2a3aa8..e7dcc4b 100644
Binary files a/Excel/UpgrateSequenceConfig.xlsx and b/Excel/UpgrateSequenceConfig.xlsx differ
diff --git a/Excel/WeaponTypeConfig.xlsx b/Excel/WeaponTypeConfig.xlsx
new file mode 100644
index 0000000..83fbd87
Binary files /dev/null and b/Excel/WeaponTypeConfig.xlsx differ
diff --git a/Excel/WorldParametersConfig.xlsx b/Excel/WorldParametersConfig.xlsx
index aaa38b4..0bc87bd 100644
Binary files a/Excel/WorldParametersConfig.xlsx and b/Excel/WorldParametersConfig.xlsx differ
diff --git a/Excel/WorldTree.xlsx b/Excel/WorldTree.xlsx
deleted file mode 100644
index 7d77011..0000000
Binary files a/Excel/WorldTree.xlsx and /dev/null differ
diff --git a/Excel/WorldTreeConfig.xlsx b/Excel/WorldTreeConfig.xlsx
index 3ff521e..28f24ce 100644
Binary files a/Excel/WorldTreeConfig.xlsx and b/Excel/WorldTreeConfig.xlsx differ
diff --git a/Server/Model/Generate/Config/AttributesGroupConfig.cs b/Server/Model/Generate/Config/AttributesGroupConfig.cs
deleted file mode 100644
index 0792542..0000000
--- a/Server/Model/Generate/Config/AttributesGroupConfig.cs
+++ /dev/null
@@ -1,127 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class AttributesGroupConfigCategory : ProtoObject, IMerge
-    {
-        public static AttributesGroupConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, AttributesGroupConfig> dict = new Dictionary<int, AttributesGroupConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<AttributesGroupConfig> list = new List<AttributesGroupConfig>();
-		
-        public AttributesGroupConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            AttributesGroupConfigCategory s = o as AttributesGroupConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (AttributesGroupConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public AttributesGroupConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out AttributesGroupConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (AttributesGroupConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, AttributesGroupConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<AttributesGroupConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public AttributesGroupConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class AttributesGroupConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>等级</summary>
-		[ProtoMember(2)]
-		public int Lv { get; set; }
-		/// <summary>统帅力</summary>
-		[ProtoMember(3)]
-		public int Domination { get; set; }
-		/// <summary>力量</summary>
-		[ProtoMember(4)]
-		public int Strength { get; set; }
-		/// <summary>体魄</summary>
-		[ProtoMember(5)]
-		public int Endurance { get; set; }
-		/// <summary>敏捷</summary>
-		[ProtoMember(6)]
-		public int Agile { get; set; }
-		/// <summary>灵力</summary>
-		[ProtoMember(7)]
-		public int SpiritualPower { get; set; }
-		/// <summary>战意恢复</summary>
-		[ProtoMember(8)]
-		public int FSC { get; set; }
-		/// <summary>使用武器</summary>
-		[ProtoMember(9)]
-		public int[] Weapon { get; set; }
-		/// <summary>天赋技能</summary>
-		[ProtoMember(10)]
-		public int Talent { get; set; }
-		/// <summary>无武器普通攻击</summary>
-		[ProtoMember(11)]
-		public int UnarmedAttack { get; set; }
-		/// <summary>远程近战</summary>
-		[ProtoMember(12)]
-		public int Remote { get; set; }
-		/// <summary>普通攻击</summary>
-		[ProtoMember(13)]
-		public int NormalAttack { get; set; }
-		/// <summary>初始技能</summary>
-		[ProtoMember(14)]
-		public int SkillSet { get; set; }
-
-	}
-}
diff --git a/Server/Model/Generate/Config/BehaviourTypeConfig.cs b/Server/Model/Generate/Config/BehaviourTypeConfig.cs
index ad3fd43..6bc888a 100644
--- a/Server/Model/Generate/Config/BehaviourTypeConfig.cs
+++ b/Server/Model/Generate/Config/BehaviourTypeConfig.cs
@@ -86,14 +86,11 @@ namespace ET
 		/// <summary>行为类型名称</summary>
 		[ProtoMember(2)]
 		public string BehaviourName { get; set; }
-		/// <summary>关联事件组</summary>
+		/// <summary>事件触发概率</summary>
 		[ProtoMember(3)]
-		public int[] RelatedEventGroup { get; set; }
-		/// <summary>触发概率</summary>
-		[ProtoMember(4)]
 		public int TriggerProbability { get; set; }
 		/// <summary>叠加概率</summary>
-		[ProtoMember(5)]
+		[ProtoMember(4)]
 		public int SuperpositionProbability { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/CropConfig.cs b/Server/Model/Generate/Config/CropConfig.cs
index 82a2485..eb0bc11 100644
--- a/Server/Model/Generate/Config/CropConfig.cs
+++ b/Server/Model/Generate/Config/CropConfig.cs
@@ -101,29 +101,23 @@ namespace ET
 		/// <summary>成长周期</summary>
 		[ProtoMember(7)]
 		public int GrowthCycle { get; set; }
-		/// <summary>产出类型</summary>
-		[ProtoMember(8)]
-		public int Type { get; set; }
 		/// <summary>产品编号</summary>
-		[ProtoMember(9)]
+		[ProtoMember(8)]
 		public int ProductID { get; set; }
 		/// <summary>基础产量</summary>
-		[ProtoMember(10)]
+		[ProtoMember(9)]
 		public int BasicProduction { get; set; }
-		/// <summary>副产品类型</summary>
-		[ProtoMember(11)]
-		public int ByProductType { get; set; }
 		/// <summary>副产品编号</summary>
-		[ProtoMember(12)]
+		[ProtoMember(10)]
 		public int ByProduct { get; set; }
 		/// <summary>副产品基础产量</summary>
-		[ProtoMember(13)]
+		[ProtoMember(11)]
 		public int ByProductNum { get; set; }
 		/// <summary>种子产出量</summary>
-		[ProtoMember(14)]
+		[ProtoMember(12)]
 		public int SeedProduce { get; set; }
 		/// <summary>作物图片</summary>
-		[ProtoMember(15)]
+		[ProtoMember(13)]
 		public string CropPic { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/DialogueGroupConfig.cs b/Server/Model/Generate/Config/DialogueGroupConfig.cs
index 6cc2973..823613c 100644
--- a/Server/Model/Generate/Config/DialogueGroupConfig.cs
+++ b/Server/Model/Generate/Config/DialogueGroupConfig.cs
@@ -86,7 +86,7 @@ namespace ET
 		/// <summary>对白编号</summary>
 		[ProtoMember(2)]
 		public int[] DialogueId { get; set; }
-		/// <summary>对白人数</summary>
+		/// <summary>对话对象类型</summary>
 		[ProtoMember(3)]
 		public int DialogueNumber { get; set; }
 		/// <summary>对白顺序</summary>
diff --git a/Server/Model/Generate/Config/EventConfig.cs b/Server/Model/Generate/Config/EventConfig.cs
index 9270218..578a563 100644
--- a/Server/Model/Generate/Config/EventConfig.cs
+++ b/Server/Model/Generate/Config/EventConfig.cs
@@ -98,11 +98,14 @@ namespace ET
 		/// <summary>事件参数值</summary>
 		[ProtoMember(6)]
 		public int EventParameterValue { get; set; }
-		/// <summary>事件描述</summary>
+		/// <summary>事件简述</summary>
 		[ProtoMember(7)]
+		public int ShortDescription { get; set; }
+		/// <summary>事件描述</summary>
+		[ProtoMember(8)]
 		public string Description { get; set; }
 		/// <summary>对白</summary>
-		[ProtoMember(8)]
+		[ProtoMember(9)]
 		public int Dialogue { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/EventGroupConfig.cs b/Server/Model/Generate/Config/EventGroupConfig.cs
index ed99e25..378e048 100644
--- a/Server/Model/Generate/Config/EventGroupConfig.cs
+++ b/Server/Model/Generate/Config/EventGroupConfig.cs
@@ -86,23 +86,26 @@ namespace ET
 		/// <summary>类型</summary>
 		[ProtoMember(2)]
 		public int Type { get; set; }
-		/// <summary>事件编号</summary>
+		/// <summary>类型参数</summary>
 		[ProtoMember(3)]
+		public int TypeParameter { get; set; }
+		/// <summary>触发条件</summary>
+		[ProtoMember(4)]
+		public int[] TriggerCondition { get; set; }
+		/// <summary>条件参数</summary>
+		[ProtoMember(5)]
+		public int[] ConditionParameter { get; set; }
+		/// <summary>事件编号</summary>
+		[ProtoMember(6)]
 		public int[] Event { get; set; }
 		/// <summary>权重</summary>
-		[ProtoMember(4)]
+		[ProtoMember(7)]
 		public int[] EventWeight { get; set; }
 		/// <summary>叠加权重</summary>
-		[ProtoMember(5)]
+		[ProtoMember(8)]
 		public int[] OverlayWeight { get; set; }
-		/// <summary>触发条件</summary>
-		[ProtoMember(6)]
-		public int[] TriggerCondition { get; set; }
-		/// <summary>条件参数</summary>
-		[ProtoMember(7)]
-		public int[] ConditionParameter { get; set; }
 		/// <summary>事件组CD</summary>
-		[ProtoMember(8)]
+		[ProtoMember(9)]
 		public int CD { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/ExtraOutputConfig.cs b/Server/Model/Generate/Config/ExtraOutputConfig.cs
new file mode 100644
index 0000000..74aca60
--- /dev/null
+++ b/Server/Model/Generate/Config/ExtraOutputConfig.cs
@@ -0,0 +1,97 @@
+using System;
+using System.Collections.Generic;
+using MongoDB.Bson.Serialization.Attributes;
+using ProtoBuf;
+
+namespace ET
+{
+    [ProtoContract]
+    [Config]
+    public partial class ExtraOutputConfigCategory : ProtoObject, IMerge
+    {
+        public static ExtraOutputConfigCategory Instance;
+		
+        [ProtoIgnore]
+        [BsonIgnore]
+        private Dictionary<int, ExtraOutputConfig> dict = new Dictionary<int, ExtraOutputConfig>();
+		
+        [BsonElement]
+        [ProtoMember(1)]
+        private List<ExtraOutputConfig> list = new List<ExtraOutputConfig>();
+		
+        public ExtraOutputConfigCategory()
+        {
+            Instance = this;
+        }
+        
+        public void Merge(object o)
+        {
+            ExtraOutputConfigCategory s = o as ExtraOutputConfigCategory;
+            this.list.AddRange(s.list);
+        }
+		
+        public override void EndInit()
+        {
+            foreach (ExtraOutputConfig config in list)
+            {
+                config.EndInit();
+                this.dict.Add(config.Id, config);
+            }            
+            this.AfterEndInit();
+        }
+		
+        public ExtraOutputConfig Get(int id)
+        {
+            this.dict.TryGetValue(id, out ExtraOutputConfig item);
+
+            if (item == null)
+            {
+                throw new Exception($"配置找不到，配置表名: {nameof (ExtraOutputConfig)}，配置id: {id}");
+            }
+
+            return item;
+        }
+		
+        public bool Contain(int id)
+        {
+            return this.dict.ContainsKey(id);
+        }
+
+        public Dictionary<int, ExtraOutputConfig> GetAll()
+        {
+            return this.dict;
+        }
+        
+        public List<ExtraOutputConfig> GetList()
+        {
+            return this.list;
+        }
+
+        public ExtraOutputConfig GetOne()
+        {
+            if (this.dict == null || this.dict.Count <= 0)
+            {
+                return null;
+            }
+            return this.dict.Values.GetEnumerator().Current;
+        }
+    }
+
+    [ProtoContract]
+	public partial class ExtraOutputConfig: ProtoObject, IConfig
+	{
+		/// <summary>编号</summary>
+		[ProtoMember(1)]
+		public int Id { get; set; }
+		/// <summary>物品编号</summary>
+		[ProtoMember(2)]
+		public int ItemId { get; set; }
+		/// <summary>掉量区间</summary>
+		[ProtoMember(3)]
+		public int[] DropAmount { get; set; }
+		/// <summary>掉量描述</summary>
+		[ProtoMember(4)]
+		public int DropDescription { get; set; }
+
+	}
+}
diff --git a/Server/Model/Generate/Config/WorldTree.cs b/Server/Model/Generate/Config/GameStageConfig.cs
similarity index 57%
rename from Server/Model/Generate/Config/WorldTree.cs
rename to Server/Model/Generate/Config/GameStageConfig.cs
index ed5c304..fdd9fac 100644
--- a/Server/Model/Generate/Config/WorldTree.cs
+++ b/Server/Model/Generate/Config/GameStageConfig.cs
@@ -7,32 +7,32 @@ namespace ET
 {
     [ProtoContract]
     [Config]
-    public partial class WorldTreeCategory : ProtoObject, IMerge
+    public partial class GameStageConfigCategory : ProtoObject, IMerge
     {
-        public static WorldTreeCategory Instance;
+        public static GameStageConfigCategory Instance;
 		
         [ProtoIgnore]
         [BsonIgnore]
-        private Dictionary<int, WorldTree> dict = new Dictionary<int, WorldTree>();
+        private Dictionary<int, GameStageConfig> dict = new Dictionary<int, GameStageConfig>();
 		
         [BsonElement]
         [ProtoMember(1)]
-        private List<WorldTree> list = new List<WorldTree>();
+        private List<GameStageConfig> list = new List<GameStageConfig>();
 		
-        public WorldTreeCategory()
+        public GameStageConfigCategory()
         {
             Instance = this;
         }
         
         public void Merge(object o)
         {
-            WorldTreeCategory s = o as WorldTreeCategory;
+            GameStageConfigCategory s = o as GameStageConfigCategory;
             this.list.AddRange(s.list);
         }
 		
         public override void EndInit()
         {
-            foreach (WorldTree config in list)
+            foreach (GameStageConfig config in list)
             {
                 config.EndInit();
                 this.dict.Add(config.Id, config);
@@ -40,13 +40,13 @@ namespace ET
             this.AfterEndInit();
         }
 		
-        public WorldTree Get(int id)
+        public GameStageConfig Get(int id)
         {
-            this.dict.TryGetValue(id, out WorldTree item);
+            this.dict.TryGetValue(id, out GameStageConfig item);
 
             if (item == null)
             {
-                throw new Exception($"配置找不到，配置表名: {nameof (WorldTree)}，配置id: {id}");
+                throw new Exception($"配置找不到，配置表名: {nameof (GameStageConfig)}，配置id: {id}");
             }
 
             return item;
@@ -57,17 +57,17 @@ namespace ET
             return this.dict.ContainsKey(id);
         }
 
-        public Dictionary<int, WorldTree> GetAll()
+        public Dictionary<int, GameStageConfig> GetAll()
         {
             return this.dict;
         }
         
-        public List<WorldTree> GetList()
+        public List<GameStageConfig> GetList()
         {
             return this.list;
         }
 
-        public WorldTree GetOne()
+        public GameStageConfig GetOne()
         {
             if (this.dict == null || this.dict.Count <= 0)
             {
@@ -78,23 +78,20 @@ namespace ET
     }
 
     [ProtoContract]
-	public partial class WorldTree: ProtoObject, IConfig
+	public partial class GameStageConfig: ProtoObject, IConfig
 	{
 		/// <summary>编号</summary>
 		[ProtoMember(1)]
 		public int Id { get; set; }
-		/// <summary>繁茂值</summary>
+		/// <summary>起始天数</summary>
 		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>奖励组</summary>
+		public int StartDay { get; set; }
+		/// <summary>终止天数</summary>
 		[ProtoMember(3)]
-		public int[] RewardGroup { get; set; }
-		/// <summary>关联事件</summary>
+		public int EndDay { get; set; }
+		/// <summary>开始季节</summary>
 		[ProtoMember(4)]
-		public int[] EventGroup { get; set; }
-		/// <summary>树图片</summary>
-		[ProtoMember(5)]
-		public string TreePicture { get; set; }
+		public int StartSeason { get; set; }
 
 	}
 }
diff --git a/Server/Model/Generate/Config/MaterialConfig.cs b/Server/Model/Generate/Config/MaterialConfig.cs
index e34a95a..0589dfb 100644
--- a/Server/Model/Generate/Config/MaterialConfig.cs
+++ b/Server/Model/Generate/Config/MaterialConfig.cs
@@ -86,14 +86,11 @@ namespace ET
 		/// <summary>名称</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>类型</summary>
-		[ProtoMember(3)]
-		public int[] Type { get; set; }
 		/// <summary>可转化食物数量</summary>
-		[ProtoMember(4)]
+		[ProtoMember(3)]
 		public int FoodNum { get; set; }
 		/// <summary>可转化水数量</summary>
-		[ProtoMember(5)]
+		[ProtoMember(4)]
 		public int WaterNum { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/MissionChildConfig.cs b/Server/Model/Generate/Config/MissionChildConfig.cs
index b478181..935baea 100644
--- a/Server/Model/Generate/Config/MissionChildConfig.cs
+++ b/Server/Model/Generate/Config/MissionChildConfig.cs
@@ -86,50 +86,53 @@ namespace ET
 		/// <summary>任务名称</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>等级条件</summary>
+		/// <summary>前置任务</summary>
 		[ProtoMember(3)]
+		public int PreMission { get; set; }
+		/// <summary>触发类型</summary>
+		[ProtoMember(4)]
+		public int[] TriggerType { get; set; }
+		/// <summary>触发参数1</summary>
+		[ProtoMember(5)]
+		public int TriggerConditionParameter1 { get; set; }
+		/// <summary>等级条件</summary>
+		[ProtoMember(6)]
 		public int Lv { get; set; }
 		/// <summary>战力条件</summary>
-		[ProtoMember(4)]
+		[ProtoMember(7)]
 		public int CombatCapability { get; set; }
 		/// <summary>其他条件</summary>
-		[ProtoMember(5)]
+		[ProtoMember(8)]
 		public int[] Preconditions { get; set; }
 		/// <summary>条件参数</summary>
-		[ProtoMember(6)]
+		[ProtoMember(9)]
 		public int[] PreconditionsParameter { get; set; }
-		/// <summary>触发类型</summary>
-		[ProtoMember(7)]
-		public int[] TriggerType { get; set; }
-		/// <summary>触发参数1</summary>
-		[ProtoMember(8)]
-		public int TriggerConditionParameter1 { get; set; }
 		/// <summary>任务步骤</summary>
-		[ProtoMember(9)]
+		[ProtoMember(10)]
 		public int[] MissonStep { get; set; }
 		/// <summary>经验奖励</summary>
-		[ProtoMember(10)]
+		[ProtoMember(11)]
 		public int Exp { get; set; }
 		/// <summary>修为奖励</summary>
-		[ProtoMember(11)]
+		[ProtoMember(12)]
 		public int Sophisticate { get; set; }
 		/// <summary>银两奖励</summary>
-		[ProtoMember(12)]
+		[ProtoMember(13)]
 		public int SilverTael { get; set; }
 		/// <summary>元宝奖励</summary>
-		[ProtoMember(13)]
+		[ProtoMember(14)]
 		public int GoldIngot { get; set; }
 		/// <summary>物品奖励</summary>
-		[ProtoMember(14)]
+		[ProtoMember(15)]
 		public int[] ItemReward { get; set; }
 		/// <summary>物品数量</summary>
-		[ProtoMember(15)]
+		[ProtoMember(16)]
 		public int[] ItemAmount { get; set; }
 		/// <summary>任务简述</summary>
-		[ProtoMember(16)]
+		[ProtoMember(17)]
 		public string MissionShortDescription { get; set; }
 		/// <summary>任务描述</summary>
-		[ProtoMember(17)]
+		[ProtoMember(18)]
 		public string MissionDescription { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/ResourcesConfig.cs b/Server/Model/Generate/Config/ResourcesConfig.cs
index c1df29c..77615bc 100644
--- a/Server/Model/Generate/Config/ResourcesConfig.cs
+++ b/Server/Model/Generate/Config/ResourcesConfig.cs
@@ -83,65 +83,62 @@ namespace ET
 		/// <summary>编号</summary>
 		[ProtoMember(1)]
 		public int Id { get; set; }
-		/// <summary>行为名称</summary>
-		[ProtoMember(2)]
-		public string BehaviourName { get; set; }
 		/// <summary>行为类型</summary>
-		[ProtoMember(3)]
+		[ProtoMember(2)]
 		public int BehaviourType { get; set; }
+		/// <summary>行为名称</summary>
+		[ProtoMember(3)]
+		public string BehaviourName { get; set; }
 		/// <summary>互斥行为</summary>
 		[ProtoMember(4)]
 		public int[] MutexBehaviour { get; set; }
 		/// <summary>科技要求</summary>
 		[ProtoMember(5)]
 		public int TechnologyLimited { get; set; }
-		/// <summary>执行人数</summary>
+		/// <summary>执行条件</summary>
 		[ProtoMember(6)]
+		public int AccessableCondition { get; set; }
+		/// <summary>执行条件参数</summary>
+		[ProtoMember(7)]
+		public int AccessableParameter { get; set; }
+		/// <summary>执行人数</summary>
+		[ProtoMember(8)]
 		public int WorkerNumber { get; set; }
 		/// <summary>再生条件</summary>
-		[ProtoMember(7)]
+		[ProtoMember(9)]
 		public int[] RebornCondition { get; set; }
 		/// <summary>再生条件参数</summary>
-		[ProtoMember(8)]
+		[ProtoMember(10)]
 		public int[] RebornConditionParameters { get; set; }
 		/// <summary>消失条件</summary>
-		[ProtoMember(9)]
+		[ProtoMember(11)]
 		public int DisappearCondition { get; set; }
 		/// <summary>消失条件参数</summary>
-		[ProtoMember(10)]
+		[ProtoMember(12)]
 		public int[] DisappearConditionParameter { get; set; }
 		/// <summary>进入资源</summary>
-		[ProtoMember(11)]
+		[ProtoMember(13)]
 		public int InResource { get; set; }
 		/// <summary>资源总量</summary>
-		[ProtoMember(12)]
+		[ProtoMember(14)]
 		public int OutAmount { get; set; }
 		/// <summary>基础效率</summary>
-		[ProtoMember(13)]
+		[ProtoMember(15)]
 		public int BaseEfficient { get; set; }
 		/// <summary>产出间隔</summary>
-		[ProtoMember(14)]
+		[ProtoMember(16)]
 		public int OutInterval { get; set; }
 		/// <summary>基础产出</summary>
-		[ProtoMember(15)]
+		[ProtoMember(17)]
 		public int BaseOut { get; set; }
 		/// <summary>额外产出</summary>
-		[ProtoMember(16)]
-		public int ExtraOut { get; set; }
-		/// <summary>额外产出概率</summary>
-		[ProtoMember(17)]
-		public int ExtraOutProbability { get; set; }
-		/// <summary>露水量</summary>
 		[ProtoMember(18)]
-		public int DewEachOut { get; set; }
+		public int[] ExtraOut { get; set; }
 		/// <summary>月圆夜产出</summary>
 		[ProtoMember(19)]
 		public int MoonnightOut { get; set; }
-		/// <summary>产出概率</summary>
-		[ProtoMember(20)]
-		public int OutProbability { get; set; }
 		/// <summary>铲除性</summary>
-		[ProtoMember(21)]
+		[ProtoMember(20)]
 		public int Eradicate { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/RoleConfig.cs b/Server/Model/Generate/Config/RoleConfig.cs
index 7930391..498bdb0 100644
--- a/Server/Model/Generate/Config/RoleConfig.cs
+++ b/Server/Model/Generate/Config/RoleConfig.cs
@@ -92,23 +92,26 @@ namespace ET
 		/// <summary>性别</summary>
 		[ProtoMember(4)]
 		public int Gender { get; set; }
-		/// <summary>年龄</summary>
+		/// <summary>初始体质</summary>
 		[ProtoMember(5)]
-		public int Age { get; set; }
-		/// <summary>基础寿命</summary>
+		public int Physique { get; set; }
+		/// <summary>初始年龄</summary>
 		[ProtoMember(6)]
-		public int DefaultLife { get; set; }
-		/// <summary>劳力</summary>
+		public int Age { get; set; }
+		/// <summary>初始寿命上限</summary>
 		[ProtoMember(7)]
+		public int LifeMax { get; set; }
+		/// <summary>劳力</summary>
+		[ProtoMember(8)]
 		public int Labor { get; set; }
 		/// <summary>智慧</summary>
-		[ProtoMember(8)]
+		[ProtoMember(9)]
 		public int Wisdom { get; set; }
 		/// <summary>移动速度</summary>
-		[ProtoMember(9)]
+		[ProtoMember(10)]
 		public int MoveSpeed { get; set; }
 		/// <summary>属性</summary>
-		[ProtoMember(10)]
+		[ProtoMember(11)]
 		public int AttributesGroup { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/SeasonConfig.cs b/Server/Model/Generate/Config/SeasonConfig.cs
index 46631b9..e5dbb54 100644
--- a/Server/Model/Generate/Config/SeasonConfig.cs
+++ b/Server/Model/Generate/Config/SeasonConfig.cs
@@ -92,23 +92,20 @@ namespace ET
 		/// <summary>游戏阶段</summary>
 		[ProtoMember(4)]
 		public int Stage { get; set; }
-		/// <summary>时长</summary>
-		[ProtoMember(5)]
-		public int Duration { get; set; }
 		/// <summary>每日起止时间</summary>
-		[ProtoMember(6)]
+		[ProtoMember(5)]
 		public int[] DayTime { get; set; }
 		/// <summary>季节天气组</summary>
-		[ProtoMember(7)]
+		[ProtoMember(6)]
 		public int[] WeatherGroup { get; set; }
 		/// <summary>天气权重</summary>
-		[ProtoMember(8)]
+		[ProtoMember(7)]
 		public int[] Weights { get; set; }
 		/// <summary>季节描述</summary>
-		[ProtoMember(9)]
+		[ProtoMember(8)]
 		public string Description { get; set; }
 		/// <summary>季节图片</summary>
-		[ProtoMember(10)]
+		[ProtoMember(9)]
 		public string Picture { get; set; }
 
 	}
diff --git a/Server/Model/Generate/Config/SpecialItemConfig.cs b/Server/Model/Generate/Config/SpecialItemConfig.cs
index f47d7d2..78bee4b 100644
--- a/Server/Model/Generate/Config/SpecialItemConfig.cs
+++ b/Server/Model/Generate/Config/SpecialItemConfig.cs
@@ -86,15 +86,15 @@ namespace ET
 		/// <summary>名称</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>可用劳作类型</summary>
+		/// <summary>事件进度</summary>
 		[ProtoMember(3)]
-		public int[] BehaviourType { get; set; }
-		/// <summary>动作动画</summary>
+		public int[] EventProgress { get; set; }
+		/// <summary>获得物品</summary>
 		[ProtoMember(4)]
-		public string Animation { get; set; }
-		/// <summary>劳作事件</summary>
+		public int[] GetItem { get; set; }
+		/// <summary>动作动画</summary>
 		[ProtoMember(5)]
-		public int EventGroupId { get; set; }
+		public string Animation { get; set; }
 
 	}
 }
diff --git a/Server/Model/Generate/Config/StateConfig.cs b/Server/Model/Generate/Config/StateConfig.cs
deleted file mode 100644
index 1901011..0000000
--- a/Server/Model/Generate/Config/StateConfig.cs
+++ /dev/null
@@ -1,139 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class StateConfigCategory : ProtoObject, IMerge
-    {
-        public static StateConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, StateConfig> dict = new Dictionary<int, StateConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<StateConfig> list = new List<StateConfig>();
-		
-        public StateConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            StateConfigCategory s = o as StateConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (StateConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public StateConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out StateConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (StateConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, StateConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<StateConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public StateConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class StateConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>类型</summary>
-		[ProtoMember(2)]
-		public int Type { get; set; }
-		/// <summary>状态名称</summary>
-		[ProtoMember(3)]
-		public string Name { get; set; }
-		/// <summary>BUFF所属对象</summary>
-		[ProtoMember(4)]
-		public int[] Subject { get; set; }
-		/// <summary>BUFF影响对象</summary>
-		[ProtoMember(5)]
-		public int[] Object { get; set; }
-		/// <summary>作用对象参数</summary>
-		[ProtoMember(6)]
-		public int[] ObjectParameter { get; set; }
-		/// <summary>等级</summary>
-		[ProtoMember(7)]
-		public int Lv { get; set; }
-		/// <summary>组类型</summary>
-		[ProtoMember(8)]
-		public int Cover { get; set; }
-		/// <summary>合成物品类型</summary>
-		[ProtoMember(9)]
-		public int SyntheticType { get; set; }
-		/// <summary>效果类型</summary>
-		[ProtoMember(10)]
-		public int[] Effection { get; set; }
-		/// <summary>效果数值</summary>
-		[ProtoMember(11)]
-		public int[] EffectionValue { get; set; }
-		/// <summary>能否劳作</summary>
-		[ProtoMember(12)]
-		public int Toil { get; set; }
-		/// <summary>能否叠加</summary>
-		[ProtoMember(13)]
-		public int Superimposed { get; set; }
-		/// <summary>持续时间</summary>
-		[ProtoMember(14)]
-		public int Duration { get; set; }
-		/// <summary>状态图标</summary>
-		[ProtoMember(15)]
-		public string Icon { get; set; }
-		/// <summary>是否显示</summary>
-		[ProtoMember(16)]
-		public int Display { get; set; }
-		/// <summary>状态描述</summary>
-		[ProtoMember(17)]
-		public string Describe { get; set; }
-		/// <summary>效果读取状态描述</summary>
-		[ProtoMember(18)]
-		public string Description2 { get; set; }
-
-	}
-}
diff --git a/Server/Model/Generate/Config/StructureConfig.cs b/Server/Model/Generate/Config/StructureConfig.cs
deleted file mode 100644
index 6f63312..0000000
--- a/Server/Model/Generate/Config/StructureConfig.cs
+++ /dev/null
@@ -1,166 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class StructureConfigCategory : ProtoObject, IMerge
-    {
-        public static StructureConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, StructureConfig> dict = new Dictionary<int, StructureConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<StructureConfig> list = new List<StructureConfig>();
-		
-        public StructureConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            StructureConfigCategory s = o as StructureConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (StructureConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public StructureConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out StructureConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (StructureConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, StructureConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<StructureConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public StructureConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class StructureConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>名称</summary>
-		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>建筑类型</summary>
-		[ProtoMember(3)]
-		public int Type { get; set; }
-		/// <summary>耐久度</summary>
-		[ProtoMember(4)]
-		public int Durable { get; set; }
-		/// <summary>耐久减损系数</summary>
-		[ProtoMember(5)]
-		public int DurableCoefficient { get; set; }
-		/// <summary>修理零件数量</summary>
-		[ProtoMember(6)]
-		public int[] FirmNum { get; set; }
-		/// <summary>修理金币数量</summary>
-		[ProtoMember(7)]
-		public int FirmCoinNum { get; set; }
-		/// <summary>完成建造元宝数量</summary>
-		[ProtoMember(8)]
-		public int CompleteMoneyNum { get; set; }
-		/// <summary>特殊功能</summary>
-		[ProtoMember(9)]
-		public int Special { get; set; }
-		/// <summary>功能参数</summary>
-		[ProtoMember(10)]
-		public int Function { get; set; }
-		/// <summary>居住人数</summary>
-		[ProtoMember(11)]
-		public int DwellNumber { get; set; }
-		/// <summary>家禽量</summary>
-		[ProtoMember(12)]
-		public int PoultryNum { get; set; }
-		/// <summary>舒适度</summary>
-		[ProtoMember(13)]
-		public int Comfortable { get; set; }
-		/// <summary>繁荣值</summary>
-		[ProtoMember(14)]
-		public int Boom { get; set; }
-		/// <summary>升级序列</summary>
-		[ProtoMember(15)]
-		public int UpgradeSequence { get; set; }
-		/// <summary>关联BUFF</summary>
-		[ProtoMember(16)]
-		public int State { get; set; }
-		/// <summary>BUFF效果</summary>
-		[ProtoMember(17)]
-		public int StateAffection { get; set; }
-		/// <summary>特定点</summary>
-		[ProtoMember(18)]
-		public int SpecificPoint { get; set; }
-		/// <summary>开关功能</summary>
-		[ProtoMember(19)]
-		public int ON_OFF { get; set; }
-		/// <summary>攻击频率</summary>
-		[ProtoMember(20)]
-		public int AtcFrequency { get; set; }
-		/// <summary>攻击力</summary>
-		[ProtoMember(21)]
-		public int Atc { get; set; }
-		/// <summary>目标数量</summary>
-		[ProtoMember(22)]
-		public int TargetNum { get; set; }
-		/// <summary>预置文件</summary>
-		[ProtoMember(23)]
-		public string Prefab { get; set; }
-		/// <summary>可否移动</summary>
-		[ProtoMember(24)]
-		public int CanMove { get; set; }
-		/// <summary>图标</summary>
-		[ProtoMember(25)]
-		public string Picture { get; set; }
-		/// <summary>描述</summary>
-		[ProtoMember(26)]
-		public string Describe { get; set; }
-		/// <summary>可拆除</summary>
-		[ProtoMember(27)]
-		public int Remove { get; set; }
-
-	}
-}
diff --git a/Server/Model/Generate/Config/SynthesisConfig.cs b/Server/Model/Generate/Config/SynthesisConfig.cs
deleted file mode 100644
index 91e133e..0000000
--- a/Server/Model/Generate/Config/SynthesisConfig.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class SynthesisConfigCategory : ProtoObject, IMerge
-    {
-        public static SynthesisConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, SynthesisConfig> dict = new Dictionary<int, SynthesisConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<SynthesisConfig> list = new List<SynthesisConfig>();
-		
-        public SynthesisConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            SynthesisConfigCategory s = o as SynthesisConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (SynthesisConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public SynthesisConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out SynthesisConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (SynthesisConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, SynthesisConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<SynthesisConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public SynthesisConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class SynthesisConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>名称</summary>
-		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>成品类型</summary>
-		[ProtoMember(3)]
-		public int MixtureTpye { get; set; }
-		/// <summary>成品ID</summary>
-		[ProtoMember(4)]
-		public int MixtureID { get; set; }
-		/// <summary>优质成品ID</summary>
-		[ProtoMember(5)]
-		public int QualityMixtureID { get; set; }
-		/// <summary>体量</summary>
-		[ProtoMember(6)]
-		public int BodyVolume { get; set; }
-		/// <summary>合成耗时</summary>
-		[ProtoMember(7)]
-		public int TimeConsume { get; set; }
-		/// <summary>合成份数</summary>
-		[ProtoMember(8)]
-		public int Copies { get; set; }
-		/// <summary>优质合成份数</summary>
-		[ProtoMember(9)]
-		public int QualityCopies { get; set; }
-		/// <summary>建筑编号</summary>
-		[ProtoMember(10)]
-		public int[] StructureID { get; set; }
-		/// <summary>技能需求</summary>
-		[ProtoMember(11)]
-		public int SkillCondition { get; set; }
-		/// <summary>显示条件类型</summary>
-		[ProtoMember(12)]
-		public int DisplayCondition { get; set; }
-		/// <summary>条件参数</summary>
-		[ProtoMember(13)]
-		public int Parameter { get; set; }
-		/// <summary>解锁条件</summary>
-		[ProtoMember(14)]
-		public int UnlockCondition { get; set; }
-		/// <summary>条件参数</summary>
-		[ProtoMember(15)]
-		public int Parameter2 { get; set; }
-		/// <summary>繁荣值需求</summary>
-		[ProtoMember(16)]
-		public int BoomCondition { get; set; }
-		/// <summary>科技编号</summary>
-		[ProtoMember(17)]
-		public int ScienceId { get; set; }
-		/// <summary>物品编号</summary>
-		[ProtoMember(18)]
-		public int[] ItemId { get; set; }
-		/// <summary>物品数量</summary>
-		[ProtoMember(19)]
-		public int[] ItemNum { get; set; }
-		/// <summary>批量制作所需熟练度</summary>
-		[ProtoMember(20)]
-		public int NeedProficiency { get; set; }
-		/// <summary>单个产出熟练度增长值</summary>
-		[ProtoMember(21)]
-		public int ProficiencyPerItem { get; set; }
-		/// <summary>优质单个产出熟练度增长值</summary>
-		[ProtoMember(22)]
-		public int QualityProficiencyPerItem { get; set; }
-		/// <summary>可控条件类型</summary>
-		[ProtoMember(23)]
-		public int ControllableFactor { get; set; }
-		/// <summary>可控条件要求</summary>
-		[ProtoMember(24)]
-		public int[] FactorDemand { get; set; }
-
-	}
-}
diff --git a/Server/Model/Generate/Config/TechnologyConfig.cs b/Server/Model/Generate/Config/TechnologyConfig.cs
deleted file mode 100644
index 9e1934e..0000000
--- a/Server/Model/Generate/Config/TechnologyConfig.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class TechnologyConfigCategory : ProtoObject, IMerge
-    {
-        public static TechnologyConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, TechnologyConfig> dict = new Dictionary<int, TechnologyConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<TechnologyConfig> list = new List<TechnologyConfig>();
-		
-        public TechnologyConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            TechnologyConfigCategory s = o as TechnologyConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (TechnologyConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public TechnologyConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out TechnologyConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (TechnologyConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, TechnologyConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<TechnologyConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public TechnologyConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class TechnologyConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>名称</summary>
-		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>研究耗材</summary>
-		[ProtoMember(3)]
-		public int[] UnlockMatrial { get; set; }
-		/// <summary>研究耗材数量</summary>
-		[ProtoMember(4)]
-		public int[] UnlockMatrialNum { get; set; }
-		/// <summary>研究耗时</summary>
-		[ProtoMember(5)]
-		public int UnlockTime { get; set; }
-		/// <summary>图标</summary>
-		[ProtoMember(6)]
-		public string Icon { get; set; }
-		/// <summary>描述</summary>
-		[ProtoMember(7)]
-		public string Description { get; set; }
-
-	}
-}
diff --git a/Unity/Codes/Model/Generate/Config/UnitConfig.cs b/Server/Model/Generate/Config/WeaponTypeConfig.cs
similarity index 54%
rename from Unity/Codes/Model/Generate/Config/UnitConfig.cs
rename to Server/Model/Generate/Config/WeaponTypeConfig.cs
index f293469..365694c 100644
--- a/Unity/Codes/Model/Generate/Config/UnitConfig.cs
+++ b/Server/Model/Generate/Config/WeaponTypeConfig.cs
@@ -7,32 +7,32 @@ namespace ET
 {
     [ProtoContract]
     [Config]
-    public partial class UnitConfigCategory : ProtoObject, IMerge
+    public partial class WeaponTypeConfigCategory : ProtoObject, IMerge
     {
-        public static UnitConfigCategory Instance;
+        public static WeaponTypeConfigCategory Instance;
 		
         [ProtoIgnore]
         [BsonIgnore]
-        private Dictionary<int, UnitConfig> dict = new Dictionary<int, UnitConfig>();
+        private Dictionary<int, WeaponTypeConfig> dict = new Dictionary<int, WeaponTypeConfig>();
 		
         [BsonElement]
         [ProtoMember(1)]
-        private List<UnitConfig> list = new List<UnitConfig>();
+        private List<WeaponTypeConfig> list = new List<WeaponTypeConfig>();
 		
-        public UnitConfigCategory()
+        public WeaponTypeConfigCategory()
         {
             Instance = this;
         }
         
         public void Merge(object o)
         {
-            UnitConfigCategory s = o as UnitConfigCategory;
+            WeaponTypeConfigCategory s = o as WeaponTypeConfigCategory;
             this.list.AddRange(s.list);
         }
 		
         public override void EndInit()
         {
-            foreach (UnitConfig config in list)
+            foreach (WeaponTypeConfig config in list)
             {
                 config.EndInit();
                 this.dict.Add(config.Id, config);
@@ -40,13 +40,13 @@ namespace ET
             this.AfterEndInit();
         }
 		
-        public UnitConfig Get(int id)
+        public WeaponTypeConfig Get(int id)
         {
-            this.dict.TryGetValue(id, out UnitConfig item);
+            this.dict.TryGetValue(id, out WeaponTypeConfig item);
 
             if (item == null)
             {
-                throw new Exception($"配置找不到，配置表名: {nameof (UnitConfig)}，配置id: {id}");
+                throw new Exception($"配置找不到，配置表名: {nameof (WeaponTypeConfig)}，配置id: {id}");
             }
 
             return item;
@@ -57,17 +57,17 @@ namespace ET
             return this.dict.ContainsKey(id);
         }
 
-        public Dictionary<int, UnitConfig> GetAll()
+        public Dictionary<int, WeaponTypeConfig> GetAll()
         {
             return this.dict;
         }
         
-        public List<UnitConfig> GetList()
+        public List<WeaponTypeConfig> GetList()
         {
             return this.list;
         }
 
-        public UnitConfig GetOne()
+        public WeaponTypeConfig GetOne()
         {
             if (this.dict == null || this.dict.Count <= 0)
             {
@@ -78,29 +78,26 @@ namespace ET
     }
 
     [ProtoContract]
-	public partial class UnitConfig: ProtoObject, IConfig
+	public partial class WeaponTypeConfig: ProtoObject, IConfig
 	{
-		/// <summary>Id</summary>
+		/// <summary>编号</summary>
 		[ProtoMember(1)]
 		public int Id { get; set; }
-		/// <summary>Type</summary>
+		/// <summary>武器名称</summary>
 		[ProtoMember(2)]
-		public int Type { get; set; }
-		/// <summary>名字</summary>
-		[ProtoMember(3)]
 		public string Name { get; set; }
-		/// <summary>描述</summary>
+		/// <summary>反击动作</summary>
+		[ProtoMember(3)]
+		public int FightBack { get; set; }
+		/// <summary>追击动作</summary>
 		[ProtoMember(4)]
-		public string Desc { get; set; }
-		/// <summary>位置</summary>
+		public int Chase { get; set; }
+		/// <summary>招架动作</summary>
 		[ProtoMember(5)]
-		public int Position { get; set; }
-		/// <summary>身高</summary>
+		public int Parry { get; set; }
+		/// <summary>武器描述</summary>
 		[ProtoMember(6)]
-		public int Height { get; set; }
-		/// <summary>体重</summary>
-		[ProtoMember(7)]
-		public int Weight { get; set; }
+		public string Describe { get; set; }
 
 	}
 }
diff --git a/Server/Model/Generate/Config/WorldTreeConfig.cs b/Server/Model/Generate/Config/WorldTreeConfig.cs
index b5a03b8..5f755c0 100644
--- a/Server/Model/Generate/Config/WorldTreeConfig.cs
+++ b/Server/Model/Generate/Config/WorldTreeConfig.cs
@@ -86,20 +86,23 @@ namespace ET
 		/// <summary>繁茂值</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>奖励组</summary>
+		/// <summary>露水量</summary>
 		[ProtoMember(3)]
+		public int DewAccount { get; set; }
+		/// <summary>奖励组</summary>
+		[ProtoMember(4)]
 		public int[] RewardGroup { get; set; }
 		/// <summary>关联事件</summary>
-		[ProtoMember(4)]
+		[ProtoMember(5)]
 		public int[] EventGroup { get; set; }
 		/// <summary>树图片</summary>
-		[ProtoMember(5)]
+		[ProtoMember(6)]
 		public string TreePicture { get; set; }
 		/// <summary>预置文件</summary>
-		[ProtoMember(6)]
+		[ProtoMember(7)]
 		public string Prefab { get; set; }
 		/// <summary>详情描述</summary>
-		[ProtoMember(7)]
+		[ProtoMember(8)]
 		public string Description { get; set; }
 
 	}
diff --git a/Server/Model/Generate/ConfigEnum.cs b/Server/Model/Generate/ConfigEnum.cs
index ceff869..6800226 100644
--- a/Server/Model/Generate/ConfigEnum.cs
+++ b/Server/Model/Generate/ConfigEnum.cs
@@ -78,6 +78,23 @@ namespace ET
 		// 可丢弃
 		YES = 1,
 	}
+	public enum AllItemGradeEnum
+	{
+		// 七品
+		QIPIN = 1,
+		// 六品
+		LIUPIN = 2,
+		// 五品
+		WUPIN = 3,
+		// 四品
+		SIPIN = 4,
+		// 三品
+		SANPIN = 5,
+		// 二品
+		ERPIN = 6,
+		// 一品
+		YIPIN = 7,
+	}
 	public enum AttributesTypeEnum
 	{
 		// 世界
@@ -93,28 +110,6 @@ namespace ET
 		// 资源
 		RESOURCES = 6,
 	}
-	public enum AttributesGroupWeaponEnum
-	{
-		// 拳脚
-		FIST = 1,
-		// 剑
-		SWORD = 2,
-		// 刀
-		KNIFE = 3,
-		// 锤
-		HAMMER = 4,
-		// 长兵
-		LONG_WEAPON = 5,
-		// 弓
-		BOW = 6,
-	}
-	public enum AttributesGroupRemoteEnum
-	{
-		// 近战
-		CLOSE_COMBAT = 1,
-		// 远程
-		LONG_RANGE_COMBAT = 2,
-	}
 	public enum ClothesUsingObjectsEnum
 	{
 		// 主角
@@ -135,6 +130,17 @@ namespace ET
 		// 冬
 		WINTER = 4,
 	}
+	public enum CropSeasonEnum
+	{
+		// 春
+		SPRING = 1,
+		// 夏
+		SUMMER = 2,
+		// 秋
+		AUTUMN = 3,
+		// 冬
+		WINTER = 4,
+	}
 	public enum CropFieldTypeEnum
 	{
 		// 旱田
@@ -142,15 +148,6 @@ namespace ET
 		// 水田
 		PADDY_FARMLAND = 2,
 	}
-	public enum CropTypeEnum
-	{
-		// 材料
-		MATERIAL = 1,
-		// 食材
-		FOOD_MATERIAL = 2,
-		// 药材
-		MEDICINE_MATERIAL = 3,
-	}
 	public enum CuisineTypeEnum
 	{
 		// 干粮
@@ -222,10 +219,14 @@ namespace ET
 	}
 	public enum EventGroupTypeEnum
 	{
+		// 行为事件组
+		BEHAVIOUR_EVENT_GROUP = 1,
 		// 夜晚事件组
 		NIGHT_EVENT_GROUP = 2,
 		// 天气事件
 		WEATHER_EVENT_GROUP = 3,
+		// 森林事件
+		FOREST_EVENT_GROUP = 4,
 	}
 	public enum EventGroupTriggerConditionEnum
 	{
@@ -239,6 +240,19 @@ namespace ET
 		WEATHER = 3,
 		// 现实时间
 		REAL_TIME = 4,
+		// 小物件
+		SPECIAL_ITEM = 5,
+	}
+	public enum ExtraOutputDropDescriptionEnum
+	{
+		// 没有描述
+		NO_DESCTRIPTION = 1,
+		// 少
+		FEW = 2,
+		// 稀
+		FEWER = 3,
+		// 罕
+		RARE = 4,
 	}
 	public enum FormationTypeEnum
 	{
@@ -258,7 +272,7 @@ namespace ET
 		// 增加工作效率
 		RAISE_EFFICIENCY = 4,
 	}
-	public enum InitialResourceStartSeasonEnum
+	public enum GameStageStartSeasonEnum
 	{
 		// 春
 		SPRING = 1,
@@ -269,18 +283,16 @@ namespace ET
 		// 冬
 		WINTER = 4,
 	}
-	public enum MaterialTypeEnum
+	public enum InitialResourceStartSeasonEnum
 	{
-		// 水
-		WATER = 1,
-		// 基础食物
-		BASIC_FOOD = 2,
-		// 食材
-		FOOD_MATERIAL = 3,
-		// 基础材料
-		BASIC_MATERIAL = 4,
-		// 药材
-		MEDICINE_MATERIAL = 5,
+		// 春
+		SPRING = 1,
+		// 夏
+		SUMMER = 2,
+		// 秋
+		AUTUMN = 3,
+		// 冬
+		WINTER = 4,
 	}
 	public enum MedicineTypeEnum
 	{
@@ -374,6 +386,11 @@ namespace ET
 		// 建筑产出
 		STRUCTURE_PRODUCTION = 1,
 	}
+	public enum ResourcesAccessableConditionEnum
+	{
+		// 建筑条件
+		STRUCTURECONDITION = 1,
+	}
 	public enum ResourcesRebornConditionEnum
 	{
 		// 不可再生
@@ -416,12 +433,10 @@ namespace ET
 	}
 	public enum ResourcesPointTypeEnum
 	{
-		// 小型资源
-		MINI_RESOURCES = 1,
 		// 普通资源
-		NORMAL_RESOURCES = 2,
+		NORMAL_RESOURCES = 1,
 		// 定点资源
-		POINT_RESOURCES = 3,
+		POINT_RESOURCES = 2,
 	}
 	public enum ResourcesPointWorkerTypeEnum
 	{
@@ -795,91 +810,6 @@ namespace ET
 		// 需要
 		YES = 2,
 	}
-	public enum StateTypeEnum
-	{
-		// 技能关联的buff
-		SKILL_RELATED_BUFF = 1,
-		// 年龄段特性buff
-		AGE_RELATED_BUFF = 2,
-		// 常规状态
-		COMMON_STATE = 3,
-	}
-	public enum StateSubjectEnum
-	{
-		// 主角
-		PLAYER = 1,
-		// 伙伴
-		FRIENDS = 2,
-		// 村民
-		VILLAGERS = 3,
-		// 桃谷
-		PEACH_VALLEY = 4,
-		// 建筑
-		STRUCTURE = 5,
-	}
-	public enum StateObjectEnum
-	{
-		// 主角
-		PLAYER = 1,
-		// 伙伴
-		FRIENDS = 2,
-		// 村民
-		VILLAGERS = 3,
-		// 桃谷
-		PEACH_VALLEY = 4,
-		// 建筑
-		STRUCTURE = 5,
-	}
-	public enum StateSyntheticTypeEnum
-	{
-		// 菜品
-		CUISINE = 1,
-		// 药品
-		MEDICINE = 2,
-	}
-	public enum StructureTypeEnum
-	{
-		// 居所
-		LIVE = 1,
-		// 生产
-		PRODUCTION = 2,
-		// 制作
-		FABRICATION = 3,
-	}
-	public enum StructureSpecialEnum
-	{
-		// 能够产出物品的建筑
-		PRODUCTION_STRUCTURE = 1,
-		// 定点资源
-		POINT_RESOURCES = 2,
-		// 农田可种植
-		FARMLAND = 3,
-	}
-	public enum StructureSpecificPointEnum
-	{
-		// 非特定的建筑
-		NO = 0,
-		// 特定点建筑
-		YES = 1,
-	}
-	public enum SynthesisMixtureTpyeEnum
-	{
-		// 建筑
-		STRUCTURE = 1,
-		// 材料
-		MATERIAL = 2,
-		// 菜品
-		CUISINE = 3,
-		// 药品
-		MEDICINE = 4,
-	}
-	public enum SynthesisUnlockConditionEnum
-	{
-		// 规模
-		SCALECONFIG = 1,
-		// 道具
-		ALLITEMCONFIG = 2,
-	}
 	public enum UpgrateSequenceSequenceTypeEnum
 	{
 		// 建筑
diff --git a/Tools/App/Apps/ExcelExporter/ExcelExporter.cs b/Tools/App/Apps/ExcelExporter/ExcelExporter.cs
index 2cd9f83..0426588 100644
--- a/Tools/App/Apps/ExcelExporter/ExcelExporter.cs
+++ b/Tools/App/Apps/ExcelExporter/ExcelExporter.cs
@@ -119,7 +119,7 @@ namespace ET
                 ExcelPackage.LicenseContext = LicenseContext.NonCommercial;
                 
                 ExportAttri();
-                ExportWorldParam();
+                //ExportWorldParam();
                 ExportTextConfig();
 
                 if (Directory.Exists(ClientClassDir))
@@ -763,6 +763,7 @@ namespace ET
         
         public static void ExportWorldParam()
         {
+            
             string path = "../Excel/WorldParametersConfig.xlsx";
             string classPath = "../Unity/Codes/Model/Demo/Config/WorldParam.cs";
             using Stream stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
diff --git a/Unity/Assets/Bundles/Config/AgeStageConfigCategory.bytes b/Unity/Assets/Bundles/Config/AgeStageConfigCategory.bytes
index d332e3d..27dc1a9 100644
--- a/Unity/Assets/Bundles/Config/AgeStageConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/AgeStageConfigCategory.bytes
@@ -2,7 +2,7 @@
 孩童 (0@H
 少年 (0@H-
 青年 (02@.H<
-壮年 -(30l@=HP
+壮年 -(30d@=HP
 中年. 7(00]8@-H<
 老年8 F(008@"H,
 古稀G x(08@H!
\ No newline at end of file
diff --git a/Unity/Assets/Bundles/Config/AllItemConfigCategory.bytes b/Unity/Assets/Bundles/Config/AllItemConfigCategory.bytes
index 0999827..8fef21b 100644
Binary files a/Unity/Assets/Bundles/Config/AllItemConfigCategory.bytes and b/Unity/Assets/Bundles/Config/AllItemConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/AttributesConfigCategory.bytes b/Unity/Assets/Bundles/Config/AttributesConfigCategory.bytes
index 17f34f8..d7b611f 100644
Binary files a/Unity/Assets/Bundles/Config/AttributesConfigCategory.bytes and b/Unity/Assets/Bundles/Config/AttributesConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/BehaviourTypeConfigCategory.bytes b/Unity/Assets/Bundles/Config/BehaviourTypeConfigCategory.bytes
index 21f5dcf..7dccfe7 100644
Binary files a/Unity/Assets/Bundles/Config/BehaviourTypeConfigCategory.bytes and b/Unity/Assets/Bundles/Config/BehaviourTypeConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/CropConfigCategory.bytes b/Unity/Assets/Bundles/Config/CropConfigCategory.bytes
index ab7d927..0b344e2 100644
--- a/Unity/Assets/Bundles/Config/CropConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/CropConfigCategory.bytes
@@ -1,4 +1,4 @@
 
--�萝卜 (�028@H�Pdpz
+,�萝卜 (�028�@�Hd`j
 Crop_luobo
-9�水稻 (�028@H�P�X`�h2pzCrop_shuidao
\ No newline at end of file
+6�水稻 (�028�@�H�P�X2`jCrop_shuidao
\ No newline at end of file
diff --git a/Unity/Assets/Bundles/Config/EventConfigCategory.bytes b/Unity/Assets/Bundles/Config/EventConfigCategory.bytes
index 8de87f5..819a9e7 100644
Binary files a/Unity/Assets/Bundles/Config/EventConfigCategory.bytes and b/Unity/Assets/Bundles/Config/EventConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/EventGroupConfigCategory.bytes b/Unity/Assets/Bundles/Config/EventGroupConfigCategory.bytes
index 5f4e1c2..ac2550b 100644
Binary files a/Unity/Assets/Bundles/Config/EventGroupConfigCategory.bytes and b/Unity/Assets/Bundles/Config/EventGroupConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/ExtraOutputConfigCategory.bytes b/Unity/Assets/Bundles/Config/ExtraOutputConfigCategory.bytes
new file mode 100644
index 0000000..db609c0
--- /dev/null
+++ b/Unity/Assets/Bundles/Config/ExtraOutputConfigCategory.bytes
@@ -0,0 +1,16 @@
+
+�� 
+�� 
+�� 
+�� 
+�� 
+�� 
+�� 
+�� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
+
��d� 
\ No newline at end of file
diff --git a/Unity/Assets/Bundles/Config/ExtraOutputConfigCategory.bytes.meta b/Unity/Assets/Bundles/Config/ExtraOutputConfigCategory.bytes.meta
new file mode 100644
index 0000000..3da425b
--- /dev/null
+++ b/Unity/Assets/Bundles/Config/ExtraOutputConfigCategory.bytes.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 944d3b69f6bdbb247aa87c7b53f8ea59
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Unity/Assets/Bundles/Config/ForestConfigCategory.bytes b/Unity/Assets/Bundles/Config/ForestConfigCategory.bytes
index 2505292..b7e7d6e 100644
Binary files a/Unity/Assets/Bundles/Config/ForestConfigCategory.bytes and b/Unity/Assets/Bundles/Config/ForestConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/FunctionItemConfigCategory.bytes b/Unity/Assets/Bundles/Config/FunctionItemConfigCategory.bytes
index 310f963..ba87f48 100644
--- a/Unity/Assets/Bundles/Config/FunctionItemConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/FunctionItemConfigCategory.bytes
@@ -1,8 +1,20 @@
 
-�	桃树苗 �
-�	桑树苗 �
-�	茅草苗 �
-�	亚麻苗 �
+�桃树树苗 �
+�桑树树苗 �
+�白茅幼苗 �
+�亚麻幼苗 �
+�野果幼苗 �
+�杂草幼苗 �
+�香蒲幼苗 �
+�毛竹竹苗 �
+�柳树树苗 �
+�野菜幼苗 �
+�棕树树苗 �
+�松树树苗 �
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diff --git a/Unity/Assets/Bundles/Config/ResourcesConfigCategory.bytes b/Unity/Assets/Bundles/Config/ResourcesConfigCategory.bytes
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diff --git a/Unity/Assets/Bundles/Config/ResourcesPointConfigCategory.bytes b/Unity/Assets/Bundles/Config/ResourcesPointConfigCategory.bytes
index 98c32c7..e8ddcd9 100644
--- a/Unity/Assets/Bundles/Config/ResourcesPointConfigCategory.bytes
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Resource_1020J
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Resource_1022J
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Resource_1023J
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diff --git a/Unity/Assets/Bundles/Config/RoleConfigCategory.bytes b/Unity/Assets/Bundles/Config/RoleConfigCategory.bytes
index acd654b..9f6f29c 100644
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diff --git a/Unity/Assets/Bundles/Config/SaplingConfigCategory.bytes b/Unity/Assets/Bundles/Config/SaplingConfigCategory.bytes
index 05b5311..308828b 100644
--- a/Unity/Assets/Bundles/Config/SaplingConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/SaplingConfigCategory.bytes
@@ -1,5 +1,17 @@
 
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-G�	亚麻苗 �*Sapling_10042$亚麻苗，长大后会成为亚麻
\ No newline at end of file
+P�桃树树苗 �*Sapling_10012*桃树树苗，种植后可成长为桃树
+P�桑树树苗 �*Sapling_10022*桑树树苗，种植后可成长为桑树
+P�白茅幼苗 �*Sapling_10032*白茅幼苗，种植后可成长为白茅
+P�亚麻幼苗 �*Sapling_10042*亚麻幼苗，种植后可成长为亚麻
+P�野果幼苗 �*Sapling_10052*野果幼苗，种植后可成长为野果
+P�杂草幼苗 �*Sapling_10062*杂草幼苗，种植后可成长为杂草
+P�香蒲幼苗 �*Sapling_10072*香蒲幼苗，种植后可成长为香蒲
+P�毛竹竹苗 �*Sapling_10082*毛竹竹苗，种植后可成长为毛竹
+P�柳树树苗 �*Sapling_10092*柳树树苗，种植后可成长为柳树
+P�野菜幼苗 �*Sapling_10102*野菜幼苗，种植后可成长为野菜
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diff --git a/Unity/Assets/Bundles/Config/SeasonConfigCategory.bytes b/Unity/Assets/Bundles/Config/SeasonConfigCategory.bytes
index 5c1f100..7519dee 100644
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diff --git a/Unity/Assets/Bundles/Config/SpecialItemConfigCategory.bytes b/Unity/Assets/Bundles/Config/SpecialItemConfigCategory.bytes
index 7074c6d..095ee67 100644
--- a/Unity/Assets/Bundles/Config/SpecialItemConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/SpecialItemConfigCategory.bytes
@@ -1,3 +1,5 @@
 
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-+�	木刻刀"AniSpecialItem1002(�
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+'�	木笛子
+ �*AniSpecialItem1001
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diff --git a/Unity/Assets/Bundles/Config/TextConfigCategory.bytes b/Unity/Assets/Bundles/Config/TextConfigCategory.bytes
index 9aeed27..1a12955 100644
--- a/Unity/Assets/Bundles/Config/TextConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/TextConfigCategory.bytes
@@ -24,7 +24,7 @@ A
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  �火候不对，请注意！
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-2�-村落中可用的水量不足，无法种植
+;�6该作物为水田作物，净化河流后方可种植
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+�该伙伴等级不足
+�修为不足
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+>�9阵型内存在不在队伍中的伙伴，无法启用！
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+�请选择好友
+#�钓鱼中，不可更换鱼竿
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+�鱼饵不足！
+�鱼钓光光啦
+�鱼溜走了...
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+A�<营地处于食物不足状态，请先运输物资至此处
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+ �建筑损坏，无法制作
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+�{区域名称}食物不足
+G�B撤销建造将返还所有材料，是否撤销建造该建筑？
+D�?拆除建筑将返还50%建造材料，是否拆除该建筑？
+A�<将会停止该资源点上的其他行为，是否继续？
+G�B未完成制作的物品将会返还材料，是否中止制作？
+M�H取消管理者农田产量将不再获得加成，是否确认取消？
+J�E将消耗该菜品直接增加桃源饱食度，是否确认使用？
+V�Q该菜品已研发，确定制作将按照菜谱所需食材数量进行烹饪。
+V�Q该药品已研发，确定制作将按照药方所需药材数量进行炼药。
+Z�U桃源已存在该种宴会BUFF，开宴后效果将覆盖原效果，是否开宴？
+(�#是否进入{森林区域名称}？
+A�<邮递员将会货物送回出发地，是否确定追回？
+J�E放弃该任务则无法再次接取，仍然要放弃该任务吗？
+�你的鱼饵用完了...
+�你的鱼竿用完了...
+#�背包已满，鱼溜走了...
+F�A在这放个帐篷,做个临时营地,就可以驻扎在这里了
\ No newline at end of file
diff --git a/Unity/Assets/Bundles/Config/UpgrateSequenceConfigCategory.bytes b/Unity/Assets/Bundles/Config/UpgrateSequenceConfigCategory.bytes
index c5c7d8f..c7ec446 100644
--- a/Unity/Assets/Bundles/Config/UpgrateSequenceConfigCategory.bytes
+++ b/Unity/Assets/Bundles/Config/UpgrateSequenceConfigCategory.bytes
@@ -4,4 +4,7 @@
 ���
 ���
 ���
-���
\ No newline at end of file
+���
+����
+����
+���
\ No newline at end of file
diff --git a/Unity/Assets/Bundles/Config/WorldParametersConfigCategory.bytes b/Unity/Assets/Bundles/Config/WorldParametersConfigCategory.bytes
index 839376f..2ac081e 100644
Binary files a/Unity/Assets/Bundles/Config/WorldParametersConfigCategory.bytes and b/Unity/Assets/Bundles/Config/WorldParametersConfigCategory.bytes differ
diff --git a/Unity/Assets/Bundles/Config/WorldTreeConfigCategory.bytes b/Unity/Assets/Bundles/Config/WorldTreeConfigCategory.bytes
index 8bac181..e9cafea 100644
Binary files a/Unity/Assets/Bundles/Config/WorldTreeConfigCategory.bytes and b/Unity/Assets/Bundles/Config/WorldTreeConfigCategory.bytes differ
diff --git a/Unity/Codes/Hotfix/Demo/Operate/UnitOperate.cs b/Unity/Codes/Hotfix/Demo/Operate/UnitOperate.cs
index 9865898..eeca5b6 100644
--- a/Unity/Codes/Hotfix/Demo/Operate/UnitOperate.cs
+++ b/Unity/Codes/Hotfix/Demo/Operate/UnitOperate.cs
@@ -317,31 +317,28 @@ namespace ET
             return nightEvents;
         }
         
-        public static SeasonConfig GetSeasonConfigByDay(int day)
+        public static SeasonConfig GetSeasonConfigByDay(int day,int season)
         {
-            var totalDay = 0;
-            List<SeasonConfig> listConfig = SeasonConfigCategory.Instance.GetList();
-            foreach (var v in listConfig)
-            {
-                totalDay += v.Duration;
-            }
-
-            SeasonConfig res = null;
-            var delta = day % totalDay;
-            for (var i = 1; i <= listConfig.Count; i++)
+            var gamestageConfigList = GameStageConfigCategory.Instance.GetList();
+            int stage = 4;
+            foreach (var v in gamestageConfigList)
             {
-                SeasonConfig seasonConfig = SeasonConfigCategory.Instance.Get(i);
-                if (delta >= seasonConfig.Duration)
+                if (v.StartDay < day && v.EndDay > day)
                 {
-                    delta -= seasonConfig.Duration;
+                    stage = v.Id;
                 }
-                else
+            }
+            
+            List<SeasonConfig> listConfig = SeasonConfigCategory.Instance.GetList();
+            foreach (var v in listConfig)
+            {
+                if (v.Tapy == season && v.Stage == stage)
                 {
-                    res = seasonConfig;
+                    return v;
                 }
             }
 
-            return res;
+            return null;
         }
     }
 }
\ No newline at end of file
diff --git a/Unity/Codes/Hotfix/Demo/Unit/UnitSystem.cs b/Unity/Codes/Hotfix/Demo/Unit/UnitSystem.cs
index 738fe01..43cc312 100644
--- a/Unity/Codes/Hotfix/Demo/Unit/UnitSystem.cs
+++ b/Unity/Codes/Hotfix/Demo/Unit/UnitSystem.cs
@@ -102,17 +102,14 @@ namespace ET
                     Log.Info($"----------------day:　{self.Day}, nightTime: {nightTime}");
                     self.Day++;
                     self.updateSeason();
-                    time = self.SeasonConfig.DayTime[0];
+                    time -= self.SeasonConfig.DayTime[0];
                     self.EventSeed = 1;
                     UnitOperate.NightEvent(self, nightTime, time);
-                }
-
-                self.GameTime = time;
-                if (gameTime > self.GameTime)
-                {
                     //每天长大一岁
                     self.AddAge();
                 }
+                self.GameTime = time;
+               
             }
         }
 
@@ -155,13 +152,17 @@ namespace ET
 
         public static void updateSeason(this Unit self)
         {
-            self.SeasonConfig = UnitOperate.GetSeasonConfigByDay(self.Day);
-            if (self.Season == self.SeasonConfig.Id)
+            int seasonDay = WorldParametersConfigCategory.Instance.Get(WorldParam.SeasonDay).Value[0];
+            int season = (self.Day - 1)/seasonDay%4+1;
+            if (season == self.Season)
             {
                 return;
             }
 
-            self.Season = self.SeasonConfig.Id;
+            self.Season = season;
+            self.SeasonConfig = UnitOperate.GetSeasonConfigByDay(self.Day,season);
+           
+
 #if SERVER
             UnitHelper.NofityUpdateValley(self, new List<int> { NumericType.Season }, new List<long> { self.Season });
 #endif
diff --git a/Unity/Codes/Model/Demo/Config/WorldParam.cs b/Unity/Codes/Model/Demo/Config/WorldParam.cs
index 34a0a26..66c3f71 100644
--- a/Unity/Codes/Model/Demo/Config/WorldParam.cs
+++ b/Unity/Codes/Model/Demo/Config/WorldParam.cs
@@ -32,8 +32,7 @@ namespace ET
 		public const int CritMultiplier = 28;   //暴击伤害倍数
 		public const int LogAmount = 29;   //日志记录数量上限
 		public const int UpgratePercent = 30;   //建筑升级所需材料的折算比例百分比
-		public const int WoodenPart = 31;   //木质零件
-		public const int StonyPart = 32;   //石质零件
-		public const int MetalPart = 33;   //金属零件
+		public const int InitialGranaryCapacity = 31;   //初始地窖粮仓容量
+		public const int SeasonDay = 32;   //季节天数
    }
 }
\ No newline at end of file
diff --git a/Unity/Codes/Model/Generate/Config/AttributesGroupConfig.cs b/Unity/Codes/Model/Generate/Config/AttributesGroupConfig.cs
deleted file mode 100644
index 0792542..0000000
--- a/Unity/Codes/Model/Generate/Config/AttributesGroupConfig.cs
+++ /dev/null
@@ -1,127 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class AttributesGroupConfigCategory : ProtoObject, IMerge
-    {
-        public static AttributesGroupConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, AttributesGroupConfig> dict = new Dictionary<int, AttributesGroupConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<AttributesGroupConfig> list = new List<AttributesGroupConfig>();
-		
-        public AttributesGroupConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            AttributesGroupConfigCategory s = o as AttributesGroupConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (AttributesGroupConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public AttributesGroupConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out AttributesGroupConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (AttributesGroupConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, AttributesGroupConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<AttributesGroupConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public AttributesGroupConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class AttributesGroupConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>等级</summary>
-		[ProtoMember(2)]
-		public int Lv { get; set; }
-		/// <summary>统帅力</summary>
-		[ProtoMember(3)]
-		public int Domination { get; set; }
-		/// <summary>力量</summary>
-		[ProtoMember(4)]
-		public int Strength { get; set; }
-		/// <summary>体魄</summary>
-		[ProtoMember(5)]
-		public int Endurance { get; set; }
-		/// <summary>敏捷</summary>
-		[ProtoMember(6)]
-		public int Agile { get; set; }
-		/// <summary>灵力</summary>
-		[ProtoMember(7)]
-		public int SpiritualPower { get; set; }
-		/// <summary>战意恢复</summary>
-		[ProtoMember(8)]
-		public int FSC { get; set; }
-		/// <summary>使用武器</summary>
-		[ProtoMember(9)]
-		public int[] Weapon { get; set; }
-		/// <summary>天赋技能</summary>
-		[ProtoMember(10)]
-		public int Talent { get; set; }
-		/// <summary>无武器普通攻击</summary>
-		[ProtoMember(11)]
-		public int UnarmedAttack { get; set; }
-		/// <summary>远程近战</summary>
-		[ProtoMember(12)]
-		public int Remote { get; set; }
-		/// <summary>普通攻击</summary>
-		[ProtoMember(13)]
-		public int NormalAttack { get; set; }
-		/// <summary>初始技能</summary>
-		[ProtoMember(14)]
-		public int SkillSet { get; set; }
-
-	}
-}
diff --git a/Unity/Codes/Model/Generate/Config/BehaviourTypeConfig.cs b/Unity/Codes/Model/Generate/Config/BehaviourTypeConfig.cs
index ad3fd43..6bc888a 100644
--- a/Unity/Codes/Model/Generate/Config/BehaviourTypeConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/BehaviourTypeConfig.cs
@@ -86,14 +86,11 @@ namespace ET
 		/// <summary>行为类型名称</summary>
 		[ProtoMember(2)]
 		public string BehaviourName { get; set; }
-		/// <summary>关联事件组</summary>
+		/// <summary>事件触发概率</summary>
 		[ProtoMember(3)]
-		public int[] RelatedEventGroup { get; set; }
-		/// <summary>触发概率</summary>
-		[ProtoMember(4)]
 		public int TriggerProbability { get; set; }
 		/// <summary>叠加概率</summary>
-		[ProtoMember(5)]
+		[ProtoMember(4)]
 		public int SuperpositionProbability { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/CropConfig.cs b/Unity/Codes/Model/Generate/Config/CropConfig.cs
index 82a2485..eb0bc11 100644
--- a/Unity/Codes/Model/Generate/Config/CropConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/CropConfig.cs
@@ -101,29 +101,23 @@ namespace ET
 		/// <summary>成长周期</summary>
 		[ProtoMember(7)]
 		public int GrowthCycle { get; set; }
-		/// <summary>产出类型</summary>
-		[ProtoMember(8)]
-		public int Type { get; set; }
 		/// <summary>产品编号</summary>
-		[ProtoMember(9)]
+		[ProtoMember(8)]
 		public int ProductID { get; set; }
 		/// <summary>基础产量</summary>
-		[ProtoMember(10)]
+		[ProtoMember(9)]
 		public int BasicProduction { get; set; }
-		/// <summary>副产品类型</summary>
-		[ProtoMember(11)]
-		public int ByProductType { get; set; }
 		/// <summary>副产品编号</summary>
-		[ProtoMember(12)]
+		[ProtoMember(10)]
 		public int ByProduct { get; set; }
 		/// <summary>副产品基础产量</summary>
-		[ProtoMember(13)]
+		[ProtoMember(11)]
 		public int ByProductNum { get; set; }
 		/// <summary>种子产出量</summary>
-		[ProtoMember(14)]
+		[ProtoMember(12)]
 		public int SeedProduce { get; set; }
 		/// <summary>作物图片</summary>
-		[ProtoMember(15)]
+		[ProtoMember(13)]
 		public string CropPic { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/DialogueGroupConfig.cs b/Unity/Codes/Model/Generate/Config/DialogueGroupConfig.cs
index 6cc2973..823613c 100644
--- a/Unity/Codes/Model/Generate/Config/DialogueGroupConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/DialogueGroupConfig.cs
@@ -86,7 +86,7 @@ namespace ET
 		/// <summary>对白编号</summary>
 		[ProtoMember(2)]
 		public int[] DialogueId { get; set; }
-		/// <summary>对白人数</summary>
+		/// <summary>对话对象类型</summary>
 		[ProtoMember(3)]
 		public int DialogueNumber { get; set; }
 		/// <summary>对白顺序</summary>
diff --git a/Unity/Codes/Model/Generate/Config/EventConfig.cs b/Unity/Codes/Model/Generate/Config/EventConfig.cs
index 9270218..578a563 100644
--- a/Unity/Codes/Model/Generate/Config/EventConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/EventConfig.cs
@@ -98,11 +98,14 @@ namespace ET
 		/// <summary>事件参数值</summary>
 		[ProtoMember(6)]
 		public int EventParameterValue { get; set; }
-		/// <summary>事件描述</summary>
+		/// <summary>事件简述</summary>
 		[ProtoMember(7)]
+		public int ShortDescription { get; set; }
+		/// <summary>事件描述</summary>
+		[ProtoMember(8)]
 		public string Description { get; set; }
 		/// <summary>对白</summary>
-		[ProtoMember(8)]
+		[ProtoMember(9)]
 		public int Dialogue { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/EventGroupConfig.cs b/Unity/Codes/Model/Generate/Config/EventGroupConfig.cs
index ed99e25..378e048 100644
--- a/Unity/Codes/Model/Generate/Config/EventGroupConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/EventGroupConfig.cs
@@ -86,23 +86,26 @@ namespace ET
 		/// <summary>类型</summary>
 		[ProtoMember(2)]
 		public int Type { get; set; }
-		/// <summary>事件编号</summary>
+		/// <summary>类型参数</summary>
 		[ProtoMember(3)]
+		public int TypeParameter { get; set; }
+		/// <summary>触发条件</summary>
+		[ProtoMember(4)]
+		public int[] TriggerCondition { get; set; }
+		/// <summary>条件参数</summary>
+		[ProtoMember(5)]
+		public int[] ConditionParameter { get; set; }
+		/// <summary>事件编号</summary>
+		[ProtoMember(6)]
 		public int[] Event { get; set; }
 		/// <summary>权重</summary>
-		[ProtoMember(4)]
+		[ProtoMember(7)]
 		public int[] EventWeight { get; set; }
 		/// <summary>叠加权重</summary>
-		[ProtoMember(5)]
+		[ProtoMember(8)]
 		public int[] OverlayWeight { get; set; }
-		/// <summary>触发条件</summary>
-		[ProtoMember(6)]
-		public int[] TriggerCondition { get; set; }
-		/// <summary>条件参数</summary>
-		[ProtoMember(7)]
-		public int[] ConditionParameter { get; set; }
 		/// <summary>事件组CD</summary>
-		[ProtoMember(8)]
+		[ProtoMember(9)]
 		public int CD { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/ExtraOutputConfig.cs b/Unity/Codes/Model/Generate/Config/ExtraOutputConfig.cs
new file mode 100644
index 0000000..74aca60
--- /dev/null
+++ b/Unity/Codes/Model/Generate/Config/ExtraOutputConfig.cs
@@ -0,0 +1,97 @@
+using System;
+using System.Collections.Generic;
+using MongoDB.Bson.Serialization.Attributes;
+using ProtoBuf;
+
+namespace ET
+{
+    [ProtoContract]
+    [Config]
+    public partial class ExtraOutputConfigCategory : ProtoObject, IMerge
+    {
+        public static ExtraOutputConfigCategory Instance;
+		
+        [ProtoIgnore]
+        [BsonIgnore]
+        private Dictionary<int, ExtraOutputConfig> dict = new Dictionary<int, ExtraOutputConfig>();
+		
+        [BsonElement]
+        [ProtoMember(1)]
+        private List<ExtraOutputConfig> list = new List<ExtraOutputConfig>();
+		
+        public ExtraOutputConfigCategory()
+        {
+            Instance = this;
+        }
+        
+        public void Merge(object o)
+        {
+            ExtraOutputConfigCategory s = o as ExtraOutputConfigCategory;
+            this.list.AddRange(s.list);
+        }
+		
+        public override void EndInit()
+        {
+            foreach (ExtraOutputConfig config in list)
+            {
+                config.EndInit();
+                this.dict.Add(config.Id, config);
+            }            
+            this.AfterEndInit();
+        }
+		
+        public ExtraOutputConfig Get(int id)
+        {
+            this.dict.TryGetValue(id, out ExtraOutputConfig item);
+
+            if (item == null)
+            {
+                throw new Exception($"配置找不到，配置表名: {nameof (ExtraOutputConfig)}，配置id: {id}");
+            }
+
+            return item;
+        }
+		
+        public bool Contain(int id)
+        {
+            return this.dict.ContainsKey(id);
+        }
+
+        public Dictionary<int, ExtraOutputConfig> GetAll()
+        {
+            return this.dict;
+        }
+        
+        public List<ExtraOutputConfig> GetList()
+        {
+            return this.list;
+        }
+
+        public ExtraOutputConfig GetOne()
+        {
+            if (this.dict == null || this.dict.Count <= 0)
+            {
+                return null;
+            }
+            return this.dict.Values.GetEnumerator().Current;
+        }
+    }
+
+    [ProtoContract]
+	public partial class ExtraOutputConfig: ProtoObject, IConfig
+	{
+		/// <summary>编号</summary>
+		[ProtoMember(1)]
+		public int Id { get; set; }
+		/// <summary>物品编号</summary>
+		[ProtoMember(2)]
+		public int ItemId { get; set; }
+		/// <summary>掉量区间</summary>
+		[ProtoMember(3)]
+		public int[] DropAmount { get; set; }
+		/// <summary>掉量描述</summary>
+		[ProtoMember(4)]
+		public int DropDescription { get; set; }
+
+	}
+}
diff --git a/Unity/Codes/Model/Generate/Config/WorldTree.cs b/Unity/Codes/Model/Generate/Config/GameStageConfig.cs
similarity index 57%
rename from Unity/Codes/Model/Generate/Config/WorldTree.cs
rename to Unity/Codes/Model/Generate/Config/GameStageConfig.cs
index ed5c304..fdd9fac 100644
--- a/Unity/Codes/Model/Generate/Config/WorldTree.cs
+++ b/Unity/Codes/Model/Generate/Config/GameStageConfig.cs
@@ -7,32 +7,32 @@ namespace ET
 {
     [ProtoContract]
     [Config]
-    public partial class WorldTreeCategory : ProtoObject, IMerge
+    public partial class GameStageConfigCategory : ProtoObject, IMerge
     {
-        public static WorldTreeCategory Instance;
+        public static GameStageConfigCategory Instance;
 		
         [ProtoIgnore]
         [BsonIgnore]
-        private Dictionary<int, WorldTree> dict = new Dictionary<int, WorldTree>();
+        private Dictionary<int, GameStageConfig> dict = new Dictionary<int, GameStageConfig>();
 		
         [BsonElement]
         [ProtoMember(1)]
-        private List<WorldTree> list = new List<WorldTree>();
+        private List<GameStageConfig> list = new List<GameStageConfig>();
 		
-        public WorldTreeCategory()
+        public GameStageConfigCategory()
         {
             Instance = this;
         }
         
         public void Merge(object o)
         {
-            WorldTreeCategory s = o as WorldTreeCategory;
+            GameStageConfigCategory s = o as GameStageConfigCategory;
             this.list.AddRange(s.list);
         }
 		
         public override void EndInit()
         {
-            foreach (WorldTree config in list)
+            foreach (GameStageConfig config in list)
             {
                 config.EndInit();
                 this.dict.Add(config.Id, config);
@@ -40,13 +40,13 @@ namespace ET
             this.AfterEndInit();
         }
 		
-        public WorldTree Get(int id)
+        public GameStageConfig Get(int id)
         {
-            this.dict.TryGetValue(id, out WorldTree item);
+            this.dict.TryGetValue(id, out GameStageConfig item);
 
             if (item == null)
             {
-                throw new Exception($"配置找不到，配置表名: {nameof (WorldTree)}，配置id: {id}");
+                throw new Exception($"配置找不到，配置表名: {nameof (GameStageConfig)}，配置id: {id}");
             }
 
             return item;
@@ -57,17 +57,17 @@ namespace ET
             return this.dict.ContainsKey(id);
         }
 
-        public Dictionary<int, WorldTree> GetAll()
+        public Dictionary<int, GameStageConfig> GetAll()
         {
             return this.dict;
         }
         
-        public List<WorldTree> GetList()
+        public List<GameStageConfig> GetList()
         {
             return this.list;
         }
 
-        public WorldTree GetOne()
+        public GameStageConfig GetOne()
         {
             if (this.dict == null || this.dict.Count <= 0)
             {
@@ -78,23 +78,20 @@ namespace ET
     }
 
     [ProtoContract]
-	public partial class WorldTree: ProtoObject, IConfig
+	public partial class GameStageConfig: ProtoObject, IConfig
 	{
 		/// <summary>编号</summary>
 		[ProtoMember(1)]
 		public int Id { get; set; }
-		/// <summary>繁茂值</summary>
+		/// <summary>起始天数</summary>
 		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>奖励组</summary>
+		public int StartDay { get; set; }
+		/// <summary>终止天数</summary>
 		[ProtoMember(3)]
-		public int[] RewardGroup { get; set; }
-		/// <summary>关联事件</summary>
+		public int EndDay { get; set; }
+		/// <summary>开始季节</summary>
 		[ProtoMember(4)]
-		public int[] EventGroup { get; set; }
-		/// <summary>树图片</summary>
-		[ProtoMember(5)]
-		public string TreePicture { get; set; }
+		public int StartSeason { get; set; }
 
 	}
 }
diff --git a/Unity/Codes/Model/Generate/Config/MaterialConfig.cs b/Unity/Codes/Model/Generate/Config/MaterialConfig.cs
index e34a95a..0589dfb 100644
--- a/Unity/Codes/Model/Generate/Config/MaterialConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/MaterialConfig.cs
@@ -86,14 +86,11 @@ namespace ET
 		/// <summary>名称</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>类型</summary>
-		[ProtoMember(3)]
-		public int[] Type { get; set; }
 		/// <summary>可转化食物数量</summary>
-		[ProtoMember(4)]
+		[ProtoMember(3)]
 		public int FoodNum { get; set; }
 		/// <summary>可转化水数量</summary>
-		[ProtoMember(5)]
+		[ProtoMember(4)]
 		public int WaterNum { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/MissionChildConfig.cs b/Unity/Codes/Model/Generate/Config/MissionChildConfig.cs
index b478181..935baea 100644
--- a/Unity/Codes/Model/Generate/Config/MissionChildConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/MissionChildConfig.cs
@@ -86,50 +86,53 @@ namespace ET
 		/// <summary>任务名称</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>等级条件</summary>
+		/// <summary>前置任务</summary>
 		[ProtoMember(3)]
+		public int PreMission { get; set; }
+		/// <summary>触发类型</summary>
+		[ProtoMember(4)]
+		public int[] TriggerType { get; set; }
+		/// <summary>触发参数1</summary>
+		[ProtoMember(5)]
+		public int TriggerConditionParameter1 { get; set; }
+		/// <summary>等级条件</summary>
+		[ProtoMember(6)]
 		public int Lv { get; set; }
 		/// <summary>战力条件</summary>
-		[ProtoMember(4)]
+		[ProtoMember(7)]
 		public int CombatCapability { get; set; }
 		/// <summary>其他条件</summary>
-		[ProtoMember(5)]
+		[ProtoMember(8)]
 		public int[] Preconditions { get; set; }
 		/// <summary>条件参数</summary>
-		[ProtoMember(6)]
+		[ProtoMember(9)]
 		public int[] PreconditionsParameter { get; set; }
-		/// <summary>触发类型</summary>
-		[ProtoMember(7)]
-		public int[] TriggerType { get; set; }
-		/// <summary>触发参数1</summary>
-		[ProtoMember(8)]
-		public int TriggerConditionParameter1 { get; set; }
 		/// <summary>任务步骤</summary>
-		[ProtoMember(9)]
+		[ProtoMember(10)]
 		public int[] MissonStep { get; set; }
 		/// <summary>经验奖励</summary>
-		[ProtoMember(10)]
+		[ProtoMember(11)]
 		public int Exp { get; set; }
 		/// <summary>修为奖励</summary>
-		[ProtoMember(11)]
+		[ProtoMember(12)]
 		public int Sophisticate { get; set; }
 		/// <summary>银两奖励</summary>
-		[ProtoMember(12)]
+		[ProtoMember(13)]
 		public int SilverTael { get; set; }
 		/// <summary>元宝奖励</summary>
-		[ProtoMember(13)]
+		[ProtoMember(14)]
 		public int GoldIngot { get; set; }
 		/// <summary>物品奖励</summary>
-		[ProtoMember(14)]
+		[ProtoMember(15)]
 		public int[] ItemReward { get; set; }
 		/// <summary>物品数量</summary>
-		[ProtoMember(15)]
+		[ProtoMember(16)]
 		public int[] ItemAmount { get; set; }
 		/// <summary>任务简述</summary>
-		[ProtoMember(16)]
+		[ProtoMember(17)]
 		public string MissionShortDescription { get; set; }
 		/// <summary>任务描述</summary>
-		[ProtoMember(17)]
+		[ProtoMember(18)]
 		public string MissionDescription { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/ResourcesConfig.cs b/Unity/Codes/Model/Generate/Config/ResourcesConfig.cs
index c1df29c..77615bc 100644
--- a/Unity/Codes/Model/Generate/Config/ResourcesConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/ResourcesConfig.cs
@@ -83,65 +83,62 @@ namespace ET
 		/// <summary>编号</summary>
 		[ProtoMember(1)]
 		public int Id { get; set; }
-		/// <summary>行为名称</summary>
-		[ProtoMember(2)]
-		public string BehaviourName { get; set; }
 		/// <summary>行为类型</summary>
-		[ProtoMember(3)]
+		[ProtoMember(2)]
 		public int BehaviourType { get; set; }
+		/// <summary>行为名称</summary>
+		[ProtoMember(3)]
+		public string BehaviourName { get; set; }
 		/// <summary>互斥行为</summary>
 		[ProtoMember(4)]
 		public int[] MutexBehaviour { get; set; }
 		/// <summary>科技要求</summary>
 		[ProtoMember(5)]
 		public int TechnologyLimited { get; set; }
-		/// <summary>执行人数</summary>
+		/// <summary>执行条件</summary>
 		[ProtoMember(6)]
+		public int AccessableCondition { get; set; }
+		/// <summary>执行条件参数</summary>
+		[ProtoMember(7)]
+		public int AccessableParameter { get; set; }
+		/// <summary>执行人数</summary>
+		[ProtoMember(8)]
 		public int WorkerNumber { get; set; }
 		/// <summary>再生条件</summary>
-		[ProtoMember(7)]
+		[ProtoMember(9)]
 		public int[] RebornCondition { get; set; }
 		/// <summary>再生条件参数</summary>
-		[ProtoMember(8)]
+		[ProtoMember(10)]
 		public int[] RebornConditionParameters { get; set; }
 		/// <summary>消失条件</summary>
-		[ProtoMember(9)]
+		[ProtoMember(11)]
 		public int DisappearCondition { get; set; }
 		/// <summary>消失条件参数</summary>
-		[ProtoMember(10)]
+		[ProtoMember(12)]
 		public int[] DisappearConditionParameter { get; set; }
 		/// <summary>进入资源</summary>
-		[ProtoMember(11)]
+		[ProtoMember(13)]
 		public int InResource { get; set; }
 		/// <summary>资源总量</summary>
-		[ProtoMember(12)]
+		[ProtoMember(14)]
 		public int OutAmount { get; set; }
 		/// <summary>基础效率</summary>
-		[ProtoMember(13)]
+		[ProtoMember(15)]
 		public int BaseEfficient { get; set; }
 		/// <summary>产出间隔</summary>
-		[ProtoMember(14)]
+		[ProtoMember(16)]
 		public int OutInterval { get; set; }
 		/// <summary>基础产出</summary>
-		[ProtoMember(15)]
+		[ProtoMember(17)]
 		public int BaseOut { get; set; }
 		/// <summary>额外产出</summary>
-		[ProtoMember(16)]
-		public int ExtraOut { get; set; }
-		/// <summary>额外产出概率</summary>
-		[ProtoMember(17)]
-		public int ExtraOutProbability { get; set; }
-		/// <summary>露水量</summary>
 		[ProtoMember(18)]
-		public int DewEachOut { get; set; }
+		public int[] ExtraOut { get; set; }
 		/// <summary>月圆夜产出</summary>
 		[ProtoMember(19)]
 		public int MoonnightOut { get; set; }
-		/// <summary>产出概率</summary>
-		[ProtoMember(20)]
-		public int OutProbability { get; set; }
 		/// <summary>铲除性</summary>
-		[ProtoMember(21)]
+		[ProtoMember(20)]
 		public int Eradicate { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/RoleConfig.cs b/Unity/Codes/Model/Generate/Config/RoleConfig.cs
index 7930391..498bdb0 100644
--- a/Unity/Codes/Model/Generate/Config/RoleConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/RoleConfig.cs
@@ -92,23 +92,26 @@ namespace ET
 		/// <summary>性别</summary>
 		[ProtoMember(4)]
 		public int Gender { get; set; }
-		/// <summary>年龄</summary>
+		/// <summary>初始体质</summary>
 		[ProtoMember(5)]
-		public int Age { get; set; }
-		/// <summary>基础寿命</summary>
+		public int Physique { get; set; }
+		/// <summary>初始年龄</summary>
 		[ProtoMember(6)]
-		public int DefaultLife { get; set; }
-		/// <summary>劳力</summary>
+		public int Age { get; set; }
+		/// <summary>初始寿命上限</summary>
 		[ProtoMember(7)]
+		public int LifeMax { get; set; }
+		/// <summary>劳力</summary>
+		[ProtoMember(8)]
 		public int Labor { get; set; }
 		/// <summary>智慧</summary>
-		[ProtoMember(8)]
+		[ProtoMember(9)]
 		public int Wisdom { get; set; }
 		/// <summary>移动速度</summary>
-		[ProtoMember(9)]
+		[ProtoMember(10)]
 		public int MoveSpeed { get; set; }
 		/// <summary>属性</summary>
-		[ProtoMember(10)]
+		[ProtoMember(11)]
 		public int AttributesGroup { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/SeasonConfig.cs b/Unity/Codes/Model/Generate/Config/SeasonConfig.cs
index 46631b9..e5dbb54 100644
--- a/Unity/Codes/Model/Generate/Config/SeasonConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/SeasonConfig.cs
@@ -92,23 +92,20 @@ namespace ET
 		/// <summary>游戏阶段</summary>
 		[ProtoMember(4)]
 		public int Stage { get; set; }
-		/// <summary>时长</summary>
-		[ProtoMember(5)]
-		public int Duration { get; set; }
 		/// <summary>每日起止时间</summary>
-		[ProtoMember(6)]
+		[ProtoMember(5)]
 		public int[] DayTime { get; set; }
 		/// <summary>季节天气组</summary>
-		[ProtoMember(7)]
+		[ProtoMember(6)]
 		public int[] WeatherGroup { get; set; }
 		/// <summary>天气权重</summary>
-		[ProtoMember(8)]
+		[ProtoMember(7)]
 		public int[] Weights { get; set; }
 		/// <summary>季节描述</summary>
-		[ProtoMember(9)]
+		[ProtoMember(8)]
 		public string Description { get; set; }
 		/// <summary>季节图片</summary>
-		[ProtoMember(10)]
+		[ProtoMember(9)]
 		public string Picture { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/Config/SpecialItemConfig.cs b/Unity/Codes/Model/Generate/Config/SpecialItemConfig.cs
index f47d7d2..78bee4b 100644
--- a/Unity/Codes/Model/Generate/Config/SpecialItemConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/SpecialItemConfig.cs
@@ -86,15 +86,15 @@ namespace ET
 		/// <summary>名称</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>可用劳作类型</summary>
+		/// <summary>事件进度</summary>
 		[ProtoMember(3)]
-		public int[] BehaviourType { get; set; }
-		/// <summary>动作动画</summary>
+		public int[] EventProgress { get; set; }
+		/// <summary>获得物品</summary>
 		[ProtoMember(4)]
-		public string Animation { get; set; }
-		/// <summary>劳作事件</summary>
+		public int[] GetItem { get; set; }
+		/// <summary>动作动画</summary>
 		[ProtoMember(5)]
-		public int EventGroupId { get; set; }
+		public string Animation { get; set; }
 
 	}
 }
diff --git a/Unity/Codes/Model/Generate/Config/StateConfig.cs b/Unity/Codes/Model/Generate/Config/StateConfig.cs
deleted file mode 100644
index 1901011..0000000
--- a/Unity/Codes/Model/Generate/Config/StateConfig.cs
+++ /dev/null
@@ -1,139 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class StateConfigCategory : ProtoObject, IMerge
-    {
-        public static StateConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, StateConfig> dict = new Dictionary<int, StateConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<StateConfig> list = new List<StateConfig>();
-		
-        public StateConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            StateConfigCategory s = o as StateConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (StateConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public StateConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out StateConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (StateConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, StateConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<StateConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public StateConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class StateConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>类型</summary>
-		[ProtoMember(2)]
-		public int Type { get; set; }
-		/// <summary>状态名称</summary>
-		[ProtoMember(3)]
-		public string Name { get; set; }
-		/// <summary>BUFF所属对象</summary>
-		[ProtoMember(4)]
-		public int[] Subject { get; set; }
-		/// <summary>BUFF影响对象</summary>
-		[ProtoMember(5)]
-		public int[] Object { get; set; }
-		/// <summary>作用对象参数</summary>
-		[ProtoMember(6)]
-		public int[] ObjectParameter { get; set; }
-		/// <summary>等级</summary>
-		[ProtoMember(7)]
-		public int Lv { get; set; }
-		/// <summary>组类型</summary>
-		[ProtoMember(8)]
-		public int Cover { get; set; }
-		/// <summary>合成物品类型</summary>
-		[ProtoMember(9)]
-		public int SyntheticType { get; set; }
-		/// <summary>效果类型</summary>
-		[ProtoMember(10)]
-		public int[] Effection { get; set; }
-		/// <summary>效果数值</summary>
-		[ProtoMember(11)]
-		public int[] EffectionValue { get; set; }
-		/// <summary>能否劳作</summary>
-		[ProtoMember(12)]
-		public int Toil { get; set; }
-		/// <summary>能否叠加</summary>
-		[ProtoMember(13)]
-		public int Superimposed { get; set; }
-		/// <summary>持续时间</summary>
-		[ProtoMember(14)]
-		public int Duration { get; set; }
-		/// <summary>状态图标</summary>
-		[ProtoMember(15)]
-		public string Icon { get; set; }
-		/// <summary>是否显示</summary>
-		[ProtoMember(16)]
-		public int Display { get; set; }
-		/// <summary>状态描述</summary>
-		[ProtoMember(17)]
-		public string Describe { get; set; }
-		/// <summary>效果读取状态描述</summary>
-		[ProtoMember(18)]
-		public string Description2 { get; set; }
-
-	}
-}
diff --git a/Unity/Codes/Model/Generate/Config/StructureConfig.cs b/Unity/Codes/Model/Generate/Config/StructureConfig.cs
deleted file mode 100644
index 6f63312..0000000
--- a/Unity/Codes/Model/Generate/Config/StructureConfig.cs
+++ /dev/null
@@ -1,166 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class StructureConfigCategory : ProtoObject, IMerge
-    {
-        public static StructureConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, StructureConfig> dict = new Dictionary<int, StructureConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<StructureConfig> list = new List<StructureConfig>();
-		
-        public StructureConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            StructureConfigCategory s = o as StructureConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (StructureConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public StructureConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out StructureConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (StructureConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, StructureConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<StructureConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public StructureConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class StructureConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>名称</summary>
-		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>建筑类型</summary>
-		[ProtoMember(3)]
-		public int Type { get; set; }
-		/// <summary>耐久度</summary>
-		[ProtoMember(4)]
-		public int Durable { get; set; }
-		/// <summary>耐久减损系数</summary>
-		[ProtoMember(5)]
-		public int DurableCoefficient { get; set; }
-		/// <summary>修理零件数量</summary>
-		[ProtoMember(6)]
-		public int[] FirmNum { get; set; }
-		/// <summary>修理金币数量</summary>
-		[ProtoMember(7)]
-		public int FirmCoinNum { get; set; }
-		/// <summary>完成建造元宝数量</summary>
-		[ProtoMember(8)]
-		public int CompleteMoneyNum { get; set; }
-		/// <summary>特殊功能</summary>
-		[ProtoMember(9)]
-		public int Special { get; set; }
-		/// <summary>功能参数</summary>
-		[ProtoMember(10)]
-		public int Function { get; set; }
-		/// <summary>居住人数</summary>
-		[ProtoMember(11)]
-		public int DwellNumber { get; set; }
-		/// <summary>家禽量</summary>
-		[ProtoMember(12)]
-		public int PoultryNum { get; set; }
-		/// <summary>舒适度</summary>
-		[ProtoMember(13)]
-		public int Comfortable { get; set; }
-		/// <summary>繁荣值</summary>
-		[ProtoMember(14)]
-		public int Boom { get; set; }
-		/// <summary>升级序列</summary>
-		[ProtoMember(15)]
-		public int UpgradeSequence { get; set; }
-		/// <summary>关联BUFF</summary>
-		[ProtoMember(16)]
-		public int State { get; set; }
-		/// <summary>BUFF效果</summary>
-		[ProtoMember(17)]
-		public int StateAffection { get; set; }
-		/// <summary>特定点</summary>
-		[ProtoMember(18)]
-		public int SpecificPoint { get; set; }
-		/// <summary>开关功能</summary>
-		[ProtoMember(19)]
-		public int ON_OFF { get; set; }
-		/// <summary>攻击频率</summary>
-		[ProtoMember(20)]
-		public int AtcFrequency { get; set; }
-		/// <summary>攻击力</summary>
-		[ProtoMember(21)]
-		public int Atc { get; set; }
-		/// <summary>目标数量</summary>
-		[ProtoMember(22)]
-		public int TargetNum { get; set; }
-		/// <summary>预置文件</summary>
-		[ProtoMember(23)]
-		public string Prefab { get; set; }
-		/// <summary>可否移动</summary>
-		[ProtoMember(24)]
-		public int CanMove { get; set; }
-		/// <summary>图标</summary>
-		[ProtoMember(25)]
-		public string Picture { get; set; }
-		/// <summary>描述</summary>
-		[ProtoMember(26)]
-		public string Describe { get; set; }
-		/// <summary>可拆除</summary>
-		[ProtoMember(27)]
-		public int Remove { get; set; }
-
-	}
-}
diff --git a/Unity/Codes/Model/Generate/Config/SynthesisConfig.cs b/Unity/Codes/Model/Generate/Config/SynthesisConfig.cs
deleted file mode 100644
index 91e133e..0000000
--- a/Unity/Codes/Model/Generate/Config/SynthesisConfig.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class SynthesisConfigCategory : ProtoObject, IMerge
-    {
-        public static SynthesisConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, SynthesisConfig> dict = new Dictionary<int, SynthesisConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<SynthesisConfig> list = new List<SynthesisConfig>();
-		
-        public SynthesisConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            SynthesisConfigCategory s = o as SynthesisConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (SynthesisConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public SynthesisConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out SynthesisConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (SynthesisConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, SynthesisConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<SynthesisConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public SynthesisConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class SynthesisConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>名称</summary>
-		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>成品类型</summary>
-		[ProtoMember(3)]
-		public int MixtureTpye { get; set; }
-		/// <summary>成品ID</summary>
-		[ProtoMember(4)]
-		public int MixtureID { get; set; }
-		/// <summary>优质成品ID</summary>
-		[ProtoMember(5)]
-		public int QualityMixtureID { get; set; }
-		/// <summary>体量</summary>
-		[ProtoMember(6)]
-		public int BodyVolume { get; set; }
-		/// <summary>合成耗时</summary>
-		[ProtoMember(7)]
-		public int TimeConsume { get; set; }
-		/// <summary>合成份数</summary>
-		[ProtoMember(8)]
-		public int Copies { get; set; }
-		/// <summary>优质合成份数</summary>
-		[ProtoMember(9)]
-		public int QualityCopies { get; set; }
-		/// <summary>建筑编号</summary>
-		[ProtoMember(10)]
-		public int[] StructureID { get; set; }
-		/// <summary>技能需求</summary>
-		[ProtoMember(11)]
-		public int SkillCondition { get; set; }
-		/// <summary>显示条件类型</summary>
-		[ProtoMember(12)]
-		public int DisplayCondition { get; set; }
-		/// <summary>条件参数</summary>
-		[ProtoMember(13)]
-		public int Parameter { get; set; }
-		/// <summary>解锁条件</summary>
-		[ProtoMember(14)]
-		public int UnlockCondition { get; set; }
-		/// <summary>条件参数</summary>
-		[ProtoMember(15)]
-		public int Parameter2 { get; set; }
-		/// <summary>繁荣值需求</summary>
-		[ProtoMember(16)]
-		public int BoomCondition { get; set; }
-		/// <summary>科技编号</summary>
-		[ProtoMember(17)]
-		public int ScienceId { get; set; }
-		/// <summary>物品编号</summary>
-		[ProtoMember(18)]
-		public int[] ItemId { get; set; }
-		/// <summary>物品数量</summary>
-		[ProtoMember(19)]
-		public int[] ItemNum { get; set; }
-		/// <summary>批量制作所需熟练度</summary>
-		[ProtoMember(20)]
-		public int NeedProficiency { get; set; }
-		/// <summary>单个产出熟练度增长值</summary>
-		[ProtoMember(21)]
-		public int ProficiencyPerItem { get; set; }
-		/// <summary>优质单个产出熟练度增长值</summary>
-		[ProtoMember(22)]
-		public int QualityProficiencyPerItem { get; set; }
-		/// <summary>可控条件类型</summary>
-		[ProtoMember(23)]
-		public int ControllableFactor { get; set; }
-		/// <summary>可控条件要求</summary>
-		[ProtoMember(24)]
-		public int[] FactorDemand { get; set; }
-
-	}
-}
diff --git a/Unity/Codes/Model/Generate/Config/TechnologyConfig.cs b/Unity/Codes/Model/Generate/Config/TechnologyConfig.cs
deleted file mode 100644
index 9e1934e..0000000
--- a/Unity/Codes/Model/Generate/Config/TechnologyConfig.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-using System;
-using System.Collections.Generic;
-using MongoDB.Bson.Serialization.Attributes;
-using ProtoBuf;
-
-namespace ET
-{
-    [ProtoContract]
-    [Config]
-    public partial class TechnologyConfigCategory : ProtoObject, IMerge
-    {
-        public static TechnologyConfigCategory Instance;
-		
-        [ProtoIgnore]
-        [BsonIgnore]
-        private Dictionary<int, TechnologyConfig> dict = new Dictionary<int, TechnologyConfig>();
-		
-        [BsonElement]
-        [ProtoMember(1)]
-        private List<TechnologyConfig> list = new List<TechnologyConfig>();
-		
-        public TechnologyConfigCategory()
-        {
-            Instance = this;
-        }
-        
-        public void Merge(object o)
-        {
-            TechnologyConfigCategory s = o as TechnologyConfigCategory;
-            this.list.AddRange(s.list);
-        }
-		
-        public override void EndInit()
-        {
-            foreach (TechnologyConfig config in list)
-            {
-                config.EndInit();
-                this.dict.Add(config.Id, config);
-            }            
-            this.AfterEndInit();
-        }
-		
-        public TechnologyConfig Get(int id)
-        {
-            this.dict.TryGetValue(id, out TechnologyConfig item);
-
-            if (item == null)
-            {
-                throw new Exception($"配置找不到，配置表名: {nameof (TechnologyConfig)}，配置id: {id}");
-            }
-
-            return item;
-        }
-		
-        public bool Contain(int id)
-        {
-            return this.dict.ContainsKey(id);
-        }
-
-        public Dictionary<int, TechnologyConfig> GetAll()
-        {
-            return this.dict;
-        }
-        
-        public List<TechnologyConfig> GetList()
-        {
-            return this.list;
-        }
-
-        public TechnologyConfig GetOne()
-        {
-            if (this.dict == null || this.dict.Count <= 0)
-            {
-                return null;
-            }
-            return this.dict.Values.GetEnumerator().Current;
-        }
-    }
-
-    [ProtoContract]
-	public partial class TechnologyConfig: ProtoObject, IConfig
-	{
-		/// <summary>编号</summary>
-		[ProtoMember(1)]
-		public int Id { get; set; }
-		/// <summary>名称</summary>
-		[ProtoMember(2)]
-		public string Name { get; set; }
-		/// <summary>研究耗材</summary>
-		[ProtoMember(3)]
-		public int[] UnlockMatrial { get; set; }
-		/// <summary>研究耗材数量</summary>
-		[ProtoMember(4)]
-		public int[] UnlockMatrialNum { get; set; }
-		/// <summary>研究耗时</summary>
-		[ProtoMember(5)]
-		public int UnlockTime { get; set; }
-		/// <summary>图标</summary>
-		[ProtoMember(6)]
-		public string Icon { get; set; }
-		/// <summary>描述</summary>
-		[ProtoMember(7)]
-		public string Description { get; set; }
-
-	}
-}
diff --git a/Server/Model/Generate/Config/UnitConfig.cs b/Unity/Codes/Model/Generate/Config/WeaponTypeConfig.cs
similarity index 54%
rename from Server/Model/Generate/Config/UnitConfig.cs
rename to Unity/Codes/Model/Generate/Config/WeaponTypeConfig.cs
index f293469..365694c 100644
--- a/Server/Model/Generate/Config/UnitConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/WeaponTypeConfig.cs
@@ -7,32 +7,32 @@ namespace ET
 {
     [ProtoContract]
     [Config]
-    public partial class UnitConfigCategory : ProtoObject, IMerge
+    public partial class WeaponTypeConfigCategory : ProtoObject, IMerge
     {
-        public static UnitConfigCategory Instance;
+        public static WeaponTypeConfigCategory Instance;
 		
         [ProtoIgnore]
         [BsonIgnore]
-        private Dictionary<int, UnitConfig> dict = new Dictionary<int, UnitConfig>();
+        private Dictionary<int, WeaponTypeConfig> dict = new Dictionary<int, WeaponTypeConfig>();
 		
         [BsonElement]
         [ProtoMember(1)]
-        private List<UnitConfig> list = new List<UnitConfig>();
+        private List<WeaponTypeConfig> list = new List<WeaponTypeConfig>();
 		
-        public UnitConfigCategory()
+        public WeaponTypeConfigCategory()
         {
             Instance = this;
         }
         
         public void Merge(object o)
         {
-            UnitConfigCategory s = o as UnitConfigCategory;
+            WeaponTypeConfigCategory s = o as WeaponTypeConfigCategory;
             this.list.AddRange(s.list);
         }
 		
         public override void EndInit()
         {
-            foreach (UnitConfig config in list)
+            foreach (WeaponTypeConfig config in list)
             {
                 config.EndInit();
                 this.dict.Add(config.Id, config);
@@ -40,13 +40,13 @@ namespace ET
             this.AfterEndInit();
         }
 		
-        public UnitConfig Get(int id)
+        public WeaponTypeConfig Get(int id)
         {
-            this.dict.TryGetValue(id, out UnitConfig item);
+            this.dict.TryGetValue(id, out WeaponTypeConfig item);
 
             if (item == null)
             {
-                throw new Exception($"配置找不到，配置表名: {nameof (UnitConfig)}，配置id: {id}");
+                throw new Exception($"配置找不到，配置表名: {nameof (WeaponTypeConfig)}，配置id: {id}");
             }
 
             return item;
@@ -57,17 +57,17 @@ namespace ET
             return this.dict.ContainsKey(id);
         }
 
-        public Dictionary<int, UnitConfig> GetAll()
+        public Dictionary<int, WeaponTypeConfig> GetAll()
         {
             return this.dict;
         }
         
-        public List<UnitConfig> GetList()
+        public List<WeaponTypeConfig> GetList()
         {
             return this.list;
         }
 
-        public UnitConfig GetOne()
+        public WeaponTypeConfig GetOne()
         {
             if (this.dict == null || this.dict.Count <= 0)
             {
@@ -78,29 +78,26 @@ namespace ET
     }
 
     [ProtoContract]
-	public partial class UnitConfig: ProtoObject, IConfig
+	public partial class WeaponTypeConfig: ProtoObject, IConfig
 	{
-		/// <summary>Id</summary>
+		/// <summary>编号</summary>
 		[ProtoMember(1)]
 		public int Id { get; set; }
-		/// <summary>Type</summary>
+		/// <summary>武器名称</summary>
 		[ProtoMember(2)]
-		public int Type { get; set; }
-		/// <summary>名字</summary>
-		[ProtoMember(3)]
 		public string Name { get; set; }
-		/// <summary>描述</summary>
+		/// <summary>反击动作</summary>
+		[ProtoMember(3)]
+		public int FightBack { get; set; }
+		/// <summary>追击动作</summary>
 		[ProtoMember(4)]
-		public string Desc { get; set; }
-		/// <summary>位置</summary>
+		public int Chase { get; set; }
+		/// <summary>招架动作</summary>
 		[ProtoMember(5)]
-		public int Position { get; set; }
-		/// <summary>身高</summary>
+		public int Parry { get; set; }
+		/// <summary>武器描述</summary>
 		[ProtoMember(6)]
-		public int Height { get; set; }
-		/// <summary>体重</summary>
-		[ProtoMember(7)]
-		public int Weight { get; set; }
+		public string Describe { get; set; }
 
 	}
 }
diff --git a/Unity/Codes/Model/Generate/Config/WorldTreeConfig.cs b/Unity/Codes/Model/Generate/Config/WorldTreeConfig.cs
index b5a03b8..5f755c0 100644
--- a/Unity/Codes/Model/Generate/Config/WorldTreeConfig.cs
+++ b/Unity/Codes/Model/Generate/Config/WorldTreeConfig.cs
@@ -86,20 +86,23 @@ namespace ET
 		/// <summary>繁茂值</summary>
 		[ProtoMember(2)]
 		public string Name { get; set; }
-		/// <summary>奖励组</summary>
+		/// <summary>露水量</summary>
 		[ProtoMember(3)]
+		public int DewAccount { get; set; }
+		/// <summary>奖励组</summary>
+		[ProtoMember(4)]
 		public int[] RewardGroup { get; set; }
 		/// <summary>关联事件</summary>
-		[ProtoMember(4)]
+		[ProtoMember(5)]
 		public int[] EventGroup { get; set; }
 		/// <summary>树图片</summary>
-		[ProtoMember(5)]
+		[ProtoMember(6)]
 		public string TreePicture { get; set; }
 		/// <summary>预置文件</summary>
-		[ProtoMember(6)]
+		[ProtoMember(7)]
 		public string Prefab { get; set; }
 		/// <summary>详情描述</summary>
-		[ProtoMember(7)]
+		[ProtoMember(8)]
 		public string Description { get; set; }
 
 	}
diff --git a/Unity/Codes/Model/Generate/ConfigEnum.cs b/Unity/Codes/Model/Generate/ConfigEnum.cs
index ceff869..6800226 100644
--- a/Unity/Codes/Model/Generate/ConfigEnum.cs
+++ b/Unity/Codes/Model/Generate/ConfigEnum.cs
@@ -78,6 +78,23 @@ namespace ET
 		// 可丢弃
 		YES = 1,
 	}
+	public enum AllItemGradeEnum
+	{
+		// 七品
+		QIPIN = 1,
+		// 六品
+		LIUPIN = 2,
+		// 五品
+		WUPIN = 3,
+		// 四品
+		SIPIN = 4,
+		// 三品
+		SANPIN = 5,
+		// 二品
+		ERPIN = 6,
+		// 一品
+		YIPIN = 7,
+	}
 	public enum AttributesTypeEnum
 	{
 		// 世界
@@ -93,28 +110,6 @@ namespace ET
 		// 资源
 		RESOURCES = 6,
 	}
-	public enum AttributesGroupWeaponEnum
-	{
-		// 拳脚
-		FIST = 1,
-		// 剑
-		SWORD = 2,
-		// 刀
-		KNIFE = 3,
-		// 锤
-		HAMMER = 4,
-		// 长兵
-		LONG_WEAPON = 5,
-		// 弓
-		BOW = 6,
-	}
-	public enum AttributesGroupRemoteEnum
-	{
-		// 近战
-		CLOSE_COMBAT = 1,
-		// 远程
-		LONG_RANGE_COMBAT = 2,
-	}
 	public enum ClothesUsingObjectsEnum
 	{
 		// 主角
@@ -135,6 +130,17 @@ namespace ET
 		// 冬
 		WINTER = 4,
 	}
+	public enum CropSeasonEnum
+	{
+		// 春
+		SPRING = 1,
+		// 夏
+		SUMMER = 2,
+		// 秋
+		AUTUMN = 3,
+		// 冬
+		WINTER = 4,
+	}
 	public enum CropFieldTypeEnum
 	{
 		// 旱田
@@ -142,15 +148,6 @@ namespace ET
 		// 水田
 		PADDY_FARMLAND = 2,
 	}
-	public enum CropTypeEnum
-	{
-		// 材料
-		MATERIAL = 1,
-		// 食材
-		FOOD_MATERIAL = 2,
-		// 药材
-		MEDICINE_MATERIAL = 3,
-	}
 	public enum CuisineTypeEnum
 	{
 		// 干粮
@@ -222,10 +219,14 @@ namespace ET
 	}
 	public enum EventGroupTypeEnum
 	{
+		// 行为事件组
+		BEHAVIOUR_EVENT_GROUP = 1,
 		// 夜晚事件组
 		NIGHT_EVENT_GROUP = 2,
 		// 天气事件
 		WEATHER_EVENT_GROUP = 3,
+		// 森林事件
+		FOREST_EVENT_GROUP = 4,
 	}
 	public enum EventGroupTriggerConditionEnum
 	{
@@ -239,6 +240,19 @@ namespace ET
 		WEATHER = 3,
 		// 现实时间
 		REAL_TIME = 4,
+		// 小物件
+		SPECIAL_ITEM = 5,
+	}
+	public enum ExtraOutputDropDescriptionEnum
+	{
+		// 没有描述
+		NO_DESCTRIPTION = 1,
+		// 少
+		FEW = 2,
+		// 稀
+		FEWER = 3,
+		// 罕
+		RARE = 4,
 	}
 	public enum FormationTypeEnum
 	{
@@ -258,7 +272,7 @@ namespace ET
 		// 增加工作效率
 		RAISE_EFFICIENCY = 4,
 	}
-	public enum InitialResourceStartSeasonEnum
+	public enum GameStageStartSeasonEnum
 	{
 		// 春
 		SPRING = 1,
@@ -269,18 +283,16 @@ namespace ET
 		// 冬
 		WINTER = 4,
 	}
-	public enum MaterialTypeEnum
+	public enum InitialResourceStartSeasonEnum
 	{
-		// 水
-		WATER = 1,
-		// 基础食物
-		BASIC_FOOD = 2,
-		// 食材
-		FOOD_MATERIAL = 3,
-		// 基础材料
-		BASIC_MATERIAL = 4,
-		// 药材
-		MEDICINE_MATERIAL = 5,
+		// 春
+		SPRING = 1,
+		// 夏
+		SUMMER = 2,
+		// 秋
+		AUTUMN = 3,
+		// 冬
+		WINTER = 4,
 	}
 	public enum MedicineTypeEnum
 	{
@@ -374,6 +386,11 @@ namespace ET
 		// 建筑产出
 		STRUCTURE_PRODUCTION = 1,
 	}
+	public enum ResourcesAccessableConditionEnum
+	{
+		// 建筑条件
+		STRUCTURECONDITION = 1,
+	}
 	public enum ResourcesRebornConditionEnum
 	{
 		// 不可再生
@@ -416,12 +433,10 @@ namespace ET
 	}
 	public enum ResourcesPointTypeEnum
 	{
-		// 小型资源
-		MINI_RESOURCES = 1,
 		// 普通资源
-		NORMAL_RESOURCES = 2,
+		NORMAL_RESOURCES = 1,
 		// 定点资源
-		POINT_RESOURCES = 3,
+		POINT_RESOURCES = 2,
 	}
 	public enum ResourcesPointWorkerTypeEnum
 	{
@@ -795,91 +810,6 @@ namespace ET
 		// 需要
 		YES = 2,
 	}
-	public enum StateTypeEnum
-	{
-		// 技能关联的buff
-		SKILL_RELATED_BUFF = 1,
-		// 年龄段特性buff
-		AGE_RELATED_BUFF = 2,
-		// 常规状态
-		COMMON_STATE = 3,
-	}
-	public enum StateSubjectEnum
-	{
-		// 主角
-		PLAYER = 1,
-		// 伙伴
-		FRIENDS = 2,
-		// 村民
-		VILLAGERS = 3,
-		// 桃谷
-		PEACH_VALLEY = 4,
-		// 建筑
-		STRUCTURE = 5,
-	}
-	public enum StateObjectEnum
-	{
-		// 主角
-		PLAYER = 1,
-		// 伙伴
-		FRIENDS = 2,
-		// 村民
-		VILLAGERS = 3,
-		// 桃谷
-		PEACH_VALLEY = 4,
-		// 建筑
-		STRUCTURE = 5,
-	}
-	public enum StateSyntheticTypeEnum
-	{
-		// 菜品
-		CUISINE = 1,
-		// 药品
-		MEDICINE = 2,
-	}
-	public enum StructureTypeEnum
-	{
-		// 居所
-		LIVE = 1,
-		// 生产
-		PRODUCTION = 2,
-		// 制作
-		FABRICATION = 3,
-	}
-	public enum StructureSpecialEnum
-	{
-		// 能够产出物品的建筑
-		PRODUCTION_STRUCTURE = 1,
-		// 定点资源
-		POINT_RESOURCES = 2,
-		// 农田可种植
-		FARMLAND = 3,
-	}
-	public enum StructureSpecificPointEnum
-	{
-		// 非特定的建筑
-		NO = 0,
-		// 特定点建筑
-		YES = 1,
-	}
-	public enum SynthesisMixtureTpyeEnum
-	{
-		// 建筑
-		STRUCTURE = 1,
-		// 材料
-		MATERIAL = 2,
-		// 菜品
-		CUISINE = 3,
-		// 药品
-		MEDICINE = 4,
-	}
-	public enum SynthesisUnlockConditionEnum
-	{
-		// 规模
-		SCALECONFIG = 1,
-		// 道具
-		ALLITEMCONFIG = 2,
-	}
 	public enum UpgrateSequenceSequenceTypeEnum
 	{
 		// 建筑
diff --git a/Unity/Codes/Model/Module/Numeric/NumericType.cs b/Unity/Codes/Model/Module/Numeric/NumericType.cs
index 81505a8..1b49086 100644
--- a/Unity/Codes/Model/Module/Numeric/NumericType.cs
+++ b/Unity/Codes/Model/Module/Numeric/NumericType.cs
@@ -16,12 +16,12 @@ namespace ET
 		public const int Lv = 1012;  // 等级
 		public const int Exp = 1013;  // 经验
 		public const int HP = 1014;  // 生命值
-		public const int MP = 1015;  // 法力值
+		public const int MP = 1015;  // 能量值
 		public const int Name = 1016;  // 人物姓名
 		public const int Labor = 1017;  // 劳力
-		public const int Strength = 1018;  // 力量
-		public const int Endurance = 1019;  // 体魄
-		public const int Agile = 1020;  // 敏捷
+		public const int ATKMin = 1018;  // 攻击下限
+		public const int ATKMax = 1019;  // 攻击上限
+		public const int Agile = 1020;  // 暴击伤害
 		public const int AttackSpeed = 1021;  // 攻击速度
 		public const int MoveSpeed = 1022;  // 移动速度
 		public const int ATK = 1023;  // 攻击
@@ -46,9 +46,13 @@ namespace ET
 		public const int SaplingId = 1042;  // 幼苗编号
 		public const int Wisdom = 1043;  // 智慧
 		public const int Physique = 1044;  // 体质
-		public const int SpiritualPower = 1045;  // 灵力
-		public const int Parry = 1046;  // 招架等级
-		public const int FightingSpirit = 1047;  // 战意
-		public const int Sophisticate = 1048;  // 修为
+		public const int HPGrow = 1045;  // 生命成长
+		public const int DEFGrow = 1046;  // 防御成长
+		public const int ATKGrow = 1047;  // 攻击成长
+		public const int WSPGrow = 1048;  // 攻速成长
+		public const int FireResistance = 1049;  // 火抗性
+		public const int ThunderResistance = 1050;  // 雷抗性
+		public const int PoisonResistance = 1051;  // 毒抗性
+		public const int IceResistance = 1052;  // 冰抗性
    }
 }
\ No newline at end of file
diff --git a/Unity/Codes/ModelView/Demo/Common/TextConfigEnum.cs b/Unity/Codes/ModelView/Demo/Common/TextConfigEnum.cs
index 32032f6..1eb4d98 100644
--- a/Unity/Codes/ModelView/Demo/Common/TextConfigEnum.cs
+++ b/Unity/Codes/ModelView/Demo/Common/TextConfigEnum.cs
@@ -52,7 +52,7 @@ namespace ET
 		ID_1024 = 1024,
 		/// <summary>没有正在劳作的村民，无法进行该操作</summary>
 		ID_1025 = 1025,
-		/// <summary>村落中可用的水量不足，无法种植</summary>
+		/// <summary>该作物为水田作物，净化河流后方可种植</summary>
 		ID_1026 = 1026,
 		/// <summary>桃源制药条件不足，无法制作</summary>
 		ID_1027 = 1027,
@@ -94,11 +94,203 @@ namespace ET
 		ID_1045 = 1045,
 		/// <summary>物品已制作完成</summary>
 		ID_1046 = 1046,
+		/// <summary>制作队列已满！</summary>
+		ID_1047 = 1047,
+		/// <summary>该伙伴等级不足</summary>
+		ID_1048 = 1048,
+		/// <summary>修为不足</summary>
+		ID_1049 = 1049,
+		/// <summary>离队伍太远，无法归队</summary>
+		ID_1050 = 1050,
+		/// <summary>阵型内存在不在队伍中的伙伴，无法启用！</summary>
+		ID_1051 = 1051,
+		/// <summary>已启用该阵型</summary>
+		ID_1052 = 1052,
+		/// <summary>该伙伴不在队伍中，无法加入阵型内</summary>
+		ID_1053 = 1053,
+		/// <summary>请选择好友</summary>
+		ID_1054 = 1054,
+		/// <summary>钓鱼中，不可更换鱼竿</summary>
+		ID_1055 = 1055,
+		/// <summary>钓鱼中，不可更换鱼饵</summary>
+		ID_1056 = 1056,
+		/// <summary>请先选择鱼竿</summary>
+		ID_1057 = 1057,
+		/// <summary>背包已满，先清理一下背包再钓鱼吧！</summary>
+		ID_1058 = 1058,
+		/// <summary>鱼饵不足！</summary>
+		ID_1059 = 1059,
+		/// <summary>鱼钓光光啦</summary>
+		ID_1060 = 1060,
+		/// <summary>鱼溜走了...</summary>
+		ID_1061 = 1061,
+		/// <summary>当前背包中没有此物品</summary>
+		ID_1062 = 1062,
+		/// <summary>桃谷处于食物不足状态，无法派遣人员至此处</summary>
+		ID_1063 = 1063,
+		/// <summary>营地处于食物不足状态，请先运输物资至此处</summary>
+		ID_1064 = 1064,
+		/// <summary>队伍不在此处，无法战斗！</summary>
+		ID_1065 = 1065,
 		/// <summary>抵达中...</summary>
 		ID_2001 = 2001,
 		/// <summary>每日起床后一个时辰、下雨时以及雨后一个时辰植物上会蓄满露水</summary>
 		ID_2002 = 2002,
 		/// <summary>已枯竭，{再生条件}再生</summary>
 		ID_2003 = 2003,
+		/// <summary>少</summary>
+		ID_2004 = 2004,
+		/// <summary>稀</summary>
+		ID_2005 = 2005,
+		/// <summary>罕</summary>
+		ID_2006 = 2006,
+		/// <summary>效益</summary>
+		ID_2007 = 2007,
+		/// <summary>携带</summary>
+		ID_2008 = 2008,
+		/// <summary>送返资源</summary>
+		ID_2009 = 2009,
+		/// <summary>制作中</summary>
+		ID_2010 = 2010,
+		/// <summary>完成</summary>
+		ID_2011 = 2011,
+		/// <summary>耗时</summary>
+		ID_2012 = 2012,
+		/// <summary>仓库</summary>
+		ID_2013 = 2013,
+		/// <summary>售价</summary>
+		ID_2014 = 2014,
+		/// <summary>来源</summary>
+		ID_2015 = 2015,
+		/// <summary>背包</summary>
+		ID_2016 = 2016,
+		/// <summary>时间</summary>
+		ID_2017 = 2017,
+		/// <summary>建筑损坏，无法制作</summary>
+		ID_2018 = 2018,
+		/// <summary>暂停中</summary>
+		ID_2019 = 2019,
+		/// <summary>属性</summary>
+		ID_2020 = 2020,
+		/// <summary>体质</summary>
+		ID_2021 = 2021,
+		/// <summary>智慧</summary>
+		ID_2022 = 2022,
+		/// <summary>劳力</summary>
+		ID_2023 = 2023,
+		/// <summary>健康</summary>
+		ID_2024 = 2024,
+		/// <summary>标签</summary>
+		ID_2025 = 2025,
+		/// <summary>技能</summary>
+		ID_2026 = 2026,
+		/// <summary>父母</summary>
+		ID_2027 = 2027,
+		/// <summary>夫妻</summary>
+		ID_2028 = 2028,
+		/// <summary>子女</summary>
+		ID_2029 = 2029,
+		/// <summary>兄弟姐妹</summary>
+		ID_2030 = 2030,
+		/// <summary>获得</summary>
+		ID_2031 = 2031,
+		/// <summary>详情</summary>
+		ID_2032 = 2032,
+		/// <summary>衣服列表</summary>
+		ID_2033 = 2033,
+		/// <summary>小物件列表</summary>
+		ID_2034 = 2034,
+		/// <summary>防护品列表</summary>
+		ID_2035 = 2035,
+		/// <summary>药品列表</summary>
+		ID_2036 = 2036,
+		/// <summary>药效</summary>
+		ID_2037 = 2037,
+		/// <summary>毒性</summary>
+		ID_2038 = 2038,
+		/// <summary>作用</summary>
+		ID_2039 = 2039,
+		/// <summary>数量</summary>
+		ID_2040 = 2040,
+		/// <summary>战力</summary>
+		ID_2041 = 2041,
+		/// <summary>等级</summary>
+		ID_2042 = 2042,
+		/// <summary>已满级</summary>
+		ID_2043 = 2043,
+		/// <summary>技能效果</summary>
+		ID_2044 = 2044,
+		/// <summary>下一等级</summary>
+		ID_2045 = 2045,
+		/// <summary>升级条件</summary>
+		ID_2046 = 2046,
+		/// <summary>被动效果</summary>
+		ID_2047 = 2047,
+		/// <summary>升级需修为</summary>
+		ID_2048 = 2048,
+		/// <summary>当前总修为</summary>
+		ID_2049 = 2049,
+		/// <summary>当前技能</summary>
+		ID_2050 = 2050,
+		/// <summary>已激活</summary>
+		ID_2051 = 2051,
+		/// <summary>当前阵型</summary>
+		ID_2052 = 2052,
+		/// <summary>繁茂</summary>
+		ID_2053 = 2053,
+		/// <summary>已获得</summary>
+		ID_2054 = 2054,
+		/// <summary>摇摇树</summary>
+		ID_2055 = 2055,
+		/// <summary>选择好友</summary>
+		ID_2056 = 2056,
+		/// <summary>摇力</summary>
+		ID_2057 = 2057,
+		/// <summary>在线</summary>
+		ID_2058 = 2058,
+		/// <summary>离线</summary>
+		ID_2059 = 2059,
+		/// <summary>鱼上钩了！快拉竿！</summary>
+		ID_2060 = 2060,
+		/// <summary>资源信息</summary>
+		ID_2061 = 2061,
+		/// <summary>产出物品</summary>
+		ID_2062 = 2062,
+		/// <summary>{区域名称}仓库满了</summary>
+		ID_2063 = 2063,
+		/// <summary>{区域名称}食物不足</summary>
+		ID_2064 = 2064,
+		/// <summary>撤销建造将返还所有材料，是否撤销建造该建筑？</summary>
+		ID_3001 = 3001,
+		/// <summary>拆除建筑将返还50%建造材料，是否拆除该建筑？</summary>
+		ID_3002 = 3002,
+		/// <summary>将会停止该资源点上的其他行为，是否继续？</summary>
+		ID_3003 = 3003,
+		/// <summary>未完成制作的物品将会返还材料，是否中止制作？</summary>
+		ID_3004 = 3004,
+		/// <summary>取消管理者农田产量将不再获得加成，是否确认取消？</summary>
+		ID_3005 = 3005,
+		/// <summary>将消耗该菜品直接增加桃源饱食度，是否确认使用？</summary>
+		ID_3006 = 3006,
+		/// <summary>该菜品已研发，确定制作将按照菜谱所需食材数量进行烹饪。</summary>
+		ID_3007 = 3007,
+		/// <summary>该药品已研发，确定制作将按照药方所需药材数量进行炼药。</summary>
+		ID_3008 = 3008,
+		/// <summary>桃源已存在该种宴会BUFF，开宴后效果将覆盖原效果，是否开宴？</summary>
+		ID_3009 = 3009,
+		/// <summary>是否进入{森林区域名称}？</summary>
+		ID_3010 = 3010,
+		/// <summary>邮递员将会货物送回出发地，是否确定追回？</summary>
+		ID_3011 = 3011,
+		/// <summary>放弃该任务则无法再次接取，仍然要放弃该任务吗？</summary>
+		ID_3012 = 3012,
+		/// <summary>你的鱼饵用完了...</summary>
+		ID_4001 = 4001,
+		/// <summary>你的鱼竿用完了...</summary>
+		ID_4002 = 4002,
+		/// <summary>背包已满，鱼溜走了...</summary>
+		ID_4003 = 4003,
+		/// <summary>在这放个帐篷,做个临时营地,就可以驻扎在这里了</summary>
+		ID_4004 = 4004,
    }
 }
\ No newline at end of file
