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using System;
using System.Collections.Generic;
using UnityEngine;
namespace FairyGUI.Utils
{
/// <summary>
/// Create->SetPosition->(Add<->Remove)->Release->Dispose
/// </summary>
public interface IHtmlObject
{
float width { get; }
float height { get; }
DisplayObject displayObject { get; }
HtmlElement element { get; }
void Create(RichTextField owner, HtmlElement element);
void SetPosition(float x, float y);
void Add();
void Remove();
void Release();
void Dispose();
}
}