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25 lines
584 B
25 lines
584 B
3 years ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FairyGUI.Utils
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{
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/// <summary>
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/// Create->SetPosition->(Add<->Remove)->Release->Dispose
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/// </summary>
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public interface IHtmlObject
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{
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float width { get; }
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float height { get; }
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DisplayObject displayObject { get; }
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HtmlElement element { get; }
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void Create(RichTextField owner, HtmlElement element);
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void SetPosition(float x, float y);
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void Add();
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void Remove();
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void Release();
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void Dispose();
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}
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}
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