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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class GameMananger : MonoBehaviour
{
public GameObject wallPrefab;
public GameObject layout;
public NavMeshSurface2d navMesh;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonUp(0))
{
var target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
target.z = 0;
var newWall = Instantiate(wallPrefab);
newWall.transform.SetParent(layout.transform, false);
newWall.transform.position = target;
Physics2D.SyncTransforms();
navMesh.BuildNavMesh();
}
}
}