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34 lines
817 B
34 lines
817 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class GameMananger : MonoBehaviour
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{
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public GameObject wallPrefab;
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public GameObject layout;
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public NavMeshSurface2d navMesh;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonUp(0))
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{
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var target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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target.z = 0;
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var newWall = Instantiate(wallPrefab);
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newWall.transform.SetParent(layout.transform, false);
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newWall.transform.position = target;
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Physics2D.SyncTransforms();
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navMesh.BuildNavMesh();
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}
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}
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}
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