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15 lines
296 B

using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[ActorMessageHandler]
public class C2M_StopHandler : AMActorLocationHandler<Unit, C2M_Stop>
{
protected override async ETTask Run(Unit unit, C2M_Stop message)
{
unit.Stop(0);
await ETTask.CompletedTask;
}
}
}