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83 lines
1.5 KiB
83 lines
1.5 KiB
3 years ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Unit))]
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public class MoveComponent: Entity, IAwake, IDestroy
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{
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public Vector3 PreTarget
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{
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get
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{
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return this.Targets[this.N - 1];
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}
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}
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public Vector3 NextTarget
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{
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get
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{
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return this.Targets[this.N];
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}
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}
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// 开启移动协程的时间
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public long BeginTime;
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// 每个点的开始时间
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public long StartTime { get; set; }
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// 开启移动协程的Unit的位置
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public Vector3 StartPos;
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public Vector3 RealPos
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{
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get
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{
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return this.Targets[0];
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}
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}
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private long needTime;
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public long NeedTime
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{
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get
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{
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return this.needTime;
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}
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set
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{
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this.needTime = value;
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}
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}
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public long MoveTimer;
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public float Speed; // m/s
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public Action<bool> Callback;
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public List<Vector3> Targets = new List<Vector3>();
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public Vector3 FinalTarget
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{
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get
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{
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return this.Targets[this.Targets.Count - 1];
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}
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}
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public int N;
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public int TurnTime;
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public bool IsTurnHorizontal;
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public Quaternion From;
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public Quaternion To;
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}
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}
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