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26 lines
966 B
26 lines
966 B
3 years ago
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using UnityEngine;
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namespace ET
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{
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public class Construct : Entity, IAwake, ISerializeToEntity
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{
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public float X;
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public float Y;
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public long UpdateTime;
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public float ConstructSpeed;
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public int ConfigId;
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public int IsConstructed = 0; //1表示有人建造过
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public int Progress = 0; //进度
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public int AddEfficiency = 0; //效率
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public List<long> PeopleIdList = new List<long>(); // 已经进行建造的人
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public List<long> PreparePeopleIdList = new List<long>(); // 在去建造目标路上的人
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public long BuildingId; //升级建筑的时候用
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[BsonIgnore]
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public SynthesisConfig Config => SynthesisConfigCategory.Instance.Get(this.ConfigId);
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[BsonIgnore]
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public bool IsUpgrade => this.BuildingId > 0; //是不是升级建筑
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}
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}
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