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12 lines
303 B
12 lines
303 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Unit))]
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public class XunLuoPathComponent: Entity, IAwake
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{
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public Vector3[] path = new Vector3[] { new Vector3(0, 0, 0), new Vector3(20, 0, 0), new Vector3(20, 0, 20), new Vector3(0, 0, 20), };
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public int Index;
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}
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}
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