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using ET.EventType;
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namespace ET
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{
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public class AfterCreatePeople_AddComponent : AEvent<EventType.AfterCreatePeople>
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{
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protected override void Run(AfterCreatePeople args)
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{
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var unit = args.Unit;
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var people = args.People;
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var pvc = people.AddComponent<PeopleViewComponent>();
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people.AddComponent<PeopleAnimatorComponent>();
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people.CheckWork();
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// PeopleViewHelper.UpdateAnimatorByBehave(people);
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people.AddComponent<PeopleAIComponent>();
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}
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}
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}
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