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21 lines
675 B
21 lines
675 B
3 years ago
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using ET.EventType;
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namespace ET
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{
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public class PeopleMoveEnd_StartHarvest : AEvent<EventType.PeopleMoveEnd>
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{
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protected override void Run(PeopleMoveEnd args)
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{
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var people = args.People;
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var unit = UnitHelper.GetMyUnitFromZoneScene(people.ZoneScene());
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int behave = people.GetBehaveType();
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var targetId = people.GetTargetId();
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if (behave == ConstBehaveType.BEHAVE_PREPARE_HARVEST)
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{
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var farmland = unit.GetGrandChild<Farmland>(targetId);
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FarmlandHelper.StartFarmlandHarvest(unit, people, farmland).Coroutine();
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}
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}
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}
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}
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