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78 lines
4.1 KiB
78 lines
4.1 KiB
3 years ago
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using System;
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namespace Animancer
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{
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/// https://kybernetik.com.au/animancer/api/Animancer/MixerState
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partial class MixerState
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{
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/************************************************************************************************************************/
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/// <summary>The number of parameters being managed by this state.</summary>
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protected virtual int ParameterCount => 0;
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/// <summary>Returns the name of a parameter being managed by this state.</summary>
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/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
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protected virtual string GetParameterName(int index) => throw new NotSupportedException();
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/// <summary>Returns the type of a parameter being managed by this state.</summary>
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/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
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protected virtual UnityEngine.AnimatorControllerParameterType GetParameterType(int index) => throw new NotSupportedException();
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/// <summary>Returns the value of a parameter being managed by this state.</summary>
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/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
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protected virtual object GetParameterValue(int index) => throw new NotSupportedException();
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/// <summary>Sets the value of a parameter being managed by this state.</summary>
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/// <exception cref="NotSupportedException">This state doesn't manage any parameters.</exception>
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protected virtual void SetParameterValue(int index, object value) => throw new NotSupportedException();
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/************************************************************************************************************************/
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#if UNITY_EDITOR
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/************************************************************************************************************************/
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/// <summary>[Editor-Only] Returns a <see cref="Drawer{T}"/> for this state.</summary>
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protected internal override Editor.IAnimancerNodeDrawer CreateDrawer() => new Drawer<MixerState>(this);
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public class Drawer<T> : Editor.ParametizedAnimancerStateDrawer<T> where T : MixerState
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{
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/************************************************************************************************************************/
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/// <summary>
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/// Creates a new <see cref="Drawer{T}"/> to manage the Inspector GUI for the `state`.
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/// </summary>
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public Drawer(T state) : base(state) { }
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override int ParameterCount => Target.ParameterCount;
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/// <inheritdoc/>
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public override string GetParameterName(int index) => Target.GetParameterName(index);
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/// <inheritdoc/>
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public override UnityEngine.AnimatorControllerParameterType GetParameterType(int index) => Target.GetParameterType(index);
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/// <inheritdoc/>
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public override object GetParameterValue(int index) => Target.GetParameterValue(index);
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/// <inheritdoc/>
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public override void SetParameterValue(int index, object value) => Target.SetParameterValue(index, value);
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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#endif
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/************************************************************************************************************************/
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}
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}
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