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174 lines
6.8 KiB
174 lines
6.8 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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namespace UnityEngine.UI
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{
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[AddComponentMenu("UI/Loop Horizontal Scroll Rect", 50)]
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[DisallowMultipleComponent]
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public class LoopHorizontalScrollRect : LoopScrollRect
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{
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protected override float GetSize(RectTransform item, bool includeSpacing)
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{
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float size = includeSpacing ? contentSpacing : 0;
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if (m_GridLayout != null)
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{
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size += m_GridLayout.cellSize.x;
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}
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else
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{
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size += LayoutUtility.GetPreferredWidth(item);
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}
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size *= m_Content.localScale.x;
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return size;
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}
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protected override float GetDimension(Vector2 vector)
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{
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return -vector.x;
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}
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protected override float GetAbsDimension(Vector2 vector)
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{
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return vector.x;
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}
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protected override Vector2 GetVector(float value)
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{
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return new Vector2(-value, 0);
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}
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protected override void Awake()
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{
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direction = LoopScrollRectDirection.Horizontal;
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base.Awake();
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GridLayoutGroup layout = content.GetComponent<GridLayoutGroup>();
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if (layout != null && layout.constraint != GridLayoutGroup.Constraint.FixedRowCount)
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{
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Debug.LogError("[LoopHorizontalScrollRect] unsupported GridLayoutGroup constraint");
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}
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}
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protected override bool UpdateItems(Bounds viewBounds, Bounds contentBounds)
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{
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bool changed = false;
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// special case: handling move several page in one frame
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if (viewBounds.max.x < contentBounds.min.x && itemTypeEnd > itemTypeStart)
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{
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float currentSize = contentBounds.size.x;
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float elementSize = (currentSize - contentSpacing * (CurrentLines - 1)) / CurrentLines;
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ReturnToTempPool(false, itemTypeEnd - itemTypeStart);
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itemTypeEnd = itemTypeStart;
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int offsetCount = Mathf.FloorToInt((contentBounds.min.x - viewBounds.max.x) / (elementSize + contentSpacing));
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if (totalCount >= 0 && itemTypeStart - offsetCount * contentConstraintCount < 0)
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{
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offsetCount = Mathf.FloorToInt((float)(itemTypeStart) / contentConstraintCount);
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}
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itemTypeStart -= offsetCount * contentConstraintCount;
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if (totalCount >= 0)
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{
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itemTypeStart = Mathf.Max(itemTypeStart, 0);
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}
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itemTypeEnd = itemTypeStart;
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float offset = offsetCount * (elementSize + contentSpacing);
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content.anchoredPosition -= new Vector2(offset + (reverseDirection ? currentSize : 0), 0);
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contentBounds.center -= new Vector3(offset + currentSize / 2, 0, 0);
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contentBounds.size = Vector3.zero;
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changed = true;
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}
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if (viewBounds.min.x > contentBounds.max.x && itemTypeEnd > itemTypeStart)
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{
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int maxItemTypeStart = -1;
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if (totalCount >= 0)
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{
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maxItemTypeStart = Mathf.Max(0, totalCount - (itemTypeEnd - itemTypeStart));
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maxItemTypeStart = (maxItemTypeStart / contentConstraintCount) * contentConstraintCount;
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}
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float currentSize = contentBounds.size.x;
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float elementSize = (currentSize - contentSpacing * (CurrentLines - 1)) / CurrentLines;
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ReturnToTempPool(true, itemTypeEnd - itemTypeStart);
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// TODO: fix with contentConstraint?
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itemTypeStart = itemTypeEnd;
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int offsetCount = Mathf.FloorToInt((viewBounds.min.x - contentBounds.max.x) / (elementSize + contentSpacing));
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if (maxItemTypeStart >= 0 && itemTypeStart + offsetCount * contentConstraintCount > maxItemTypeStart)
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{
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offsetCount = Mathf.FloorToInt((float)(maxItemTypeStart - itemTypeStart) / contentConstraintCount);
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}
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itemTypeStart += offsetCount * contentConstraintCount;
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if (totalCount >= 0)
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{
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itemTypeStart = Mathf.Max(itemTypeStart, 0);
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}
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itemTypeEnd = itemTypeStart;
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float offset = offsetCount * (elementSize + contentSpacing);
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content.anchoredPosition += new Vector2(offset + (reverseDirection ? 0 : currentSize), 0);
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contentBounds.center += new Vector3(offset + currentSize / 2, 0, 0);
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contentBounds.size = Vector3.zero;
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changed = true;
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}
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if (viewBounds.max.x < contentBounds.max.x - threshold - m_ContentRightPadding)
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{
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float size = DeleteItemAtEnd(), totalSize = size;
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while (size > 0 && viewBounds.max.x < contentBounds.max.x - threshold - m_ContentRightPadding - totalSize)
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{
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size = DeleteItemAtEnd();
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totalSize += size;
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}
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if (totalSize > 0)
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changed = true;
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}
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if (viewBounds.min.x > contentBounds.min.x + threshold + m_ContentLeftPadding)
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{
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float size = DeleteItemAtStart(), totalSize = size;
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while (size > 0 && viewBounds.min.x > contentBounds.min.x + threshold + m_ContentLeftPadding + totalSize)
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{
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size = DeleteItemAtStart();
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totalSize += size;
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}
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if (totalSize > 0)
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changed = true;
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}
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if (viewBounds.max.x > contentBounds.max.x - m_ContentRightPadding)
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{
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float size = NewItemAtEnd(), totalSize = size;
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while (size > 0 && viewBounds.max.x > contentBounds.max.x - m_ContentRightPadding + totalSize)
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{
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size = NewItemAtEnd();
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totalSize += size;
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}
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if (totalSize > 0)
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changed = true;
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}
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if (viewBounds.min.x < contentBounds.min.x + m_ContentLeftPadding)
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{
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float size = NewItemAtStart(), totalSize = size;
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while (size > 0 && viewBounds.min.x < contentBounds.min.x + m_ContentLeftPadding - totalSize)
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{
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size = NewItemAtStart();
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totalSize += size;
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}
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if (totalSize > 0)
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changed = true;
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}
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if (changed)
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{
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ClearTempPool();
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}
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return changed;
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}
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}
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}
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