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80 lines
2.7 KiB
80 lines
2.7 KiB
3 years ago
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace PVSkill
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{
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public class SkillEffectElement
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{
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private VisualElement root;
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private SkillEffectConfig curSkillEffectConfig;
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// elem
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private Label effectTypeLbl;
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private Label canBeParryLbl;
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private Label canBeFightBackLbl;
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private Label canBeInterruptLbl;
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private Label canBeSupportLbl;
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private Label numericExpressionLbl;
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public SkillEffectElement(VisualElement root)
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{
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var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Editor/SkillEditor/SkillEffectElement.uxml");
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visualTree.CloneTree(root);
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this.root = root;
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this.effectTypeLbl = root.Q<Label>("EffectTypeLbl");
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this.canBeParryLbl = root.Q<Label>("CanBeParryLbl");
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this.canBeFightBackLbl = root.Q<Label>("CanBeFightBackLbl");
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this.canBeInterruptLbl = root.Q<Label>("CanBeInterruptLbl");
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this.canBeSupportLbl = root.Q<Label>("CanBeSupportLbl");
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this.numericExpressionLbl = root.Q<Label>("NumericExpressionLbl");
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}
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public void SetEffectType(int type)
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{
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this.effectTypeLbl.text = SkillEditorDefines.EffectTypeMap[type];
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}
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public void SetCanBeParry(int value)
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{
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this.canBeParryLbl.text = SkillEditorDefines.CanOrNot[value];
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}
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public void SeCanBeFightBack(int value)
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{
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this.canBeFightBackLbl.text = SkillEditorDefines.CanOrNot[value];
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}
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public void SetCanBeInterrupt(int value)
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{
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this.canBeInterruptLbl.text = SkillEditorDefines.CanOrNot[value];
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}
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public void SetCanBeSupport(int value)
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{
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this.canBeSupportLbl.text = SkillEditorDefines.CanOrNot[value];
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}
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public void SEtNumericExpression(string exp)
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{
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this.numericExpressionLbl.text = string.IsNullOrEmpty(exp) ? "空" : exp;
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}
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public void Hide()
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{
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this.root.style.display = DisplayStyle.None;
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}
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public void SetDataByConfig(SkillEffectConfig config)
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{
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this.curSkillEffectConfig = config;
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this.root.style.display = DisplayStyle.Flex;
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this.SetEffectType(config.EffectConfig);
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// this.SetCanBeParry(config.CanBeParry);
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// this.SetCanBeInterrupt(config.CanBeInterrupt);
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// this.SetCanBeSupport(config.CanBeSupport);
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// this.SeCanBeFightBack(config.CanBeFightBack);
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this.SEtNumericExpression(config.NumericExpression);
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}
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}
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}
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