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14 lines
406 B
14 lines
406 B
3 years ago
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using System;
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namespace ET
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{
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public class G2M_RequestEnterGameStateHandler : AMActorLocationRpcHandler<Unit, G2M_RequestEnterGameState, M2G_RequestEnterGameState>
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{
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protected override async ETTask Run(Unit unit, G2M_RequestEnterGameState request, M2G_RequestEnterGameState response, Action reply)
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{
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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