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using System;
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namespace ET
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{
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[FriendClass(typeof (Unit))]
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public class C2M_FarmlandHarvestHandler: AMActorLocationRpcHandler<Unit, C2M_FarmlandHarvest, M2C_FarmlandHarvest>
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{
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protected override async ETTask Run(Unit unit, C2M_FarmlandHarvest request, M2C_FarmlandHarvest response, Action reply)
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{
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try
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{
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Farmland farmland = unit.GetGrandChild<Farmland>(request.FarmlandId);
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if (farmland!=null)
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{
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People people = unit.GetComponent<PeopleComponent>().GetChild<People>(request.PeopleId);
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if (people != null)
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{
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response.Error = FarmlandOperate.FinishHarvest(unit, farmland, people);
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}
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else
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{
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response.Error = ErrorCode.ERR_PeopleNotFound;
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}
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}
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else
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{
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response.Error = ErrorCode.ERR_FarmlandNotFound;
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}
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reply();
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}
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catch (Exception e)
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{
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response.Message = e.ToString();
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response.Error = ErrorCode.ERR_OperateFail;
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reply();
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throw;
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}
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await ETTask.CompletedTask;
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}
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}
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}
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