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13 lines
309 B
13 lines
309 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Scene))]
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public class BattleSceneViewComponent : Entity, IAwake
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{
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public Transform LeftStartPoint;
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public Transform RightStartPoint;
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public float PeopleStandTileSize = 2;
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public Transform PeopleRoot;
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}
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}
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