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using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class ResourcesConfigCategory : ProtoObject, IMerge
{
public static ResourcesConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, ResourcesConfig> dict = new Dictionary<int, ResourcesConfig>();
[BsonElement]
[ProtoMember(1)]
private List<ResourcesConfig> list = new List<ResourcesConfig>();
public ResourcesConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
ResourcesConfigCategory s = o as ResourcesConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (ResourcesConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public ResourcesConfig Get(int id)
{
this.dict.TryGetValue(id, out ResourcesConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (ResourcesConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, ResourcesConfig> GetAll()
{
return this.dict;
}
public List<ResourcesConfig> GetList()
{
return this.list;
}
public ResourcesConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class ResourcesConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>行为类型</summary>
[ProtoMember(2)]
public int BehaviourType { get; set; }
/// <summary>行为名称</summary>
[ProtoMember(3)]
public string BehaviourName { get; set; }
/// <summary>互斥行为</summary>
[ProtoMember(4)]
public int[] MutexBehaviour { get; set; }
/// <summary>科技要求</summary>
[ProtoMember(5)]
public int TechnologyLimited { get; set; }
/// <summary>执行条件</summary>
[ProtoMember(6)]
public int AccessableCondition { get; set; }
/// <summary>执行条件参数</summary>
[ProtoMember(7)]
public int AccessableParameter { get; set; }
/// <summary>执行人数</summary>
[ProtoMember(8)]
public int WorkerNumber { get; set; }
/// <summary>再生条件</summary>
[ProtoMember(9)]
public int[] RebornCondition { get; set; }
/// <summary>再生条件参数</summary>
[ProtoMember(10)]
public int[] RebornConditionParameters { get; set; }
/// <summary>消失条件</summary>
[ProtoMember(11)]
public int DisappearCondition { get; set; }
/// <summary>消失条件参数</summary>
[ProtoMember(12)]
public int[] DisappearConditionParameter { get; set; }
/// <summary>进入资源</summary>
[ProtoMember(13)]
public int InResource { get; set; }
/// <summary>资源总量</summary>
[ProtoMember(14)]
public int OutAmount { get; set; }
/// <summary>基础效率</summary>
[ProtoMember(15)]
public int BaseEfficient { get; set; }
/// <summary>产出间隔</summary>
[ProtoMember(16)]
public int OutInterval { get; set; }
/// <summary>基础产出</summary>
[ProtoMember(17)]
public int BaseOut { get; set; }
/// <summary>额外产出</summary>
[ProtoMember(18)]
public int[] ExtraOut { get; set; }
/// <summary>月圆夜产出</summary>
[ProtoMember(19)]
public int MoonnightOut { get; set; }
/// <summary>铲除性</summary>
[ProtoMember(20)]
public int Eradicate { get; set; }
}
}