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using System.Collections.Generic;
namespace ET
{
public enum MonsterGroupConfigRefreshTypeEnum
{
// 没有设置
None = 0,
// 只存在一次
Disposable = 1,
// 周期刷新(按游戏时间刷新)
Cycle = 2,
// 月圆夜刷新
FullMoon,
}
public class InitResourceItem
{
public int ConfigId;
public float PosX;
public float PosY;
public int MonsterGroupConfigId;
// 刷新类型
public int RefreshType;
// 刷新参数
public int RefreshParameter;
public InitResourceItem()
{
}
public InitResourceItem(int id, float x, float y)
{
this.ConfigId = id;
this.PosX = x;
this.PosY = y;
}
}
public class MainSceneInitResource
{
public List<InitResourceItem> InitResourceItems = new List<InitResourceItem>();
}
}