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using System.Collections.Generic;
namespace ET
{
/// <summary>
/// 管理Scene上的UI
/// </summary>
[FriendClass(typeof(UIComponent))]
public static class UIComponentSystem
{
public static async ETTask<UI> Create(this UIComponent self, string uiType, UILayer uiLayer)
{
UI ui = await UIEventComponent.Instance.OnCreate(self, uiType, uiLayer);
self.UIs.Add(uiType, ui);
return ui;
}
public static void Remove(this UIComponent self, string uiType)
{
if (!self.UIs.TryGetValue(uiType, out UI ui))
{
return;
}
UIEventComponent.Instance.OnRemove(self, uiType);
self.UIs.Remove(uiType);
ui.Dispose();
}
public static UI Get(this UIComponent self, string name)
{
UI ui = null;
self.UIs.TryGetValue(name, out ui);
return ui;
}
}
}