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using ET.EventType;
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namespace ET
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{
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[FriendClass(typeof(Building))]
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public class AfterCreateBuilding_AddComponent : AEvent<EventType.AfterCreateBuilding>
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{
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protected override void Run(AfterCreateBuilding args)
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{
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var unit = args.Unit;
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var building = args.Building;
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// 升级的过程中不显示原先的建筑
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if (building.IsUpgrade == 0)
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{
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var buildingViewComp = building.AddComponent<BuildingViewComponent>();
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buildingViewComp.CreateName().Coroutine();
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}
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// update map info
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}
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}
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}
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