You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
197 lines
5.6 KiB
197 lines
5.6 KiB
3 years ago
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using MongoDB.Bson.Serialization.Attributes;
|
||
|
using ProtoBuf;
|
||
|
|
||
|
namespace ET
|
||
|
{
|
||
|
[ProtoContract]
|
||
|
[Config]
|
||
|
public partial class SkillConfigCategory : ProtoObject, IMerge
|
||
|
{
|
||
|
public static SkillConfigCategory Instance;
|
||
|
|
||
|
[ProtoIgnore]
|
||
|
[BsonIgnore]
|
||
|
private Dictionary<int, SkillConfig> dict = new Dictionary<int, SkillConfig>();
|
||
|
|
||
|
[BsonElement]
|
||
|
[ProtoMember(1)]
|
||
|
private List<SkillConfig> list = new List<SkillConfig>();
|
||
|
|
||
|
public SkillConfigCategory()
|
||
|
{
|
||
|
Instance = this;
|
||
|
}
|
||
|
|
||
|
public void Merge(object o)
|
||
|
{
|
||
|
SkillConfigCategory s = o as SkillConfigCategory;
|
||
|
this.list.AddRange(s.list);
|
||
|
}
|
||
|
|
||
|
public override void EndInit()
|
||
|
{
|
||
|
foreach (SkillConfig config in list)
|
||
|
{
|
||
|
config.EndInit();
|
||
|
this.dict.Add(config.Id, config);
|
||
|
}
|
||
|
this.AfterEndInit();
|
||
|
}
|
||
|
|
||
|
public SkillConfig Get(int id)
|
||
|
{
|
||
|
this.dict.TryGetValue(id, out SkillConfig item);
|
||
|
|
||
|
if (item == null)
|
||
|
{
|
||
|
throw new Exception($"配置找不到,配置表名: {nameof (SkillConfig)},配置id: {id}");
|
||
|
}
|
||
|
|
||
|
return item;
|
||
|
}
|
||
|
|
||
|
public bool Contain(int id)
|
||
|
{
|
||
|
return this.dict.ContainsKey(id);
|
||
|
}
|
||
|
|
||
|
public Dictionary<int, SkillConfig> GetAll()
|
||
|
{
|
||
|
return this.dict;
|
||
|
}
|
||
|
|
||
|
public List<SkillConfig> GetList()
|
||
|
{
|
||
|
return this.list;
|
||
|
}
|
||
|
|
||
|
public SkillConfig GetOne()
|
||
|
{
|
||
|
if (this.dict == null || this.dict.Count <= 0)
|
||
|
{
|
||
|
return null;
|
||
|
}
|
||
|
return this.dict.Values.GetEnumerator().Current;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ProtoContract]
|
||
|
public partial class SkillConfig: ProtoObject, IConfig
|
||
|
{
|
||
|
/// <summary>编号</summary>
|
||
|
[ProtoMember(1)]
|
||
|
public int Id { get; set; }
|
||
|
/// <summary>技能名称</summary>
|
||
|
[ProtoMember(2)]
|
||
|
public string Name { get; set; }
|
||
|
/// <summary>施放类型</summary>
|
||
|
[ProtoMember(3)]
|
||
|
public int Type { get; set; }
|
||
|
/// <summary>等级上限</summary>
|
||
|
[ProtoMember(4)]
|
||
|
public int LevelCap { get; set; }
|
||
|
/// <summary>一级解锁等级</summary>
|
||
|
[ProtoMember(5)]
|
||
|
public int UnlockOne { get; set; }
|
||
|
/// <summary>一级效果</summary>
|
||
|
[ProtoMember(6)]
|
||
|
public int EffectOne { get; set; }
|
||
|
/// <summary>一级被动效果</summary>
|
||
|
[ProtoMember(7)]
|
||
|
public int PassiveEffectOne { get; set; }
|
||
|
/// <summary>二级解锁等级</summary>
|
||
|
[ProtoMember(8)]
|
||
|
public int UnlockTwo { get; set; }
|
||
|
/// <summary>二级效果</summary>
|
||
|
[ProtoMember(9)]
|
||
|
public int EffectTwo { get; set; }
|
||
|
/// <summary>二级被动效果</summary>
|
||
|
[ProtoMember(10)]
|
||
|
public int PassiveEffectTwo { get; set; }
|
||
|
/// <summary>三级解锁等级</summary>
|
||
|
[ProtoMember(11)]
|
||
|
public int UnlockThree { get; set; }
|
||
|
/// <summary>三级效果</summary>
|
||
|
[ProtoMember(12)]
|
||
|
public int EffectThree { get; set; }
|
||
|
/// <summary>三级被动效果</summary>
|
||
|
[ProtoMember(13)]
|
||
|
public int PassiveEffectThree { get; set; }
|
||
|
/// <summary>四级解锁等级</summary>
|
||
|
[ProtoMember(14)]
|
||
|
public int UnlockFour { get; set; }
|
||
|
/// <summary>四级效果</summary>
|
||
|
[ProtoMember(15)]
|
||
|
public int EffectFour { get; set; }
|
||
|
/// <summary>四级被动效果</summary>
|
||
|
[ProtoMember(16)]
|
||
|
public int PassiveEffectFour { get; set; }
|
||
|
/// <summary>五级解锁等级</summary>
|
||
|
[ProtoMember(17)]
|
||
|
public int UnlockFive { get; set; }
|
||
|
/// <summary>五级效果</summary>
|
||
|
[ProtoMember(18)]
|
||
|
public int EffectFive { get; set; }
|
||
|
/// <summary>五级被动效果</summary>
|
||
|
[ProtoMember(19)]
|
||
|
public int PassiveEffectFive { get; set; }
|
||
|
/// <summary>六级解锁等级</summary>
|
||
|
[ProtoMember(20)]
|
||
|
public int UnlockSix { get; set; }
|
||
|
/// <summary>六级效果</summary>
|
||
|
[ProtoMember(21)]
|
||
|
public int EffectSix { get; set; }
|
||
|
/// <summary>六级被动效果</summary>
|
||
|
[ProtoMember(22)]
|
||
|
public int PassiveEffectSix { get; set; }
|
||
|
/// <summary>七级解锁等级</summary>
|
||
|
[ProtoMember(23)]
|
||
|
public int UnlockSeven { get; set; }
|
||
|
/// <summary>七级效果</summary>
|
||
|
[ProtoMember(24)]
|
||
|
public int EffectSeven { get; set; }
|
||
|
/// <summary>七级被动效果</summary>
|
||
|
[ProtoMember(25)]
|
||
|
public int PassiveEffectSeven { get; set; }
|
||
|
/// <summary>八级解锁等级</summary>
|
||
|
[ProtoMember(26)]
|
||
|
public int UnlockEight { get; set; }
|
||
|
/// <summary>八级效果</summary>
|
||
|
[ProtoMember(27)]
|
||
|
public int EffectEight { get; set; }
|
||
|
/// <summary>八级被动效果</summary>
|
||
|
[ProtoMember(28)]
|
||
|
public int PassiveEffectEight { get; set; }
|
||
|
/// <summary>九级解锁等级</summary>
|
||
|
[ProtoMember(29)]
|
||
|
public int UnlockNine { get; set; }
|
||
|
/// <summary>九级效果</summary>
|
||
|
[ProtoMember(30)]
|
||
|
public int EffectNine { get; set; }
|
||
|
/// <summary>九级被动效果</summary>
|
||
|
[ProtoMember(31)]
|
||
|
public int PassiveEffectNine { get; set; }
|
||
|
/// <summary>十级解锁等级</summary>
|
||
|
[ProtoMember(32)]
|
||
|
public int UnlockTen { get; set; }
|
||
|
/// <summary>十级效果</summary>
|
||
|
[ProtoMember(33)]
|
||
|
public int EffectTen { get; set; }
|
||
|
/// <summary>十级被动效果</summary>
|
||
|
[ProtoMember(34)]
|
||
|
public int PassiveEffectTen { get; set; }
|
||
|
/// <summary>技能动作</summary>
|
||
|
[ProtoMember(35)]
|
||
|
public string Action { get; set; }
|
||
|
/// <summary>技能图标</summary>
|
||
|
[ProtoMember(36)]
|
||
|
public string Icon { get; set; }
|
||
|
/// <summary>技能描述</summary>
|
||
|
[ProtoMember(37)]
|
||
|
public string Describe { get; set; }
|
||
|
|
||
|
}
|
||
|
}
|