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3.4 KiB

using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class AttributesGroupConfigCategory : ProtoObject, IMerge
{
public static AttributesGroupConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, AttributesGroupConfig> dict = new Dictionary<int, AttributesGroupConfig>();
[BsonElement]
[ProtoMember(1)]
private List<AttributesGroupConfig> list = new List<AttributesGroupConfig>();
public AttributesGroupConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
AttributesGroupConfigCategory s = o as AttributesGroupConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (AttributesGroupConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public AttributesGroupConfig Get(int id)
{
this.dict.TryGetValue(id, out AttributesGroupConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (AttributesGroupConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, AttributesGroupConfig> GetAll()
{
return this.dict;
}
public List<AttributesGroupConfig> GetList()
{
return this.list;
}
public AttributesGroupConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class AttributesGroupConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>等级</summary>
[ProtoMember(2)]
public int Lv { get; set; }
/// <summary>统帅力</summary>
[ProtoMember(3)]
public int Domination { get; set; }
/// <summary>力量</summary>
[ProtoMember(4)]
public int Strength { get; set; }
/// <summary>体魄</summary>
[ProtoMember(5)]
public int Endurance { get; set; }
/// <summary>敏捷</summary>
[ProtoMember(6)]
public int Agile { get; set; }
/// <summary>灵力</summary>
[ProtoMember(7)]
public int SpiritualPower { get; set; }
/// <summary>战意恢复</summary>
[ProtoMember(8)]
public int FSC { get; set; }
/// <summary>使用武器</summary>
[ProtoMember(9)]
public int[] Weapon { get; set; }
/// <summary>天赋技能</summary>
[ProtoMember(10)]
public int Talent { get; set; }
/// <summary>无武器普通攻击</summary>
[ProtoMember(11)]
public int UnarmedAttack { get; set; }
/// <summary>远程近战</summary>
[ProtoMember(12)]
public int Remote { get; set; }
/// <summary>普通攻击</summary>
[ProtoMember(13)]
public int NormalAttack { get; set; }
/// <summary>初始技能</summary>
[ProtoMember(14)]
public int SkillSet { get; set; }
}
}