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143 lines
3.7 KiB
143 lines
3.7 KiB
3 years ago
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using ProtoBuf;
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namespace ET
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{
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[ProtoContract]
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[Config]
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public partial class AllItemConfigCategory : ProtoObject, IMerge
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{
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public static AllItemConfigCategory Instance;
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[ProtoIgnore]
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[BsonIgnore]
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private Dictionary<int, AllItemConfig> dict = new Dictionary<int, AllItemConfig>();
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[BsonElement]
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[ProtoMember(1)]
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private List<AllItemConfig> list = new List<AllItemConfig>();
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public AllItemConfigCategory()
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{
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Instance = this;
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}
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public void Merge(object o)
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{
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AllItemConfigCategory s = o as AllItemConfigCategory;
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this.list.AddRange(s.list);
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}
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public override void EndInit()
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{
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foreach (AllItemConfig config in list)
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{
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config.EndInit();
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this.dict.Add(config.Id, config);
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}
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this.AfterEndInit();
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}
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public AllItemConfig Get(int id)
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{
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this.dict.TryGetValue(id, out AllItemConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (AllItemConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, AllItemConfig> GetAll()
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{
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return this.dict;
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}
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public List<AllItemConfig> GetList()
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{
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return this.list;
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}
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public AllItemConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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[ProtoContract]
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public partial class AllItemConfig: ProtoObject, IConfig
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{
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/// <summary>编号</summary>
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[ProtoMember(1)]
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public int Id { get; set; }
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/// <summary>名称</summary>
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[ProtoMember(2)]
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public string Name { get; set; }
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/// <summary>关联子表</summary>
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[ProtoMember(3)]
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public int RelatedTable { get; set; }
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/// <summary>子表编号</summary>
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[ProtoMember(4)]
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public int RelatedId { get; set; }
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/// <summary>仓库类别</summary>
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[ProtoMember(5)]
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public int StockType { get; set; }
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/// <summary>仓库子类别</summary>
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[ProtoMember(6)]
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public int StockSecondaryType { get; set; }
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/// <summary>转移性</summary>
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[ProtoMember(7)]
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public int Transfer { get; set; }
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/// <summary>可出售</summary>
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[ProtoMember(8)]
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public int Sell { get; set; }
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/// <summary>出售货币</summary>
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[ProtoMember(9)]
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public int SellMoney { get; set; }
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/// <summary>出售价格</summary>
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[ProtoMember(10)]
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public int SellPrice { get; set; }
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/// <summary>购买货币</summary>
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[ProtoMember(11)]
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public int BuyMoney { get; set; }
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/// <summary>购买价格</summary>
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[ProtoMember(12)]
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public int BuyPrice { get; set; }
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/// <summary>购买上限</summary>
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[ProtoMember(13)]
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public int PurchaseMax { get; set; }
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/// <summary>叠加上限</summary>
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[ProtoMember(14)]
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public long SuperpositionMax { get; set; }
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/// <summary>可丢弃</summary>
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[ProtoMember(15)]
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public int AbleThrow { get; set; }
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/// <summary>品级</summary>
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[ProtoMember(16)]
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public int Grade { get; set; }
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/// <summary>图标</summary>
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[ProtoMember(17)]
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public string Icon { get; set; }
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/// <summary>物品描述</summary>
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[ProtoMember(18)]
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public string Description { get; set; }
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/// <summary>来源描述</summary>
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[ProtoMember(19)]
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public string GetMethod { get; set; }
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}
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}
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