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using System.Collections.Generic;
using System.IO;
namespace ET
{
public class ConfigLoader: IConfigLoader
{
public void GetAllConfigBytes(Dictionary<string, byte[]> output)
{
foreach (string file in Directory.GetFiles($"../Config", "*.bytes"))
{
string key = Path.GetFileNameWithoutExtension(file);
output[key] = File.ReadAllBytes(file);
}
output["StartMachineConfigCategory"] = File.ReadAllBytes($"../Config/{Game.Options.StartConfig}/StartMachineConfigCategory.bytes");
output["StartProcessConfigCategory"] = File.ReadAllBytes($"../Config/{Game.Options.StartConfig}/StartProcessConfigCategory.bytes");
output["StartSceneConfigCategory"] = File.ReadAllBytes($"../Config/{Game.Options.StartConfig}/StartSceneConfigCategory.bytes");
output["StartZoneConfigCategory"] = File.ReadAllBytes($"../Config/{Game.Options.StartConfig}/StartZoneConfigCategory.bytes");
}
public byte[] GetOneConfigBytes(string configName)
{
byte[] configBytes = File.ReadAllBytes($"../Config/{configName}.bytes");
return configBytes;
}
}
}