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39 lines
1013 B
39 lines
1013 B
3 years ago
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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[ObjectSystem]
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public class RobotCaseComponentAwakeSystem: AwakeSystem<RobotCaseComponent>
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{
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public override void Awake(RobotCaseComponent self)
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{
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RobotCaseComponent.Instance = self;
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}
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}
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[ObjectSystem]
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public class RobotCaseComponentDestroySystem: DestroySystem<RobotCaseComponent>
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{
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public override void Destroy(RobotCaseComponent self)
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{
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RobotCaseComponent.Instance = null;
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}
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}
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[FriendClass(typeof(RobotCaseComponent))]
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public static class RobotCaseComponentSystem
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{
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public static int GetN(this RobotCaseComponent self)
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{
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return ++self.N;
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}
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public static async ETTask<RobotCase> New(this RobotCaseComponent self)
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{
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await ETTask.CompletedTask;
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RobotCase robotCase = self.AddChild<RobotCase>();
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return robotCase;
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}
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}
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}
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