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using System;
using System.IO;
namespace ET
{
/*
public static class MessagePackHelper
{
static MessagePackHelper()
{
UnityTypeBindings.Register();
}
public static void Init()
{
}
public static object FromBytes(Type type, byte[] bytes, int index, int count)
{
ReadOnlyMemory<byte> memory = new ReadOnlyMemory<byte>(bytes, index, count);
return MessagePack.MessagePackSerializer.Deserialize(type, memory);
}
public static byte[] ToBytes(object message)
{
return MessagePack.MessagePackSerializer.Serialize(message);
}
public static void ToStream(object message, MemoryStream stream)
{
MessagePack.MessagePackSerializer.Serialize(stream, message);
}
public static object FromStream(Type type, MemoryStream stream)
{
return MessagePack.MessagePackSerializer.Deserialize(type, stream);
}
public static string ToJson(object message)
{
return LitJson.JsonMapper.ToJson(message);
}
public static object FromJson(Type type, string json)
{
return LitJson.JsonMapper.ToObject(json, type);
}
public static T FromJson<T>(string json)
{
return LitJson.JsonMapper.ToObject<T>(json);
}
}
*/
}