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19 lines
459 B
19 lines
459 B
3 years ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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/// <summary>
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/// 管理所有UI GameObject
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/// </summary>
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[ComponentOf(typeof(Scene))]
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public class UIEventComponent: Entity, IAwake
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{
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public static UIEventComponent Instance;
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public Dictionary<string, AUIEvent> UIEvents = new Dictionary<string, AUIEvent>();
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public Dictionary<int, Transform> UILayers { get; set;}= new Dictionary<int, Transform>();
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}
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}
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