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namespace ET
{
// 进入视野通知
[Event]
public class UnitEnterSightRange_NotifyClient: AEvent<EventType.UnitEnterSightRange>
{
protected override void Run(EventType.UnitEnterSightRange args)
{
// AOIEntity a = args.A;
// AOIEntity b = args.B;
// if (a.Id == b.Id)
// {
// return;
// }
//
// Unit ua = a.GetParent<Unit>();
// if (ua.Type != UnitType.Player)
// {
// return;
// }
//
// Unit ub = b.GetParent<Unit>();
//
// UnitHelper.NoticeUnitAdd(ua, ub);
}
}
}