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17 lines
392 B
17 lines
392 B
3 years ago
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using UnityEngine;
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using UnityEngine.AI;
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namespace ET
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{
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[ComponentOf(typeof(People))]
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public class PeopleViewComponent : Entity, IAwake, IDestroy, IUpdate
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{
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public GameObject PeopleRoot;
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public People People;
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// for movement
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public NavMeshAgent Agent;
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public bool IsMoving = false;
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public long SyncPosTimer = 0;
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}
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}
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