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16 lines
391 B
16 lines
391 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Scene))]
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public class GlobalComponent: Entity, IAwake
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{
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public static GlobalComponent Instance;
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public Transform Global { get; set; }
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public Transform Unit { get; set; }
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public Transform UI { get; set; }
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public Transform MainCamera;
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public Transform UICamera;
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}
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}
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