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58 lines
1.9 KiB
58 lines
1.9 KiB
3 years ago
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using UnityEngine;
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namespace ET
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{
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public class ResourceMonsterGroupViewComponentAwakeSystem: AwakeSystem<ResourceMonsterGroupViewComponent, long>
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{
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public override void Awake(ResourceMonsterGroupViewComponent self, long monsterGroupId)
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{
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self.Awake(monsterGroupId);
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}
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}
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public class ResourceMonsterGroupViewComponentDestroySystem: DestroySystem<ResourceMonsterGroupViewComponent>
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{
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public override void Destroy(ResourceMonsterGroupViewComponent self)
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{
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self.Destroy();
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}
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}
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[FriendClass(typeof(ResourceViewComponent))]
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[FriendClass(typeof(ResourceMonsterGroupViewComponent))]
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public static class ResourceMonsterGroupViewComponentSystem
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{
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public static void Awake(this ResourceMonsterGroupViewComponent self, long monsterGroupId)
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{
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if (monsterGroupId <= 0)
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{
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Log.Error("MonsterGroupId is invalid");
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return;
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}
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Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene());
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var monsterGroupComp = unit.GetComponent<MonsterGroupComponent>();
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var monsterGroup = monsterGroupComp.GetChild<MonsterGroup>(monsterGroupId);
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if (monsterGroup == null)
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{
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return;
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}
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var monsterGroupConfig = monsterGroup.Config;
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var resourceView = self.Parent.GetComponent<ResourceViewComponent>();
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GameObject monsterGO = self.InstantiateSync("MonsterIcon", resourceView.ResourceRoot.transform);
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self.Icon = monsterGO.GetComponent<SpriteRenderer>();
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}
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public static void Destroy(this ResourceMonsterGroupViewComponent self)
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{
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if (self.Icon != null)
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{
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GameObject.Destroy(self.Icon.gameObject);
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}
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}
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}
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}
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