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58 lines
1.3 KiB
58 lines
1.3 KiB
3 years ago
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#ifndef INVOKE_HELPER_H
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#define INVOKE_HELPER_H
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#if !RECASTNAVIGATION_STATIC && WIN32
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#define RECAST_DLL _declspec(dllexport)
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#else
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#define RECAST_DLL
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#endif
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#include "DetourNavMesh.h"
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#include <cstdint>
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#include <string>
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#include <map>
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#ifdef __cplusplus
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extern "C" {
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#endif
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class NavMeshContex;
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RECAST_DLL NavMeshContex* RecastGet(int32_t id);
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RECAST_DLL NavMeshContex* RecastLoad(int32_t id, const char* buffer, int32_t n);
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RECAST_DLL void RecastClear();
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RECAST_DLL int32_t RecastFind(NavMeshContex* navMeshContex, float* extents, float* startPos, float* endPos, float* straightPath);
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RECAST_DLL int32_t RecastFindNearestPoint(NavMeshContex* navMeshContex, float* extents, float* pos, float* nearestPos);
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RECAST_DLL int32_t RecastFindRandomPoint(NavMeshContex* navMeshContex, float* pos);
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RECAST_DLL int32_t RecastFindRandomPointAroundCircle(NavMeshContex* navMeshContex, float* extents, const float* centerPos, const float maxRadius, float* pos);
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#ifdef __cplusplus
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}
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#endif
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int32_t InitNav(const char* buffer, int32_t n, dtNavMesh*& navMesh);
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class NavMesh
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{
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public:
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static NavMesh* instance;
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static NavMesh* GetInstace();
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std::map<int32_t, NavMeshContex*> navMeshContexs;
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NavMeshContex* New(int32_t id, const char* buffer, int32_t n);
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NavMeshContex* Get(int32_t id);
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void Clear();
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private:
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NavMesh();
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};
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#endif
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