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32 lines
1.5 KiB
32 lines
1.5 KiB
3 years ago
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namespace ET
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{
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public static class SceneFactory
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{
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public static Scene CreateZoneScene(int zone, string name, Entity parent)
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{
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Scene zoneScene = EntitySceneFactory.CreateScene(Game.IdGenerater.GenerateInstanceId(), zone, SceneType.Zone, name, parent);
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zoneScene.AddComponent<ZoneSceneFlagComponent>();
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zoneScene.AddComponent<NetKcpComponent, int>(SessionStreamDispatcherType.SessionStreamDispatcherClientOuter);
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zoneScene.AddComponent<CurrentScenesComponent>();
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zoneScene.AddComponent<ObjectWait>();
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zoneScene.AddComponent<PlayerComponent>();
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zoneScene.AddComponent<AccountInfoComponent>();
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zoneScene.AddComponent<ServerInfosComponent>();
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zoneScene.AddComponent<RoleInfosComponent>();
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Game.EventSystem.Publish(new EventType.AfterCreateZoneScene() {ZoneScene = zoneScene});
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return zoneScene;
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}
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public static Scene CreateCurrentScene(long id, int zone, string name, CurrentScenesComponent currentScenesComponent)
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{
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Scene currentScene = EntitySceneFactory.CreateScene(id, IdGenerater.Instance.GenerateInstanceId(), zone, SceneType.Current, name, currentScenesComponent);
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currentScenesComponent.Scene = currentScene;
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Game.EventSystem.Publish(new EventType.AfterCreateCurrentScene() {CurrentScene = currentScene});
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return currentScene;
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}
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}
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}
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