|
|
|
namespace ET
|
|
|
|
{
|
|
|
|
public enum AllItemRelatedTableEnum
|
|
|
|
{
|
|
|
|
// 材料
|
|
|
|
MATERIALCONFIG = 1,
|
|
|
|
// 道具
|
|
|
|
FUNCTIONITEMCONFIG = 2,
|
|
|
|
// 菜品
|
|
|
|
CUISINECONFIG = 3,
|
|
|
|
// 药品
|
|
|
|
MEDICINECONFIG = 4,
|
|
|
|
// 装备
|
|
|
|
EQUIPMENTCONFIG = 5,
|
|
|
|
}
|
|
|
|
public enum AllItemStockTypeEnum
|
|
|
|
{
|
|
|
|
// 不放在仓库中
|
|
|
|
NOT_IN = 0,
|
|
|
|
// 材料
|
|
|
|
MATERIAL = 1,
|
|
|
|
// 装备
|
|
|
|
EQUIPMENT = 2,
|
|
|
|
// 道具
|
|
|
|
FUNCTIONITEM = 3,
|
|
|
|
// 宝石
|
|
|
|
GEMSTONE = 4,
|
|
|
|
// 杂项
|
|
|
|
OTHERS = 5,
|
|
|
|
}
|
|
|
|
public enum AllItemStockSecondaryTypeEnum
|
|
|
|
{
|
|
|
|
// 食材
|
|
|
|
FOOD_MATERIAL = 11,
|
|
|
|
// 建材
|
|
|
|
BUILDING_MATERIAL = 12,
|
|
|
|
// 基础材料
|
|
|
|
BASIC_MATERIAL = 13,
|
|
|
|
// 药材
|
|
|
|
MEDICINE_MATERIAL = 14,
|
|
|
|
// 雨具
|
|
|
|
RAIN_GEAR = 21,
|
|
|
|
// 衣服
|
|
|
|
CLOTHES = 22,
|
|
|
|
// 小物件
|
|
|
|
MINI_ITEM = 23,
|
|
|
|
// 伙伴装备
|
|
|
|
FRIEND_EQUIPMENT = 24,
|
|
|
|
// 药品
|
|
|
|
MEDICINE = 31,
|
|
|
|
// 菜品
|
|
|
|
CUISINE = 32,
|
|
|
|
// 图纸菜谱药方
|
|
|
|
LEARNING_FUNCTION_ITEM = 33,
|
|
|
|
// 道具
|
|
|
|
SPECIAL_FUNCTION_ITEM = 35,
|
|
|
|
// 其他
|
|
|
|
OTHERS = 36,
|
|
|
|
}
|
|
|
|
public enum AllItemTransferEnum
|
|
|
|
{
|
|
|
|
// 不可转移
|
|
|
|
NO = 0,
|
|
|
|
// 可转移
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum AllItemSellMoneyEnum
|
|
|
|
{
|
|
|
|
// 银子
|
|
|
|
SILVERTAEL = 1,
|
|
|
|
// 金沙
|
|
|
|
GOLDINGOT = 2,
|
|
|
|
}
|
|
|
|
public enum AllItemAbleThrowEnum
|
|
|
|
{
|
|
|
|
// 不可丢弃
|
|
|
|
NO = 0,
|
|
|
|
// 可丢弃
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum AttributesTypeEnum
|
|
|
|
{
|
|
|
|
// 世界
|
|
|
|
WORLD = 1,
|
|
|
|
// 主角
|
|
|
|
PLAYER = 2,
|
|
|
|
// 伙伴
|
|
|
|
FRIENDS = 3,
|
|
|
|
// 村民
|
|
|
|
VILLAGERS = 4,
|
|
|
|
// 建筑
|
|
|
|
STRUCTURES = 5,
|
|
|
|
// 资源
|
|
|
|
RESOURCES = 6,
|
|
|
|
}
|
|
|
|
public enum AttributesGroupWeaponEnum
|
|
|
|
{
|
|
|
|
// 拳脚
|
|
|
|
FIST = 1,
|
|
|
|
// 剑
|
|
|
|
SWORD = 2,
|
|
|
|
// 刀
|
|
|
|
KNIFE = 3,
|
|
|
|
// 锤
|
|
|
|
HAMMER = 4,
|
|
|
|
// 长兵
|
|
|
|
LONG_WEAPON = 5,
|
|
|
|
// 弓
|
|
|
|
BOW = 6,
|
|
|
|
}
|
|
|
|
public enum AttributesGroupRemoteEnum
|
|
|
|
{
|
|
|
|
// 近战
|
|
|
|
CLOSE_COMBAT = 1,
|
|
|
|
// 远程
|
|
|
|
LONG_RANGE_COMBAT = 2,
|
|
|
|
}
|
|
|
|
public enum ClothesUsingObjectsEnum
|
|
|
|
{
|
|
|
|
// 主角
|
|
|
|
PLAYER = 1,
|
|
|
|
// 伙伴
|
|
|
|
FRIENDS = 2,
|
|
|
|
// 村民
|
|
|
|
VILLAGER = 3,
|
|
|
|
}
|
|
|
|
public enum ClothesCureMaxEnum
|
|
|
|
{
|
|
|
|
// 春
|
|
|
|
SPRING = 1,
|
|
|
|
// 夏
|
|
|
|
SUMMER = 2,
|
|
|
|
// 秋
|
|
|
|
AUTUMN = 3,
|
|
|
|
// 冬
|
|
|
|
WINTER = 4,
|
|
|
|
}
|
|
|
|
public enum CropFieldTypeEnum
|
|
|
|
{
|
|
|
|
// 旱田
|
|
|
|
DRY_FARMLAND = 1,
|
|
|
|
// 水田
|
|
|
|
PADDY_FARMLAND = 2,
|
|
|
|
}
|
|
|
|
public enum CropTypeEnum
|
|
|
|
{
|
|
|
|
// 材料
|
|
|
|
MATERIAL = 1,
|
|
|
|
// 食材
|
|
|
|
FOOD_MATERIAL = 2,
|
|
|
|
// 药材
|
|
|
|
MEDICINE_MATERIAL = 3,
|
|
|
|
}
|
|
|
|
public enum CuisineTypeEnum
|
|
|
|
{
|
|
|
|
// 干粮
|
|
|
|
SOLID_FOOD = 1,
|
|
|
|
// 菜肴
|
|
|
|
DISHES = 2,
|
|
|
|
// 汤羹
|
|
|
|
SOUP = 3,
|
|
|
|
}
|
|
|
|
public enum DiseaseTypeEnum
|
|
|
|
{
|
|
|
|
// 外伤
|
|
|
|
INJURY = 1,
|
|
|
|
// 内伤
|
|
|
|
ILLNESS = 2,
|
|
|
|
}
|
|
|
|
public enum DropGroupDropDescriptionEnum
|
|
|
|
{
|
|
|
|
// 没有描述
|
|
|
|
NO_DESCTRIPTION = 1,
|
|
|
|
// 少
|
|
|
|
FEW = 2,
|
|
|
|
// 稀
|
|
|
|
FEWER = 3,
|
|
|
|
// 罕
|
|
|
|
RARE = 4,
|
|
|
|
}
|
|
|
|
public enum EquipmentTypeEnum
|
|
|
|
{
|
|
|
|
// 护甲
|
|
|
|
ARMOR = 1,
|
|
|
|
// 武器
|
|
|
|
ARMS = 2,
|
|
|
|
// 戒指
|
|
|
|
RINGS = 3,
|
|
|
|
// 腰带
|
|
|
|
BELTS = 4,
|
|
|
|
// 玉佩
|
|
|
|
JADE_PENDANT = 5,
|
|
|
|
// 鞋子
|
|
|
|
SHOES = 6,
|
|
|
|
}
|
|
|
|
public enum EquipmentEffectTypeEnum
|
|
|
|
{
|
|
|
|
// 值
|
|
|
|
VALUE = 1,
|
|
|
|
// 百分比
|
|
|
|
PERCENT = 2,
|
|
|
|
}
|
|
|
|
public enum EventTypeEnum
|
|
|
|
{
|
|
|
|
// 普通劳作事件
|
|
|
|
COMMON_EVENT = 1,
|
|
|
|
// 小物件事件
|
|
|
|
MINI_ITEM_EVENT = 2,
|
|
|
|
// 摇树事件
|
|
|
|
WORLD_TREE_EVENT = 3,
|
|
|
|
// 夜晚事件
|
|
|
|
NIGHT_EVENT = 4,
|
|
|
|
// 战斗事件
|
|
|
|
FLIGHT_EVENT = 5,
|
|
|
|
}
|
|
|
|
public enum EventEventParameterEnum
|
|
|
|
{
|
|
|
|
// 外伤值
|
|
|
|
INJURY = 1,
|
|
|
|
// 内疾值
|
|
|
|
DISEASE = 2,
|
|
|
|
}
|
|
|
|
public enum EventGroupTypeEnum
|
|
|
|
{
|
|
|
|
// 夜晚事件组
|
|
|
|
NIGHT_EVENT_GROUP = 2,
|
|
|
|
// 天气事件
|
|
|
|
WEATHER_EVENT_GROUP = 3,
|
|
|
|
}
|
|
|
|
public enum EventGroupTriggerConditionEnum
|
|
|
|
{
|
|
|
|
// 无条件
|
|
|
|
NO_CONDITION = 0,
|
|
|
|
// 游戏时间
|
|
|
|
ONLINE_TIME = 1,
|
|
|
|
// 季节
|
|
|
|
SEASON = 2,
|
|
|
|
// 天气
|
|
|
|
WEATHER = 3,
|
|
|
|
// 现实时间
|
|
|
|
REAL_TIME = 4,
|
|
|
|
}
|
|
|
|
public enum FormationTypeEnum
|
|
|
|
{
|
|
|
|
// 初始阵型
|
|
|
|
INITIAL_FORMATION = 1,
|
|
|
|
// 普通阵型
|
|
|
|
COMMON_FORMATION = 2,
|
|
|
|
}
|
|
|
|
public enum FunctionItemUseTypeEnum
|
|
|
|
{
|
|
|
|
// 资源幼苗
|
|
|
|
SAPLING = 1,
|
|
|
|
// 减少时间
|
|
|
|
REDUCE_TIME = 2,
|
|
|
|
// 解锁道具
|
|
|
|
UNLOCK = 3,
|
|
|
|
// 增加工作效率
|
|
|
|
RAISE_EFFICIENCY = 4,
|
|
|
|
}
|
|
|
|
public enum InitialResourceStartSeasonEnum
|
|
|
|
{
|
|
|
|
// 春
|
|
|
|
SPRING = 1,
|
|
|
|
// 夏
|
|
|
|
SUMMER = 2,
|
|
|
|
// 秋
|
|
|
|
AUTUMN = 3,
|
|
|
|
// 冬
|
|
|
|
WINTER = 4,
|
|
|
|
}
|
|
|
|
public enum MaterialTypeEnum
|
|
|
|
{
|
|
|
|
// 水
|
|
|
|
WATER = 1,
|
|
|
|
// 基础食物
|
|
|
|
BASIC_FOOD = 2,
|
|
|
|
// 食材
|
|
|
|
FOOD_MATERIAL = 3,
|
|
|
|
// 基础材料
|
|
|
|
BASIC_MATERIAL = 4,
|
|
|
|
// 药材
|
|
|
|
MEDICINE_MATERIAL = 5,
|
|
|
|
}
|
|
|
|
public enum MedicineTypeEnum
|
|
|
|
{
|
|
|
|
// 外伤药
|
|
|
|
INJURY_MEDICINE = 1,
|
|
|
|
// 内疾药
|
|
|
|
ILLNESS_MEDICINE = 2,
|
|
|
|
// 丹药
|
|
|
|
DAN_MEDICINE = 3,
|
|
|
|
}
|
|
|
|
public enum MedicineEffectionEnum
|
|
|
|
{
|
|
|
|
// 力量
|
|
|
|
STRENGTH = 1,
|
|
|
|
}
|
|
|
|
public enum MissionChildPreconditionsEnum
|
|
|
|
{
|
|
|
|
// 无条件
|
|
|
|
NO_CONDITION = 0,
|
|
|
|
// 游戏时间
|
|
|
|
ONLINE_TIME = 1,
|
|
|
|
// 季节
|
|
|
|
SEASON = 2,
|
|
|
|
// 天气
|
|
|
|
WEATHER = 3,
|
|
|
|
// 现实时间
|
|
|
|
REAL_TIME = 4,
|
|
|
|
// 规模
|
|
|
|
SCALE = 5,
|
|
|
|
// 玩家等级
|
|
|
|
PLAYER_LEVEL = 6,
|
|
|
|
}
|
|
|
|
public enum MissionGroupTypeEnum
|
|
|
|
{
|
|
|
|
// 主线任务
|
|
|
|
MAINLINE_MISSION = 1,
|
|
|
|
// 支线任务
|
|
|
|
SIDE_MISSION = 2,
|
|
|
|
// 每日任务
|
|
|
|
DAILY_MISSION = 3,
|
|
|
|
// 活动
|
|
|
|
EVENT = 4,
|
|
|
|
// 成就
|
|
|
|
ACHIEVEMENT = 5,
|
|
|
|
}
|
|
|
|
public enum MissionGroupTimeLimitTypeEnum
|
|
|
|
{
|
|
|
|
// 游戏时间
|
|
|
|
ONLINE_TIME = 1,
|
|
|
|
// 现实时间
|
|
|
|
REAL_TIME = 2,
|
|
|
|
// 不限时
|
|
|
|
UNLIMITED_TIME = 0,
|
|
|
|
}
|
|
|
|
public enum MissionGroupAbleAbandonEnum
|
|
|
|
{
|
|
|
|
// 不可放弃
|
|
|
|
NO = 0,
|
|
|
|
// 可放弃
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum MissionStepTargetTypeEnum
|
|
|
|
{
|
|
|
|
// 对话npc
|
|
|
|
TALK_TO_NPC = 1,
|
|
|
|
}
|
|
|
|
public enum MonsterGroupRefreshTypeEnum
|
|
|
|
{
|
|
|
|
// 只存在一次
|
|
|
|
DISPOSABLE = 1,
|
|
|
|
// 周期刷新(按游戏时间刷新)
|
|
|
|
CYCLE = 2,
|
|
|
|
// 月圆夜刷新
|
|
|
|
FULLMOON = 3,
|
|
|
|
}
|
|
|
|
public enum PhysiqueSectionEnum
|
|
|
|
{
|
|
|
|
// 差
|
|
|
|
POOR = 1,
|
|
|
|
// 中
|
|
|
|
AMONG = 2,
|
|
|
|
// 良
|
|
|
|
GOOD = 3,
|
|
|
|
// 优
|
|
|
|
EXCELLENT = 4,
|
|
|
|
// 极
|
|
|
|
SUPERB = 5,
|
|
|
|
}
|
|
|
|
public enum ProductionTypeEnum
|
|
|
|
{
|
|
|
|
// 建筑产出
|
|
|
|
STRUCTURE_PRODUCTION = 1,
|
|
|
|
}
|
|
|
|
public enum ResourcesRebornConditionEnum
|
|
|
|
{
|
|
|
|
// 不可再生
|
|
|
|
NO_CONDITION = 0,
|
|
|
|
// 游戏时间
|
|
|
|
ONLINE_TIME = 1,
|
|
|
|
// 季节
|
|
|
|
SEASON = 2,
|
|
|
|
// 天气
|
|
|
|
WEATHER = 3,
|
|
|
|
// 现实时间
|
|
|
|
REAL_TIME = 4,
|
|
|
|
}
|
|
|
|
public enum ResourcesDisappearConditionEnum
|
|
|
|
{
|
|
|
|
// 无特殊消失条件
|
|
|
|
NO_CONDITION = 0,
|
|
|
|
// 游戏时间
|
|
|
|
ONLINE_TIME = 1,
|
|
|
|
// 季节
|
|
|
|
SEASON = 2,
|
|
|
|
// 天气
|
|
|
|
WEATHER = 3,
|
|
|
|
// 现实时间
|
|
|
|
REAL_TIME = 4,
|
|
|
|
}
|
|
|
|
public enum ResourcesInResourceEnum
|
|
|
|
{
|
|
|
|
// 不进入
|
|
|
|
NO = 0,
|
|
|
|
// 进入
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum ResourcesEradicateEnum
|
|
|
|
{
|
|
|
|
// 不铲除
|
|
|
|
NO = 0,
|
|
|
|
// 铲除
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum ResourcesPointTypeEnum
|
|
|
|
{
|
|
|
|
// 小型资源
|
|
|
|
MINI_RESOURCES = 1,
|
|
|
|
// 普通资源
|
|
|
|
NORMAL_RESOURCES = 2,
|
|
|
|
// 定点资源
|
|
|
|
POINT_RESOURCES = 3,
|
|
|
|
}
|
|
|
|
public enum ResourcesPointWorkerTypeEnum
|
|
|
|
{
|
|
|
|
// 主角
|
|
|
|
PLAYER = 1,
|
|
|
|
// 伙伴
|
|
|
|
FRIENDS = 2,
|
|
|
|
// 村民
|
|
|
|
VILLIAGERS = 3,
|
|
|
|
}
|
|
|
|
public enum ResourcesPointRootOutEnum
|
|
|
|
{
|
|
|
|
// 不可铲除
|
|
|
|
NO = 0,
|
|
|
|
// 可铲除
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum RoleTypeEnum
|
|
|
|
{
|
|
|
|
// 主角
|
|
|
|
PLAYER = 1,
|
|
|
|
// 伙伴
|
|
|
|
FRIENDS = 2,
|
|
|
|
// 村民
|
|
|
|
VILLAGERS = 3,
|
|
|
|
}
|
|
|
|
public enum RoleGenderEnum
|
|
|
|
{
|
|
|
|
// 男
|
|
|
|
MALE = 1,
|
|
|
|
// 女
|
|
|
|
FEMALE = 2,
|
|
|
|
}
|
|
|
|
public enum SeasonTapyEnum
|
|
|
|
{
|
|
|
|
// 春
|
|
|
|
SPRING = 1,
|
|
|
|
// 夏
|
|
|
|
SUMMER = 2,
|
|
|
|
// 秋
|
|
|
|
AUTUMN = 3,
|
|
|
|
// 冬
|
|
|
|
WINTER = 4,
|
|
|
|
}
|
|
|
|
public enum SeasonStageEnum
|
|
|
|
{
|
|
|
|
// 新手期
|
|
|
|
NEWBIE = 1,
|
|
|
|
// 游戏前期
|
|
|
|
EARLY = 2,
|
|
|
|
// 游戏中期
|
|
|
|
MEDIUM = 3,
|
|
|
|
// 游戏后期
|
|
|
|
LATE = 4,
|
|
|
|
}
|
|
|
|
public enum SkillBuffTriggerEventEnum
|
|
|
|
{
|
|
|
|
// 闪避事件
|
|
|
|
MISS = 1,
|
|
|
|
// 暴击事件
|
|
|
|
CRITIAL = 2,
|
|
|
|
// 招架事件
|
|
|
|
PARRY = 3,
|
|
|
|
// 反击事件
|
|
|
|
ATTACKBACK = 4,
|
|
|
|
// 回合触发
|
|
|
|
ROUND = 5,
|
|
|
|
// 额外招式事件
|
|
|
|
ADDITIONAL_ATTACK = 6,
|
|
|
|
// 位移事件
|
|
|
|
MOVE = 7,
|
|
|
|
// 队友被攻击事件
|
|
|
|
TEAMMATE_ATTACK = 8,
|
|
|
|
// 自身对地方攻击时
|
|
|
|
ATTACK = 9,
|
|
|
|
// 自身生命自低于(百分百)
|
|
|
|
HP_BELOW = 10,
|
|
|
|
// 被攻击时
|
|
|
|
ATTACKED = 11,
|
|
|
|
// 承受直接攻击时
|
|
|
|
DIRECT_ATTACK = 12,
|
|
|
|
}
|
|
|
|
public enum SkillBuffObjectTypeEnum
|
|
|
|
{
|
|
|
|
// 挂在谁身上就对谁生效
|
|
|
|
ATTACHED_TARGET = 0,
|
|
|
|
// 自己
|
|
|
|
SELF = 1,
|
|
|
|
// 敌方目标(当前攻击目标)
|
|
|
|
ATTACK_TARGET = 2,
|
|
|
|
// 队友(除自己之外的队友全体)
|
|
|
|
TEAMMATE = 3,
|
|
|
|
// 敌方的队友
|
|
|
|
ENEMY_TEAMMATE = 4,
|
|
|
|
// 己方全体随机
|
|
|
|
MY_TEAMMATE_RANDOM = 5,
|
|
|
|
// 敌方全体随机
|
|
|
|
ENEMY_TEAMMATE_RANDOM = 6,
|
|
|
|
// 己方血量百分比最低
|
|
|
|
MY_TEAMMATE_LOWEST_HP = 7,
|
|
|
|
// 敌方血量百分比最低
|
|
|
|
ENEMY_TEAMMATE_LOWEST_HP = 8,
|
|
|
|
}
|
|
|
|
public enum SkillBuffScopeTypeEnum
|
|
|
|
{
|
|
|
|
// 单体
|
|
|
|
SINGLE = 1,
|
|
|
|
// 目标一列
|
|
|
|
TARGET_COLUMN = 2,
|
|
|
|
// 目标背后一列(不包含目标)
|
|
|
|
TARGET_COLUMN_BACK = 3,
|
|
|
|
// 目标和目标横向一排
|
|
|
|
TARGET_ROW = 4,
|
|
|
|
// 目标横向一排(目标同一排,不包含目标)
|
|
|
|
TARGET_ROW_EXCLUDE = 5,
|
|
|
|
// 目标相邻的周围(不包含目标自己)
|
|
|
|
TARGET_ROUND_EXCLUDE = 6,
|
|
|
|
// 全体
|
|
|
|
ALL = 7,
|
|
|
|
}
|
|
|
|
public enum SkillBuffCDTypeEnum
|
|
|
|
{
|
|
|
|
// 回合
|
|
|
|
ROUND = 1,
|
|
|
|
// 全场普通攻击次数
|
|
|
|
NORMAL_ATTACK_TIMES = 2,
|
|
|
|
// 战斗场数
|
|
|
|
BATTLE_TIMES = 3,
|
|
|
|
}
|
|
|
|
public enum SkillBuffGainEnum
|
|
|
|
{
|
|
|
|
// 增益
|
|
|
|
POSITIVE = 1,
|
|
|
|
// 负面(减益)
|
|
|
|
NEGATIVE = 2,
|
|
|
|
}
|
|
|
|
public enum SkillBuffDisperseEnum
|
|
|
|
{
|
|
|
|
// 可以
|
|
|
|
YES = 1,
|
|
|
|
// 不可以
|
|
|
|
NO = 2,
|
|
|
|
}
|
|
|
|
public enum SkillBuffContinuedTypeEnum
|
|
|
|
{
|
|
|
|
// 立即
|
|
|
|
RIGHTNOW = 1,
|
|
|
|
// 回合
|
|
|
|
ROUND = 2,
|
|
|
|
// 全场普通攻击次数
|
|
|
|
BATTLE_NORMAL_ATTACK_TIMES = 3,
|
|
|
|
// 永久
|
|
|
|
FOREVER = 4,
|
|
|
|
// 承受直接攻击的有效次数(作为被攻击目标时,承受来自原始目标的普通攻击和技能攻击次数)
|
|
|
|
BE_HIT_TIMES = 5,
|
|
|
|
// 战斗场数
|
|
|
|
BATTLE_TIMES = 6,
|
|
|
|
}
|
|
|
|
public enum SkillBuffOverlayEnum
|
|
|
|
{
|
|
|
|
// 不叠加(再次触发时,效果重置)
|
|
|
|
NO = 1,
|
|
|
|
// 叠加:时间重置,效果叠加
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillBuffBattleShowEnum
|
|
|
|
{
|
|
|
|
// 不显示
|
|
|
|
NO = 0,
|
|
|
|
// 显示
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum SkillEffectEffectConfigEnum
|
|
|
|
{
|
|
|
|
// 生命值类型(伤害/加血)
|
|
|
|
HP = 1,
|
|
|
|
// 命中类型
|
|
|
|
CRIT = 2,
|
|
|
|
// 战意恢复
|
|
|
|
SPRIT_RESTORE = 4,
|
|
|
|
// 防御值类型
|
|
|
|
ARMOR = 5,
|
|
|
|
// 攻击力类型
|
|
|
|
ATK = 6,
|
|
|
|
// 招架(伤害减免)
|
|
|
|
PARRY = 7,
|
|
|
|
// 反击
|
|
|
|
ATKBACK = 8,
|
|
|
|
// 援护
|
|
|
|
INTERVENE = 9,
|
|
|
|
// 追击
|
|
|
|
ATKHUNT = 10,
|
|
|
|
// 打断
|
|
|
|
INTERRUPT = 11,
|
|
|
|
// 禁锢(限制需要近身才需要施放的技能施放)
|
|
|
|
CONSTRAINT = 12,
|
|
|
|
// 沉默
|
|
|
|
SILENCE = 13,
|
|
|
|
// 冰冻(禁锢+沉默+伤害减免)
|
|
|
|
FROZEN = 14,
|
|
|
|
// 驱散
|
|
|
|
DISPEL = 15,
|
|
|
|
// 击退(一格)
|
|
|
|
BEATBACK = 16,
|
|
|
|
// 反弹(包括buff)
|
|
|
|
REBOUND = 18,
|
|
|
|
// 伤害减免
|
|
|
|
DAMAGEREDUC = 19,
|
|
|
|
// 昏迷(禁锢+沉默,无法闪避、招架、反击)
|
|
|
|
STUPOR = 20,
|
|
|
|
// 反弹(物理伤害)
|
|
|
|
REBOUNDATK = 21,
|
|
|
|
// 调用buff类型
|
|
|
|
BUFF = 22,
|
|
|
|
}
|
|
|
|
public enum SkillFatherWeaponEnum
|
|
|
|
{
|
|
|
|
// 拳脚
|
|
|
|
FIST = 1,
|
|
|
|
// 剑
|
|
|
|
SWORD = 2,
|
|
|
|
// 刀
|
|
|
|
KNIFE = 3,
|
|
|
|
// 锤
|
|
|
|
HAMMER = 4,
|
|
|
|
// 长兵
|
|
|
|
LONG_WEAPON = 5,
|
|
|
|
// 弓
|
|
|
|
BOW = 6,
|
|
|
|
}
|
|
|
|
public enum SkillFatherTypeEnum
|
|
|
|
{
|
|
|
|
// 普通
|
|
|
|
NORMAL = 1,
|
|
|
|
// 技能
|
|
|
|
SKILL = 2,
|
|
|
|
}
|
|
|
|
public enum SkillFatherSkillTypeEnum
|
|
|
|
{
|
|
|
|
// 攻击
|
|
|
|
ATTACK = 1,
|
|
|
|
// 心法
|
|
|
|
MIND_ABILITY = 2,
|
|
|
|
// 天赋
|
|
|
|
TALENT = 3,
|
|
|
|
}
|
|
|
|
public enum SkillFatherActionTypeEnum
|
|
|
|
{
|
|
|
|
// 主动
|
|
|
|
INITIATIVE = 1,
|
|
|
|
// 被动
|
|
|
|
PASSIVE = 2,
|
|
|
|
}
|
|
|
|
public enum SkillFatherSilenceEnum
|
|
|
|
{
|
|
|
|
// 可以
|
|
|
|
YES = 1,
|
|
|
|
// 不可以
|
|
|
|
NO = 2,
|
|
|
|
}
|
|
|
|
public enum SkillFatherGetCloseEnum
|
|
|
|
{
|
|
|
|
// 不需要
|
|
|
|
NO = 1,
|
|
|
|
// 需要
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillFatherCDTypeEnum
|
|
|
|
{
|
|
|
|
// 回合
|
|
|
|
ROUND = 1,
|
|
|
|
// 全场普通攻击次数
|
|
|
|
NORMAL_ATTACK_TIMES = 2,
|
|
|
|
// 战斗场数
|
|
|
|
BATTLE_TIMES = 3,
|
|
|
|
}
|
|
|
|
public enum SkillSonObjectTypeEnum
|
|
|
|
{
|
|
|
|
// 自己
|
|
|
|
MYSELF = 1,
|
|
|
|
// 敌方目标(当前攻击目标)
|
|
|
|
DEFER = 2,
|
|
|
|
// 己方全体随机
|
|
|
|
RAND_FRIEND = 3,
|
|
|
|
// 敌方全体随机
|
|
|
|
RAND_ENEMY = 4,
|
|
|
|
// 己方血量百分比最低
|
|
|
|
HP_LOW_PERCENT = 5,
|
|
|
|
// 敌方血量百分比最低
|
|
|
|
ENEMY_HP_LOW_PERCENT = 6,
|
|
|
|
}
|
|
|
|
public enum SkillSonScopeTypeEnum
|
|
|
|
{
|
|
|
|
// 单体
|
|
|
|
SINGLE = 1,
|
|
|
|
// 目标一列
|
|
|
|
COL = 2,
|
|
|
|
// 目标背后一列(不包含目标)
|
|
|
|
COL_RID = 3,
|
|
|
|
// 目标和目标横向一排
|
|
|
|
ROW = 4,
|
|
|
|
// 目标横向一排(目标同一排,不包含目标)
|
|
|
|
ROW_RID = 5,
|
|
|
|
// 目标相邻的周围(不包含目标自己)
|
|
|
|
ADJACENT_RID = 6,
|
|
|
|
// 全体(不包含目标)
|
|
|
|
TOTAL_RID = 7,
|
|
|
|
// 全体
|
|
|
|
TOTAL = 8,
|
|
|
|
}
|
|
|
|
public enum SkillSonWhetherToCritEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonCanBeChaseEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonCanBeParryEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonCanBeFightBackEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonCanBeInterruptEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonCanBeSupportEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonDirectInjuryEnum
|
|
|
|
{
|
|
|
|
// 不可以
|
|
|
|
NO = 1,
|
|
|
|
// 可以
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonTriggerTypeEnum
|
|
|
|
{
|
|
|
|
// 概率
|
|
|
|
PROBABILITY = 1,
|
|
|
|
// 自身生命自低于(百分百)
|
|
|
|
HP_PERCENT_BELOW = 2,
|
|
|
|
}
|
|
|
|
public enum SkillSonUnlockEnum
|
|
|
|
{
|
|
|
|
// 不需要
|
|
|
|
NO = 1,
|
|
|
|
// 需要
|
|
|
|
YES = 2,
|
|
|
|
}
|
|
|
|
public enum StateTypeEnum
|
|
|
|
{
|
|
|
|
// 技能关联的buff
|
|
|
|
SKILL_RELATED_BUFF = 1,
|
|
|
|
// 年龄段特性buff
|
|
|
|
AGE_RELATED_BUFF = 2,
|
|
|
|
// 常规状态
|
|
|
|
COMMON_STATE = 3,
|
|
|
|
}
|
|
|
|
public enum StateSubjectEnum
|
|
|
|
{
|
|
|
|
// 主角
|
|
|
|
PLAYER = 1,
|
|
|
|
// 伙伴
|
|
|
|
FRIENDS = 2,
|
|
|
|
// 村民
|
|
|
|
VILLAGERS = 3,
|
|
|
|
// 桃谷
|
|
|
|
PEACH_VALLEY = 4,
|
|
|
|
// 建筑
|
|
|
|
STRUCTURE = 5,
|
|
|
|
}
|
|
|
|
public enum StateObjectEnum
|
|
|
|
{
|
|
|
|
// 主角
|
|
|
|
PLAYER = 1,
|
|
|
|
// 伙伴
|
|
|
|
FRIENDS = 2,
|
|
|
|
// 村民
|
|
|
|
VILLAGERS = 3,
|
|
|
|
// 桃谷
|
|
|
|
PEACH_VALLEY = 4,
|
|
|
|
// 建筑
|
|
|
|
STRUCTURE = 5,
|
|
|
|
}
|
|
|
|
public enum StateSyntheticTypeEnum
|
|
|
|
{
|
|
|
|
// 菜品
|
|
|
|
CUISINE = 1,
|
|
|
|
// 药品
|
|
|
|
MEDICINE = 2,
|
|
|
|
}
|
|
|
|
public enum StructureTypeEnum
|
|
|
|
{
|
|
|
|
// 居所
|
|
|
|
LIVE = 1,
|
|
|
|
// 生产
|
|
|
|
PRODUCTION = 2,
|
|
|
|
// 制作
|
|
|
|
FABRICATION = 3,
|
|
|
|
}
|
|
|
|
public enum StructureSpecialEnum
|
|
|
|
{
|
|
|
|
// 能够产出物品的建筑
|
|
|
|
PRODUCTION_STRUCTURE = 1,
|
|
|
|
// 定点资源
|
|
|
|
POINT_RESOURCES = 2,
|
|
|
|
// 农田可种植
|
|
|
|
FARMLAND = 3,
|
|
|
|
}
|
|
|
|
public enum StructureSpecificPointEnum
|
|
|
|
{
|
|
|
|
// 非特定的建筑
|
|
|
|
NO = 0,
|
|
|
|
// 特定点建筑
|
|
|
|
YES = 1,
|
|
|
|
}
|
|
|
|
public enum SynthesisMixtureTpyeEnum
|
|
|
|
{
|
|
|
|
// 建筑
|
|
|
|
STRUCTURE = 1,
|
|
|
|
// 材料
|
|
|
|
MATERIAL = 2,
|
|
|
|
// 菜品
|
|
|
|
CUISINE = 3,
|
|
|
|
// 药品
|
|
|
|
MEDICINE = 4,
|
|
|
|
}
|
|
|
|
public enum SynthesisUnlockConditionEnum
|
|
|
|
{
|
|
|
|
// 规模
|
|
|
|
SCALECONFIG = 1,
|
|
|
|
// 道具
|
|
|
|
ALLITEMCONFIG = 2,
|
|
|
|
}
|
|
|
|
public enum UpgrateSequenceSequenceTypeEnum
|
|
|
|
{
|
|
|
|
// 建筑
|
|
|
|
STRUCTURE = 1,
|
|
|
|
}
|
|
|
|
}
|