You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

152 lines
4.1 KiB

using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class SkillSonConfigCategory : ProtoObject, IMerge
{
public static SkillSonConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, SkillSonConfig> dict = new Dictionary<int, SkillSonConfig>();
[BsonElement]
[ProtoMember(1)]
private List<SkillSonConfig> list = new List<SkillSonConfig>();
public SkillSonConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
SkillSonConfigCategory s = o as SkillSonConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (SkillSonConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public SkillSonConfig Get(int id)
{
this.dict.TryGetValue(id, out SkillSonConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (SkillSonConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, SkillSonConfig> GetAll()
{
return this.dict;
}
public List<SkillSonConfig> GetList()
{
return this.list;
}
public SkillSonConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class SkillSonConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>子技能名称</summary>
[ProtoMember(2)]
public string Name { get; set; }
/// <summary>施放类型</summary>
[ProtoMember(3)]
public int ActionType { get; set; }
/// <summary>目标类型</summary>
[ProtoMember(4)]
public int ObjectType { get; set; }
/// <summary>范围类型</summary>
[ProtoMember(5)]
public int ScopeType { get; set; }
/// <summary>施放位置</summary>
[ProtoMember(6)]
public int CastPosition { get; set; }
/// <summary>是否可暴击</summary>
[ProtoMember(7)]
public int WhetherToCrit { get; set; }
/// <summary>可否被打断</summary>
[ProtoMember(8)]
public int CanBeChase { get; set; }
/// <summary>可否被招架</summary>
[ProtoMember(9)]
public int CanBeParry { get; set; }
/// <summary>可否被反击</summary>
[ProtoMember(10)]
public int CanBeFightBack { get; set; }
/// <summary>可否被追击</summary>
[ProtoMember(11)]
public int CanBeInterrupt { get; set; }
/// <summary>可否被援护</summary>
[ProtoMember(12)]
public int CanBeSupport { get; set; }
/// <summary>直接近战伤害</summary>
[ProtoMember(13)]
public int DirectInjury { get; set; }
/// <summary>触发类型</summary>
[ProtoMember(14)]
public int TriggerType { get; set; }
/// <summary>触发参数</summary>
[ProtoMember(15)]
public int TriggerParameter { get; set; }
/// <summary>关联Buff</summary>
[ProtoMember(16)]
public int[] Buff { get; set; }
/// <summary>关联子技能</summary>
[ProtoMember(17)]
public int[] SkillSon { get; set; }
/// <summary>是否要解锁</summary>
[ProtoMember(18)]
public int Unlock { get; set; }
/// <summary>招式动作</summary>
[ProtoMember(19)]
public string Action { get; set; }
/// <summary>音效</summary>
[ProtoMember(20)]
public string Sound { get; set; }
/// <summary>图标</summary>
[ProtoMember(21)]
public string Icon { get; set; }
/// <summary>描述</summary>
[ProtoMember(22)]
public string Describe { get; set; }
}
}