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using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class SkillEffectConfigCategory : ProtoObject, IMerge
{
public static SkillEffectConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, SkillEffectConfig> dict = new Dictionary<int, SkillEffectConfig>();
[BsonElement]
[ProtoMember(1)]
private List<SkillEffectConfig> list = new List<SkillEffectConfig>();
public SkillEffectConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
SkillEffectConfigCategory s = o as SkillEffectConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (SkillEffectConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public SkillEffectConfig Get(int id)
{
this.dict.TryGetValue(id, out SkillEffectConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (SkillEffectConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, SkillEffectConfig> GetAll()
{
return this.dict;
}
public List<SkillEffectConfig> GetList()
{
return this.list;
}
public SkillEffectConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class SkillEffectConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>效果类型</summary>
[ProtoMember(2)]
public int EffectConfig { get; set; }
/// <summary>子弹图标</summary>
[ProtoMember(3)]
public string Bullet { get; set; }
/// <summary>数值表达式</summary>
[ProtoMember(4)]
public string NumericExpression { get; set; }
}
}