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19 lines
470 B
19 lines
470 B
3 years ago
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using Animancer;
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using UnityEngine;
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namespace ET
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{
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[ComponentOf(typeof(Fighter))]
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public class BattleUnitViewComponent : Entity, IAwake, IDestroy
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{
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public GameObject DisplayGameObject;
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public AnimancerComponent AnimancerComp;
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public SimpleAnimEventHandler SEventReceiver;
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public Transform ThrowPoint;
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public Fighter Fighter;
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// test data
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public int Index;
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public bool Left;
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}
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}
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