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29 lines
588 B
29 lines
588 B
3 years ago
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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public class GizmosDebug: MonoBehaviour
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{
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public static GizmosDebug Instance { get; private set; }
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public List<Vector3> Path;
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private void Awake()
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{
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Instance = this;
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}
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private void OnDrawGizmos()
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{
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if (this.Path.Count < 2)
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{
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return;
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}
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for (int i = 0; i < Path.Count - 1; ++i)
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{
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Gizmos.DrawLine(Path[i], Path[i + 1]);
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}
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}
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}
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}
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