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15 lines
296 B
15 lines
296 B
3 years ago
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_StopHandler : AMActorLocationHandler<Unit, C2M_Stop>
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{
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protected override async ETTask Run(Unit unit, C2M_Stop message)
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{
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unit.Stop(0);
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await ETTask.CompletedTask;
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}
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}
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}
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