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21 lines
671 B
21 lines
671 B
3 years ago
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using UnityEngine;
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namespace ET.Util
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{
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public class MaterialHelper : SingletonBase<MaterialHelper>
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{
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public Material EdgeHighlightMat { get; }
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public Material HighlightMat { get; }
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public MaterialHelper()
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{
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this.EdgeHighlightMat = new Material(Shader.Find("PeachValley/GameObject"));
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this.EdgeHighlightMat.EnableKeyword("_EFFECT_EDGE_ON");
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this.EdgeHighlightMat.EnableKeyword("_EFFECT_HIGHLIGHT_ON");
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this.HighlightMat = new Material(Shader.Find("PeachValley/GameObject"));
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this.HighlightMat.EnableKeyword("_EFFECT_HIGHLIGHT_ON");
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}
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}
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}
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