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14 lines
303 B
14 lines
303 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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using FUIUnitName;
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[ComponentOf(typeof(ResourcePoint))]
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public class ResourceViewComponent : Entity, IAwake, IDestroy
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{
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public GameObject ResourceRoot;
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public ResourcePoint Resource;
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public FUI_ResourceName UnitName;
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}
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}
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