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26 lines
823 B
26 lines
823 B
3 years ago
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using ET.EventType;
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using ET.FUIBattle;
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using UnityEngine;
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namespace ET
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{
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public class BattleEnd_RemoveComponent : AEvent<EventType.BattleEnd>
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{
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protected override void Run(BattleEnd args)
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{
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RunAsync(args).Coroutine();
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}
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private async ETTask RunAsync(BattleEnd args)
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{
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var zoneScene = args.Unit.ZoneScene();
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var fuiComp = zoneScene.GetComponent<FUIComponent>();
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var battleMain = fuiComp.GetUI(FUI_BattleMain.UIResName) as FUIBattleMainComponent;
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battleMain.ShowBattleResult(args.IsWin);
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await TimerComponent.Instance.WaitAsync(1000);
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await BattleHelper.ExitBattle(args.Unit);
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zoneScene.CurrentScene().RemoveComponent<BattleManagerComponent>();
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}
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}
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}
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