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using ET.EventType;
namespace ET
{
public class AttackActionEnd_Update : AEvent<AttackActionEnd>
{
protected override void Run(AttackActionEnd args)
{
var battleMgr = args.Unit.ZoneScene().CurrentScene().GetComponent<BattleManagerComponent>();
if (battleMgr == null)
{
return;
}
battleMgr.OnAttackActionEnd(args);
}
}
}