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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class AutoMove : MonoBehaviour
{
public NavMeshAgent agent;
public bool showPath;
public bool showAhead;
public Vector3 startPos;
public Vector3 endPos;
public bool isStart;
public float curPassedTime = 0;
public float timeInterval = 2;
// Start is called before the first frame update
void Start()
{
agent = GetComponent<NavMeshAgent>();
agent.updateRotation = false;
agent.updateUpAxis = false;
isStart = false;
Move();
}
// Update is called once per frame
void Update()
{
//curPassedTime += Time.deltaTime;
//if (curPassedTime > timeInterval)
//{
// curPassedTime = 0;
// Move();
//}
if (agent.remainingDistance < 0.1)
{
Move();
}
}
void Move()
{
agent.destination = isStart ? startPos : endPos;
isStart = !isStart;
}
public static void DebugDrawPath(Vector3[] corners)
{
if (corners.Length < 2) { return; }
int i = 0;
for (; i < corners.Length - 1; i++)
{
Debug.DrawLine(corners[i], corners[i + 1], Color.blue);
}
Debug.DrawLine(corners[0], corners[1], Color.red);
}
private void OnDrawGizmos()
{
DrawGizmos(agent, showPath, showAhead);
}
public static void DrawGizmos(UnityEngine.AI.NavMeshAgent agent, bool showPath, bool showAhead)
{
if (Application.isPlaying)
{
if (showPath && agent.hasPath)
{
var corners = agent.path.corners;
if (corners.Length < 2) { return; }
int i = 0;
for (; i < corners.Length - 1; i++)
{
Debug.DrawLine(corners[i], corners[i + 1], Color.blue);
Gizmos.color = Color.blue;
Gizmos.DrawSphere(agent.path.corners[i + 1], 0.03f);
Gizmos.color = Color.blue;
Gizmos.DrawLine(agent.path.corners[i], agent.path.corners[i + 1]);
}
Debug.DrawLine(corners[0], corners[1], Color.blue);
Gizmos.color = Color.red;
Gizmos.DrawSphere(agent.path.corners[1], 0.03f);
Gizmos.color = Color.red;
Gizmos.DrawLine(agent.path.corners[0], agent.path.corners[1]);
}
if (showAhead)
{
Gizmos.color = Color.yellow;
Gizmos.DrawRay(agent.transform.position, agent.transform.up * 0.5f);
}
}
}
}