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220 lines
4.7 KiB
220 lines
4.7 KiB
3 years ago
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using System;
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using UnityEngine;
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namespace ET
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{
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[ObjectSystem]
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public class AnimatorComponentAwakeSystem : AwakeSystem<AnimatorComponent>
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{
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public override void Awake(AnimatorComponent self)
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{
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self.Awake();
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}
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}
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[ObjectSystem]
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public class AnimatorComponentUpdateSystem : UpdateSystem<AnimatorComponent>
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{
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public override void Update(AnimatorComponent self)
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{
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self.Update();
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}
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}
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[ObjectSystem]
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public class AnimatorComponentDestroySystem : DestroySystem<AnimatorComponent>
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{
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public override void Destroy(AnimatorComponent self)
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{
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self.animationClips = null;
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self.Parameter = null;
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self.Animator = null;
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}
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}
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[FriendClass(typeof(AnimatorComponent))]
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public static class AnimatorComponentSystem
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{
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public static void Awake(this AnimatorComponent self)
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{
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Animator animator = self.Parent.GetComponent<GameObjectComponent>().GameObject.GetComponent<Animator>();
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if (animator == null)
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{
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return;
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}
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if (animator.runtimeAnimatorController == null)
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{
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return;
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}
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if (animator.runtimeAnimatorController.animationClips == null)
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{
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return;
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}
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self.Animator = animator;
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foreach (AnimationClip animationClip in animator.runtimeAnimatorController.animationClips)
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{
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self.animationClips[animationClip.name] = animationClip;
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}
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foreach (AnimatorControllerParameter animatorControllerParameter in animator.parameters)
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{
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self.Parameter.Add(animatorControllerParameter.name);
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}
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}
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public static void Update(this AnimatorComponent self)
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{
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if (self.isStop)
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{
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return;
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}
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if (self.MotionType == MotionType.None)
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{
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return;
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}
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try
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{
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self.Animator.SetFloat("MotionSpeed", self.MontionSpeed);
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self.Animator.SetTrigger(self.MotionType.ToString());
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self.MontionSpeed = 1;
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self.MotionType = MotionType.None;
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}
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catch (Exception ex)
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{
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throw new Exception($"动作播放失败: {self.MotionType}", ex);
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}
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}
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public static bool HasParameter(this AnimatorComponent self, string parameter)
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{
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return self.Parameter.Contains(parameter);
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}
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public static void PlayInTime(this AnimatorComponent self, MotionType motionType, float time)
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{
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AnimationClip animationClip;
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if (!self.animationClips.TryGetValue(motionType.ToString(), out animationClip))
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{
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throw new Exception($"找不到该动作: {motionType}");
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}
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float motionSpeed = animationClip.length / time;
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if (motionSpeed < 0.01f || motionSpeed > 1000f)
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{
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Log.Error($"motionSpeed数值异常, {motionSpeed}, 此动作跳过");
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return;
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}
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self.MotionType = motionType;
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self.MontionSpeed = motionSpeed;
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}
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public static void Play(this AnimatorComponent self, MotionType motionType, float motionSpeed = 1f)
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{
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if (!self.HasParameter(motionType.ToString()))
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{
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return;
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}
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self.MotionType = motionType;
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self.MontionSpeed = motionSpeed;
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}
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public static float AnimationTime(this AnimatorComponent self, MotionType motionType)
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{
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AnimationClip animationClip;
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if (!self.animationClips.TryGetValue(motionType.ToString(), out animationClip))
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{
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throw new Exception($"找不到该动作: {motionType}");
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}
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return animationClip.length;
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}
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public static void PauseAnimator(this AnimatorComponent self)
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{
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if (self.isStop)
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{
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return;
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}
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self.isStop = true;
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if (self.Animator == null)
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{
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return;
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}
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self.stopSpeed = self.Animator.speed;
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self.Animator.speed = 0;
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}
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public static void RunAnimator(this AnimatorComponent self)
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{
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if (!self.isStop)
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{
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return;
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}
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self.isStop = false;
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if (self.Animator == null)
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{
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return;
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}
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self.Animator.speed = self.stopSpeed;
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}
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public static void SetBoolValue(this AnimatorComponent self, string name, bool state)
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{
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if (!self.HasParameter(name))
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{
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return;
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}
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self.Animator.SetBool(name, state);
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}
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public static void SetFloatValue(this AnimatorComponent self, string name, float state)
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{
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if (!self.HasParameter(name))
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{
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return;
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}
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self.Animator.SetFloat(name, state);
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}
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public static void SetIntValue(this AnimatorComponent self, string name, int value)
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{
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if (!self.HasParameter(name))
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{
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return;
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}
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self.Animator.SetInteger(name, value);
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}
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public static void SetTrigger(this AnimatorComponent self, string name)
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{
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if (!self.HasParameter(name))
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{
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return;
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}
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self.Animator.SetTrigger(name);
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}
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public static void SetAnimatorSpeed(this AnimatorComponent self, float speed)
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{
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self.stopSpeed = self.Animator.speed;
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self.Animator.speed = speed;
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}
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public static void ResetAnimatorSpeed(this AnimatorComponent self)
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{
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self.Animator.speed = self.stopSpeed;
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}
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}
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}
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