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namespace ET
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{
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public static class GameUtil
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{
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// 传入真实时间,转化为游戏的天数
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public static int GetDaysOfTime(float time)
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{
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return (int)time;
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}
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public static bool IsErrorSuc(int err)
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{
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return err == ErrorCode.ERR_Success;
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}
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}
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}
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